terraria-source-code/Graphics/Renderers/FadingParticle.cs
2021-10-26 12:45:26 -04:00

47 lines
1.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Renderers.FadingParticle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.Graphics.Renderers
{
public class FadingParticle : ABasicParticle
{
public float FadeInNormalizedTime;
public float FadeOutNormalizedTime = 1f;
public Color ColorTint = Color.White;
private float _timeTolive;
private float _timeSinceSpawn;
public override void FetchFromPool()
{
base.FetchFromPool();
this.FadeInNormalizedTime = 0.0f;
this.FadeOutNormalizedTime = 1f;
this.ColorTint = Color.White;
this._timeTolive = 0.0f;
this._timeSinceSpawn = 0.0f;
}
public void SetTypeInfo(float timeToLive) => this._timeTolive = timeToLive;
public override void Update(ref ParticleRendererSettings settings)
{
base.Update(ref settings);
++this._timeSinceSpawn;
if ((double) this._timeSinceSpawn < (double) this._timeTolive)
return;
this.ShouldBeRemovedFromRenderer = true;
}
public override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
{
Color color = this.ColorTint * Utils.GetLerpValue(0.0f, this.FadeInNormalizedTime, this._timeSinceSpawn / this._timeTolive, true) * Utils.GetLerpValue(1f, this.FadeOutNormalizedTime, this._timeSinceSpawn / this._timeTolive, true);
spritebatch.Draw(this._texture.Value, settings.AnchorPosition + this.LocalPosition, new Rectangle?(this._frame), color, this.Rotation, this._origin, this.Scale, SpriteEffects.None, 0.0f);
}
}
}