28 lines
865 B
C#
28 lines
865 B
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Effects.CustomSky
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.Graphics.Effects
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{
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public abstract class CustomSky : GameEffect
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{
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public abstract void Update(GameTime gameTime);
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public abstract void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth);
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public abstract bool IsActive();
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public abstract void Reset();
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public virtual Color OnTileColor(Color inColor) => inColor;
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public virtual float GetCloudAlpha() => 1f;
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public override bool IsVisible() => true;
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}
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}
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