terraria-source-code/GameContent/UI/Elements/UIWorldListItem.cs
2021-10-26 12:45:26 -04:00

364 lines
17 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIWorldListItem
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using ReLogic.OS;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.IO;
using Terraria.Localization;
using Terraria.Social;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIWorldListItem : UIPanel
{
private WorldFileData _data;
private Asset<Texture2D> _dividerTexture;
private Asset<Texture2D> _innerPanelTexture;
private UIImage _worldIcon;
private UIText _buttonLabel;
private UIText _deleteButtonLabel;
private Asset<Texture2D> _buttonCloudActiveTexture;
private Asset<Texture2D> _buttonCloudInactiveTexture;
private Asset<Texture2D> _buttonFavoriteActiveTexture;
private Asset<Texture2D> _buttonFavoriteInactiveTexture;
private Asset<Texture2D> _buttonPlayTexture;
private Asset<Texture2D> _buttonSeedTexture;
private Asset<Texture2D> _buttonDeleteTexture;
private UIImageButton _deleteButton;
private int _orderInList;
private bool _canBePlayed;
public bool IsFavorite => this._data.IsFavorite;
public UIWorldListItem(WorldFileData data, int orderInList, bool canBePlayed)
{
this._orderInList = orderInList;
this._data = data;
this._canBePlayed = canBePlayed;
this.LoadTextures();
this.InitializeAppearance();
this._worldIcon = new UIImage(this.GetIcon());
this._worldIcon.Left.Set(4f, 0.0f);
this._worldIcon.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
this.Append((UIElement) this._worldIcon);
float pixels1 = 4f;
UIImageButton uiImageButton1 = new UIImageButton(this._buttonPlayTexture);
uiImageButton1.VAlign = 1f;
uiImageButton1.Left.Set(pixels1, 0.0f);
uiImageButton1.OnClick += new UIElement.MouseEvent(this.PlayGame);
this.OnDoubleClick += new UIElement.MouseEvent(this.PlayGame);
uiImageButton1.OnMouseOver += new UIElement.MouseEvent(this.PlayMouseOver);
uiImageButton1.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
this.Append((UIElement) uiImageButton1);
float pixels2 = pixels1 + 24f;
UIImageButton uiImageButton2 = new UIImageButton(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
uiImageButton2.VAlign = 1f;
uiImageButton2.Left.Set(pixels2, 0.0f);
uiImageButton2.OnClick += new UIElement.MouseEvent(this.FavoriteButtonClick);
uiImageButton2.OnMouseOver += new UIElement.MouseEvent(this.FavoriteMouseOver);
uiImageButton2.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
uiImageButton2.SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
this.Append((UIElement) uiImageButton2);
float pixels3 = pixels2 + 24f;
if (SocialAPI.Cloud != null)
{
UIImageButton uiImageButton3 = new UIImageButton(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
uiImageButton3.VAlign = 1f;
uiImageButton3.Left.Set(pixels3, 0.0f);
uiImageButton3.OnClick += new UIElement.MouseEvent(this.CloudButtonClick);
uiImageButton3.OnMouseOver += new UIElement.MouseEvent(this.CloudMouseOver);
uiImageButton3.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
uiImageButton3.SetSnapPoint("Cloud", orderInList);
this.Append((UIElement) uiImageButton3);
pixels3 += 24f;
}
if (this._data.WorldGeneratorVersion != 0UL)
{
UIImageButton uiImageButton4 = new UIImageButton(this._buttonSeedTexture);
uiImageButton4.VAlign = 1f;
uiImageButton4.Left.Set(pixels3, 0.0f);
uiImageButton4.OnClick += new UIElement.MouseEvent(this.SeedButtonClick);
uiImageButton4.OnMouseOver += new UIElement.MouseEvent(this.SeedMouseOver);
uiImageButton4.OnMouseOut += new UIElement.MouseEvent(this.ButtonMouseOut);
uiImageButton4.SetSnapPoint("Seed", orderInList);
this.Append((UIElement) uiImageButton4);
pixels3 += 24f;
}
UIImageButton uiImageButton5 = new UIImageButton(this._buttonDeleteTexture);
uiImageButton5.VAlign = 1f;
uiImageButton5.HAlign = 1f;
if (!this._data.IsFavorite)
uiImageButton5.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
uiImageButton5.OnMouseOver += new UIElement.MouseEvent(this.DeleteMouseOver);
uiImageButton5.OnMouseOut += new UIElement.MouseEvent(this.DeleteMouseOut);
this._deleteButton = uiImageButton5;
this.Append((UIElement) uiImageButton5);
float pixels4 = pixels3 + 4f;
this._buttonLabel = new UIText("");
this._buttonLabel.VAlign = 1f;
this._buttonLabel.Left.Set(pixels4, 0.0f);
this._buttonLabel.Top.Set(-3f, 0.0f);
this.Append((UIElement) this._buttonLabel);
this._deleteButtonLabel = new UIText("");
this._deleteButtonLabel.VAlign = 1f;
this._deleteButtonLabel.HAlign = 1f;
this._deleteButtonLabel.Left.Set(-30f, 0.0f);
this._deleteButtonLabel.Top.Set(-3f, 0.0f);
this.Append((UIElement) this._deleteButtonLabel);
uiImageButton1.SetSnapPoint("Play", orderInList);
uiImageButton2.SetSnapPoint("Favorite", orderInList);
uiImageButton5.SetSnapPoint("Delete", orderInList);
}
private void LoadTextures()
{
this._dividerTexture = Main.Assets.Request<Texture2D>("Images/UI/Divider", (AssetRequestMode) 1);
this._innerPanelTexture = Main.Assets.Request<Texture2D>("Images/UI/InnerPanelBackground", (AssetRequestMode) 1);
this._buttonCloudActiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonCloudActive", (AssetRequestMode) 1);
this._buttonCloudInactiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonCloudInactive", (AssetRequestMode) 1);
this._buttonFavoriteActiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonFavoriteActive", (AssetRequestMode) 1);
this._buttonFavoriteInactiveTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonFavoriteInactive", (AssetRequestMode) 1);
this._buttonPlayTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonPlay", (AssetRequestMode) 1);
this._buttonSeedTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonSeed", (AssetRequestMode) 1);
this._buttonDeleteTexture = Main.Assets.Request<Texture2D>("Images/UI/ButtonDelete", (AssetRequestMode) 1);
}
private void InitializeAppearance()
{
this.Height.Set(96f, 0.0f);
this.Width.Set(0.0f, 1f);
this.SetPadding(6f);
this.SetColorsToNotHovered();
}
private void SetColorsToHovered()
{
this.BackgroundColor = new Color(73, 94, 171);
this.BorderColor = new Color(89, 116, 213);
if (this._canBePlayed)
return;
this.BorderColor = new Color(150, 150, 150) * 1f;
this.BackgroundColor = Color.Lerp(this.BackgroundColor, new Color(120, 120, 120), 0.5f) * 1f;
}
private void SetColorsToNotHovered()
{
this.BackgroundColor = new Color(63, 82, 151) * 0.7f;
this.BorderColor = new Color(89, 116, 213) * 0.7f;
if (this._canBePlayed)
return;
this.BorderColor = new Color((int) sbyte.MaxValue, (int) sbyte.MaxValue, (int) sbyte.MaxValue) * 0.7f;
this.BackgroundColor = Color.Lerp(new Color(63, 82, 151), new Color(80, 80, 80), 0.5f) * 0.7f;
}
private Asset<Texture2D> GetIcon() => this._data.DrunkWorld ? Main.Assets.Request<Texture2D>("Images/UI/Icon" + (this._data.IsHardMode ? "Hallow" : "") + "CorruptionCrimson", (AssetRequestMode) 1) : Main.Assets.Request<Texture2D>("Images/UI/Icon" + (this._data.IsHardMode ? "Hallow" : "") + (this._data.HasCorruption ? "Corruption" : "Crimson"), (AssetRequestMode) 1);
private void FavoriteMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsFavorite)
this._buttonLabel.SetText(Language.GetTextValue("UI.Unfavorite"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.Favorite"));
}
private void CloudMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsCloudSave)
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveOffCloud"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveToCloud"));
}
private void PlayMouseOver(UIMouseEvent evt, UIElement listeningElement) => this._buttonLabel.SetText(Language.GetTextValue("UI.Play"));
private void SeedMouseOver(UIMouseEvent evt, UIElement listeningElement) => this._buttonLabel.SetText(Language.GetTextValue("UI.CopySeed", (object) this._data.GetFullSeedText()));
private void DeleteMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsFavorite)
this._deleteButtonLabel.SetText(Language.GetTextValue("UI.CannotDeleteFavorited"));
else
this._deleteButtonLabel.SetText(Language.GetTextValue("UI.Delete"));
}
private void DeleteMouseOut(UIMouseEvent evt, UIElement listeningElement) => this._deleteButtonLabel.SetText("");
private void ButtonMouseOut(UIMouseEvent evt, UIElement listeningElement) => this._buttonLabel.SetText("");
private void CloudButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
if (this._data.IsCloudSave)
this._data.MoveToLocal();
else
this._data.MoveToCloud();
((UIImageButton) evt.Target).SetImage(this._data.IsCloudSave ? this._buttonCloudActiveTexture : this._buttonCloudInactiveTexture);
if (this._data.IsCloudSave)
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveOffCloud"));
else
this._buttonLabel.SetText(Language.GetTextValue("UI.MoveToCloud"));
}
private void DeleteButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
for (int index = 0; index < Main.WorldList.Count; ++index)
{
if (Main.WorldList[index] == this._data)
{
SoundEngine.PlaySound(10);
Main.selectedWorld = index;
Main.menuMode = 9;
break;
}
}
}
private void PlayGame(UIMouseEvent evt, UIElement listeningElement)
{
if (listeningElement != evt.Target || this.TryMovingToRejectionMenuIfNeeded(this._data.GameMode))
return;
this._data.SetAsActive();
SoundEngine.PlaySound(10);
Main.GetInputText("");
Main.menuMode = !Main.menuMultiplayer || SocialAPI.Network == null ? (!Main.menuMultiplayer ? 10 : 30) : 889;
if (Main.menuMultiplayer)
return;
WorldGen.playWorld();
}
private bool TryMovingToRejectionMenuIfNeeded(int worldGameMode)
{
GameModeData gameModeData;
if (!Main.RegisterdGameModes.TryGetValue(worldGameMode, out gameModeData))
{
SoundEngine.PlaySound(10);
Main.statusText = Language.GetTextValue("UI.WorldCannotBeLoadedBecauseItHasAnInvalidGameMode");
Main.menuMode = 1000000;
return true;
}
bool flag = Main.ActivePlayerFileData.Player.difficulty == (byte) 3;
bool isJourneyMode = gameModeData.IsJourneyMode;
if (flag && !isJourneyMode)
{
SoundEngine.PlaySound(10);
Main.statusText = Language.GetTextValue("UI.PlayerIsCreativeAndWorldIsNotCreative");
Main.menuMode = 1000000;
return true;
}
if (!(!flag & isJourneyMode))
return false;
SoundEngine.PlaySound(10);
Main.statusText = Language.GetTextValue("UI.PlayerIsNotCreativeAndWorldIsCreative");
Main.menuMode = 1000000;
return true;
}
private void FavoriteButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
this._data.ToggleFavorite();
((UIImageButton) evt.Target).SetImage(this._data.IsFavorite ? this._buttonFavoriteActiveTexture : this._buttonFavoriteInactiveTexture);
((UIImageButton) evt.Target).SetVisibility(1f, this._data.IsFavorite ? 0.8f : 0.4f);
if (this._data.IsFavorite)
{
this._buttonLabel.SetText(Language.GetTextValue("UI.Unfavorite"));
this._deleteButton.OnClick -= new UIElement.MouseEvent(this.DeleteButtonClick);
}
else
{
this._buttonLabel.SetText(Language.GetTextValue("UI.Favorite"));
this._deleteButton.OnClick += new UIElement.MouseEvent(this.DeleteButtonClick);
}
if (!(this.Parent.Parent is UIList parent))
return;
parent.UpdateOrder();
}
private void SeedButtonClick(UIMouseEvent evt, UIElement listeningElement)
{
Platform.Get<IClipboard>().Value = this._data.GetFullSeedText();
this._buttonLabel.SetText(Language.GetTextValue("UI.SeedCopied"));
}
public override int CompareTo(object obj) => obj is UIWorldListItem uiWorldListItem ? this._orderInList.CompareTo(uiWorldListItem._orderInList) : base.CompareTo(obj);
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this.SetColorsToHovered();
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this.SetColorsToNotHovered();
}
private void DrawPanel(SpriteBatch spriteBatch, Vector2 position, float width)
{
spriteBatch.Draw(this._innerPanelTexture.Value, position, new Rectangle?(new Rectangle(0, 0, 8, this._innerPanelTexture.Height())), Color.White);
spriteBatch.Draw(this._innerPanelTexture.Value, new Vector2(position.X + 8f, position.Y), new Rectangle?(new Rectangle(8, 0, 8, this._innerPanelTexture.Height())), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (((double) width - 16.0) / 8.0), 1f), SpriteEffects.None, 0.0f);
spriteBatch.Draw(this._innerPanelTexture.Value, new Vector2((float) ((double) position.X + (double) width - 8.0), position.Y), new Rectangle?(new Rectangle(16, 0, 8, this._innerPanelTexture.Height())), Color.White);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
base.DrawSelf(spriteBatch);
CalculatedStyle innerDimensions = this.GetInnerDimensions();
CalculatedStyle dimensions = this._worldIcon.GetDimensions();
float x1 = dimensions.X + dimensions.Width;
Color color1 = this._data.IsValid ? Color.White : Color.Red;
Utils.DrawBorderString(spriteBatch, this._data.Name, new Vector2(x1 + 6f, dimensions.Y - 2f), color1);
spriteBatch.Draw(this._dividerTexture.Value, new Vector2(x1, innerDimensions.Y + 21f), new Rectangle?(), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (((double) this.GetDimensions().X + (double) this.GetDimensions().Width - (double) x1) / 8.0), 1f), SpriteEffects.None, 0.0f);
Vector2 position = new Vector2(x1 + 6f, innerDimensions.Y + 29f);
float width1 = 100f;
this.DrawPanel(spriteBatch, position, width1);
Color color2 = Color.White;
string textValue1;
switch (this._data.GameMode)
{
case 1:
textValue1 = Language.GetTextValue("UI.Expert");
color2 = Main.mcColor;
break;
case 2:
textValue1 = Language.GetTextValue("UI.Master");
color2 = Main.hcColor;
break;
case 3:
textValue1 = Language.GetTextValue("UI.Creative");
color2 = Main.creativeModeColor;
break;
default:
textValue1 = Language.GetTextValue("UI.Normal");
break;
}
float x2 = FontAssets.MouseText.Value.MeasureString(textValue1).X;
float x3 = (float) ((double) width1 * 0.5 - (double) x2 * 0.5);
Utils.DrawBorderString(spriteBatch, textValue1, position + new Vector2(x3, 3f), color2);
position.X += width1 + 5f;
float width2 = 150f;
if (!GameCulture.FromCultureName(GameCulture.CultureName.English).IsActive)
width2 += 40f;
this.DrawPanel(spriteBatch, position, width2);
string textValue2 = Language.GetTextValue("UI.WorldSizeFormat", (object) this._data.WorldSizeName);
float x4 = FontAssets.MouseText.Value.MeasureString(textValue2).X;
float x5 = (float) ((double) width2 * 0.5 - (double) x4 * 0.5);
Utils.DrawBorderString(spriteBatch, textValue2, position + new Vector2(x5, 3f), Color.White);
position.X += width2 + 5f;
float width3 = innerDimensions.X + innerDimensions.Width - position.X;
this.DrawPanel(spriteBatch, position, width3);
string textValue3 = Language.GetTextValue("UI.WorldCreatedFormat", !GameCulture.FromCultureName(GameCulture.CultureName.English).IsActive ? (object) this._data.CreationTime.ToShortDateString() : (object) this._data.CreationTime.ToString("d MMMM yyyy"));
float x6 = FontAssets.MouseText.Value.MeasureString(textValue3).X;
float x7 = (float) ((double) width3 * 0.5 - (double) x6 * 0.5);
Utils.DrawBorderString(spriteBatch, textValue3, position + new Vector2(x7, 3f), Color.White);
position.X += width3 + 5f;
}
}
}