51 lines
2.3 KiB
C#
51 lines
2.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UISelectableTextPanel`1
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UISelectableTextPanel<T> : UITextPanel<T>
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{
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private readonly Asset<Texture2D> _BasePanelTexture;
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private readonly Asset<Texture2D> _hoveredBorderTexture;
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private Func<UISelectableTextPanel<T>, bool> _isSelected;
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public Func<UISelectableTextPanel<T>, bool> IsSelected
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{
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get => this._isSelected;
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set => this._isSelected = value;
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}
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public UISelectableTextPanel(T text, float textScale = 1f, bool large = false)
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: base(text, textScale, large)
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{
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this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/PanelGrayscale", (AssetRequestMode) 1);
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this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._drawPanel)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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int num1 = 4;
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int num2 = 10;
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int num3 = 10;
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.Lerp(Color.Black, this._color, 0.8f) * 0.5f);
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if (this.IsSelected != null && this.IsSelected(this))
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X + num1, (int) dimensions.Y + num1, (int) dimensions.Width - num1 * 2, (int) dimensions.Height - num1 * 2, num2, num2, num3, num3, Color.Lerp(this._color, Color.White, 0.7f) * 0.5f);
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if (this.IsMouseHovering)
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Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.White);
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}
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this.DrawText(spriteBatch);
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}
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}
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}
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