terraria-source-code/GameContent/UI/Elements/UIHorizontalSeparator.cs
2021-10-26 12:45:26 -04:00

36 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIHorizontalSeparator
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIHorizontalSeparator : UIElement
{
private Asset<Texture2D> _texture;
public Color Color;
public int EdgeWidth;
public UIHorizontalSeparator(int EdgeWidth = 2, bool highlightSideUp = true)
{
this.Color = Color.White;
this._texture = !highlightSideUp ? Main.Assets.Request<Texture2D>("Images/UI/CharCreation/Separator2", (AssetRequestMode) 1) : Main.Assets.Request<Texture2D>("Images/UI/CharCreation/Separator1", (AssetRequestMode) 1);
this.Width.Set((float) this._texture.Width(), 0.0f);
this.Height.Set((float) this._texture.Height(), 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
Utils.DrawPanel(this._texture.Value, this.EdgeWidth, 0, spriteBatch, dimensions.Position(), dimensions.Width, this.Color);
}
public override bool ContainsPoint(Vector2 point) => false;
}
}