36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIHorizontalSeparator
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIHorizontalSeparator : UIElement
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{
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private Asset<Texture2D> _texture;
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public Color Color;
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public int EdgeWidth;
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public UIHorizontalSeparator(int EdgeWidth = 2, bool highlightSideUp = true)
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{
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this.Color = Color.White;
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this._texture = !highlightSideUp ? Main.Assets.Request<Texture2D>("Images/UI/CharCreation/Separator2", (AssetRequestMode) 1) : Main.Assets.Request<Texture2D>("Images/UI/CharCreation/Separator1", (AssetRequestMode) 1);
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this.Width.Set((float) this._texture.Width(), 0.0f);
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this.Height.Set((float) this._texture.Height(), 0.0f);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Utils.DrawPanel(this._texture.Value, this.EdgeWidth, 0, spriteBatch, dimensions.Position(), dimensions.Width, this.Color);
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}
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public override bool ContainsPoint(Vector2 point) => false;
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}
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}
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