terraria-source-code/GameContent/UI/Elements/UIBestiaryInfoLine`1.cs
2021-10-26 12:45:26 -04:00

69 lines
2.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIBestiaryInfoLine`1
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIBestiaryInfoLine<T> : UIElement, IManuallyOrderedUIElement
{
private T _text;
private float _textScale = 1f;
private Vector2 _textSize = Vector2.Zero;
private Color _color = Color.White;
public int OrderInUIList { get; set; }
public float TextScale
{
get => this._textScale;
set => this._textScale = value;
}
public Vector2 TextSize => this._textSize;
public string Text => (object) this._text != null ? this._text.ToString() : "";
public Color TextColor
{
get => this._color;
set => this._color = value;
}
public UIBestiaryInfoLine(T text, float textScale = 1f) => this.SetText(text, textScale);
public override void Recalculate()
{
this.SetText(this._text, this._textScale);
base.Recalculate();
}
public void SetText(T text) => this.SetText(text, this._textScale);
public virtual void SetText(T text, float textScale)
{
Vector2 vector2 = new Vector2(FontAssets.MouseText.Value.MeasureString(text.ToString()).X, 16f) * textScale;
this._text = text;
this._textScale = textScale;
this._textSize = vector2;
this.MinWidth.Set(vector2.X + this.PaddingLeft + this.PaddingRight, 0.0f);
this.MinHeight.Set(vector2.Y + this.PaddingTop + this.PaddingBottom, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle innerDimensions = this.GetInnerDimensions();
Vector2 pos = innerDimensions.Position();
pos.Y -= 2f * this._textScale;
pos.X += (float) (((double) innerDimensions.Width - (double) this._textSize.X) * 0.5);
Utils.DrawBorderString(spriteBatch, this.Text, pos, this._color, this._textScale);
}
public override int CompareTo(object obj) => obj is IManuallyOrderedUIElement orderedUiElement ? this.OrderInUIList.CompareTo(orderedUiElement.OrderInUIList) : base.CompareTo(obj);
}
}