terraria-source-code/GameContent/RGB/EyeOfCthulhuShader.cs
2021-10-26 12:45:26 -04:00

83 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.EyeOfCthulhuShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class EyeOfCthulhuShader : ChromaShader
{
private readonly Vector4 _eyeColor;
private readonly Vector4 _veinColor;
private readonly Vector4 _backgroundColor;
public EyeOfCthulhuShader(Color eyeColor, Color veinColor, Color backgroundColor)
{
this._eyeColor = eyeColor.ToVector4();
this._veinColor = veinColor.ToVector4();
this._backgroundColor = backgroundColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._veinColor, this._eyeColor, (float) (Math.Sin((double) time + (double) canvasPositionOfIndex.X * 4.0) * 0.5 + 0.5));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
if (device.Type != null && device.Type != 6)
{
this.ProcessLowDetail(device, fragment, quality, time);
}
else
{
float num1 = (float) ((double) time * 0.200000002980232 % 2.0);
int num2 = 1;
if ((double) num1 > 1.0)
{
num1 = 2f - num1;
num2 = -1;
}
Vector2 vector2_1 = new Vector2((float) ((double) num1 * 7.0 - 3.5), 0.0f) + fragment.CanvasCenter;
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4_1 = this._backgroundColor;
Vector2 vector2_2 = vector2_1;
Vector2 vector2_3 = canvasPositionOfIndex - vector2_2;
float num3 = vector2_3.Length();
if ((double) num3 < 0.5)
{
float amount1 = 1f - MathHelper.Clamp((float) (((double) num3 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
float amount2 = MathHelper.Clamp((float) (((double) vector2_3.X + 0.5 - 0.200000002980232) / 0.600000023841858), 0.0f, 1f);
if (num2 == 1)
amount2 = 1f - amount2;
Vector4 vector4_2 = Vector4.Lerp(this._eyeColor, this._veinColor, amount2);
vector4_1 = Vector4.Lerp(vector4_1, vector4_2, amount1);
}
fragment.SetColor(index, vector4_1);
}
}
}
}
}