terraria-source-code/GameContent/PressurePlateHelper.cs
2021-10-26 12:45:26 -04:00

143 lines
5.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.PressurePlateHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Terraria.GameContent
{
public class PressurePlateHelper
{
public static Dictionary<Point, bool[]> PressurePlatesPressed = new Dictionary<Point, bool[]>();
public static bool NeedsFirstUpdate;
private static Vector2[] PlayerLastPosition = new Vector2[(int) byte.MaxValue];
private static Rectangle pressurePlateBounds = new Rectangle(0, 0, 16, 10);
public static void Update()
{
if (!PressurePlateHelper.NeedsFirstUpdate)
return;
foreach (Point key in PressurePlateHelper.PressurePlatesPressed.Keys)
PressurePlateHelper.PokeLocation(key);
PressurePlateHelper.PressurePlatesPressed.Clear();
PressurePlateHelper.NeedsFirstUpdate = false;
}
public static void Reset()
{
PressurePlateHelper.PressurePlatesPressed.Clear();
for (int index = 0; index < PressurePlateHelper.PlayerLastPosition.Length; ++index)
PressurePlateHelper.PlayerLastPosition[index] = Vector2.Zero;
}
public static void ResetPlayer(int player)
{
foreach (Point location in PressurePlateHelper.PressurePlatesPressed.Keys.ToArray<Point>())
PressurePlateHelper.MoveAwayFrom(location, player);
}
public static void UpdatePlayerPosition(Player player)
{
Point p = new Point(1, 1);
Vector2 vector2 = p.ToVector2();
List<Point> tilesIn1 = Collision.GetTilesIn(PressurePlateHelper.PlayerLastPosition[player.whoAmI] + vector2, PressurePlateHelper.PlayerLastPosition[player.whoAmI] + player.Size - vector2 * 2f);
List<Point> tilesIn2 = Collision.GetTilesIn(player.TopLeft + vector2, player.BottomRight - vector2 * 2f);
Rectangle hitbox1 = player.Hitbox;
Rectangle hitbox2 = player.Hitbox;
hitbox1.Inflate(-p.X, -p.Y);
hitbox2.Inflate(-p.X, -p.Y);
hitbox2.X = (int) PressurePlateHelper.PlayerLastPosition[player.whoAmI].X;
hitbox2.Y = (int) PressurePlateHelper.PlayerLastPosition[player.whoAmI].Y;
for (int index = 0; index < tilesIn1.Count; ++index)
{
Point location = tilesIn1[index];
Tile tile = Main.tile[location.X, location.Y];
if (tile.active() && tile.type == (ushort) 428)
{
PressurePlateHelper.pressurePlateBounds.X = location.X * 16;
PressurePlateHelper.pressurePlateBounds.Y = location.Y * 16 + 16 - PressurePlateHelper.pressurePlateBounds.Height;
if (!hitbox1.Intersects(PressurePlateHelper.pressurePlateBounds) && !tilesIn2.Contains(location))
PressurePlateHelper.MoveAwayFrom(location, player.whoAmI);
}
}
for (int index = 0; index < tilesIn2.Count; ++index)
{
Point location = tilesIn2[index];
Tile tile = Main.tile[location.X, location.Y];
if (tile.active() && tile.type == (ushort) 428)
{
PressurePlateHelper.pressurePlateBounds.X = location.X * 16;
PressurePlateHelper.pressurePlateBounds.Y = location.Y * 16 + 16 - PressurePlateHelper.pressurePlateBounds.Height;
if (hitbox1.Intersects(PressurePlateHelper.pressurePlateBounds) && (!tilesIn1.Contains(location) || !hitbox2.Intersects(PressurePlateHelper.pressurePlateBounds)))
PressurePlateHelper.MoveInto(location, player.whoAmI);
}
}
PressurePlateHelper.PlayerLastPosition[player.whoAmI] = player.position;
}
public static void DestroyPlate(Point location)
{
if (!PressurePlateHelper.PressurePlatesPressed.TryGetValue(location, out bool[] _))
return;
PressurePlateHelper.PressurePlatesPressed.Remove(location);
PressurePlateHelper.PokeLocation(location);
}
private static void UpdatePlatePosition(Point location, int player, bool onIt)
{
if (onIt)
PressurePlateHelper.MoveInto(location, player);
else
PressurePlateHelper.MoveAwayFrom(location, player);
}
private static void MoveInto(Point location, int player)
{
bool[] flagArray;
if (PressurePlateHelper.PressurePlatesPressed.TryGetValue(location, out flagArray))
{
flagArray[player] = true;
}
else
{
PressurePlateHelper.PressurePlatesPressed[location] = new bool[(int) byte.MaxValue];
PressurePlateHelper.PressurePlatesPressed[location][player] = true;
PressurePlateHelper.PokeLocation(location);
}
}
private static void MoveAwayFrom(Point location, int player)
{
bool[] flagArray;
if (!PressurePlateHelper.PressurePlatesPressed.TryGetValue(location, out flagArray))
return;
flagArray[player] = false;
bool flag = false;
for (int index = 0; index < flagArray.Length; ++index)
{
if (flagArray[index])
{
flag = true;
break;
}
}
if (flag)
return;
PressurePlateHelper.PressurePlatesPressed.Remove(location);
PressurePlateHelper.PokeLocation(location);
}
private static void PokeLocation(Point location)
{
if (Main.netMode == 1)
return;
Wiring.blockPlayerTeleportationForOneIteration = true;
Wiring.HitSwitch(location.X, location.Y);
NetMessage.SendData(59, number: location.X, number2: ((float) location.Y));
}
}
}