terraria-source-code/GameContent/ItemDropRules/ItemDropResolver.cs
2021-10-26 12:45:26 -04:00

65 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ItemDropRules.ItemDropResolver
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
namespace Terraria.GameContent.ItemDropRules
{
public class ItemDropResolver
{
private ItemDropDatabase _database;
public ItemDropResolver(ItemDropDatabase database) => this._database = database;
public void TryDropping(DropAttemptInfo info)
{
List<IItemDropRule> rulesForNpcid = this._database.GetRulesForNPCID(info.npc.netID);
for (int index = 0; index < rulesForNpcid.Count; ++index)
this.ResolveRule(rulesForNpcid[index], info);
}
private ItemDropAttemptResult ResolveRule(
IItemDropRule rule,
DropAttemptInfo info)
{
if (!rule.CanDrop(info))
{
ItemDropAttemptResult parentResult = new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.DoesntFillConditions
};
this.ResolveRuleChains(rule, info, parentResult);
return parentResult;
}
ItemDropAttemptResult parentResult1 = !(rule is INestedItemDropRule nestedItemDropRule) ? rule.TryDroppingItem(info) : nestedItemDropRule.TryDroppingItem(info, new ItemDropRuleResolveAction(this.ResolveRule));
this.ResolveRuleChains(rule, info, parentResult1);
return parentResult1;
}
private void ResolveRuleChains(
IItemDropRule rule,
DropAttemptInfo info,
ItemDropAttemptResult parentResult)
{
this.ResolveRuleChains(ref info, ref parentResult, rule.ChainedRules);
}
private void ResolveRuleChains(
ref DropAttemptInfo info,
ref ItemDropAttemptResult parentResult,
List<IItemDropRuleChainAttempt> ruleChains)
{
if (ruleChains == null)
return;
for (int index = 0; index < ruleChains.Count; ++index)
{
IItemDropRuleChainAttempt ruleChain = ruleChains[index];
if (ruleChain.CanChainIntoRule(parentResult))
this.ResolveRule(ruleChain.RuleToChain, info);
}
}
}
}