62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.CommonDrop
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent.ItemDropRules
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{
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public class CommonDrop : IItemDropRule
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{
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protected int _itemId;
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protected int _dropsOutOfY;
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protected int _amtDroppedMinimum;
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protected int _amtDroppedMaximum;
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protected int _dropsXoutOfY;
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public List<IItemDropRuleChainAttempt> ChainedRules { get; private set; }
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public CommonDrop(
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int itemId,
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int dropsOutOfY,
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int amountDroppedMinimum = 1,
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int amountDroppedMaximum = 1,
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int dropsXOutOfY = 1)
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{
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this._itemId = itemId;
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this._dropsOutOfY = dropsOutOfY;
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this._amtDroppedMinimum = amountDroppedMinimum;
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this._amtDroppedMaximum = amountDroppedMaximum;
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this._dropsXoutOfY = dropsXOutOfY;
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this.ChainedRules = new List<IItemDropRuleChainAttempt>();
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}
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public virtual bool CanDrop(DropAttemptInfo info) => true;
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public virtual ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
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{
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if (info.player.RollLuck(this._dropsOutOfY) < this._dropsXoutOfY)
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{
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CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.Success
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};
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}
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.FailedRandomRoll
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};
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}
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public virtual void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
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{
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float personalDropRate = (float) this._dropsXoutOfY / (float) this._dropsOutOfY;
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float dropRate = personalDropRate * ratesInfo.parentDroprateChance;
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drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions));
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Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
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}
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}
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}
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