26 lines
1 KiB
C#
26 lines
1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Generation.ActionPlaceStatue
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.DataStructures;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Generation
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{
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public class ActionPlaceStatue : GenAction
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{
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private int _statueIndex;
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public ActionPlaceStatue(int index = -1) => this._statueIndex = index;
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public override bool Apply(Point origin, int x, int y, params object[] args)
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{
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Point16 point16 = this._statueIndex != -1 ? WorldGen.statueList[this._statueIndex] : WorldGen.statueList[GenBase._random.Next(2, WorldGen.statueList.Length)];
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WorldGen.PlaceTile(x, y, (int) point16.X, true, style: ((int) point16.Y));
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return this.UnitApply(origin, x, y, args);
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}
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}
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}
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