terraria-source-code/GameContent/Bestiary/NPCWasNearPlayerTracker.cs
2021-10-26 12:45:26 -04:00

121 lines
3.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.NPCWasNearPlayerTracker
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.IO;
using Terraria.GameContent.NetModules;
using Terraria.ID;
using Terraria.Net;
namespace Terraria.GameContent.Bestiary
{
public class NPCWasNearPlayerTracker : IPersistentPerWorldContent, IOnPlayerJoining
{
private HashSet<string> _wasNearPlayer;
private List<Rectangle> _playerHitboxesForBestiary;
private List<int> _wasSeenNearPlayerByNetId;
public void PrepareSamplesBasedOptimizations()
{
}
public NPCWasNearPlayerTracker()
{
this._wasNearPlayer = new HashSet<string>();
this._playerHitboxesForBestiary = new List<Rectangle>();
this._wasSeenNearPlayerByNetId = new List<int>();
}
public void RegisterWasNearby(NPC npc)
{
string bestiaryCreditId = npc.GetBestiaryCreditId();
bool flag = !this._wasNearPlayer.Contains(bestiaryCreditId);
this._wasNearPlayer.Add(bestiaryCreditId);
if (!(Main.netMode == 2 & flag))
return;
NetManager.Instance.Broadcast(NetBestiaryModule.SerializeSight(npc.netID));
}
public void SetWasSeenDirectly(string persistentId) => this._wasNearPlayer.Add(persistentId);
public bool GetWasNearbyBefore(NPC npc) => this.GetWasNearbyBefore(npc.GetBestiaryCreditId());
public bool GetWasNearbyBefore(string persistentIdentifier) => this._wasNearPlayer.Contains(persistentIdentifier);
public void Save(BinaryWriter writer)
{
lock (this._wasNearPlayer)
{
writer.Write(this._wasNearPlayer.Count);
foreach (string str in this._wasNearPlayer)
writer.Write(str);
}
}
public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
this._wasNearPlayer.Add(reader.ReadString());
}
public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
reader.ReadString();
}
public void Reset()
{
this._wasNearPlayer.Clear();
this._playerHitboxesForBestiary.Clear();
this._wasSeenNearPlayerByNetId.Clear();
}
public void ScanWorldForFinds()
{
this._playerHitboxesForBestiary.Clear();
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
Player player = Main.player[index];
if (player.active)
{
Rectangle hitbox = player.Hitbox;
hitbox.Inflate(300, 200);
this._playerHitboxesForBestiary.Add(hitbox);
}
}
for (int index1 = 0; index1 < 200; ++index1)
{
NPC npc = Main.npc[index1];
if (npc.active && npc.CountsAsACritter && !this._wasSeenNearPlayerByNetId.Contains(npc.netID))
{
Rectangle hitbox = npc.Hitbox;
for (int index2 = 0; index2 < this._playerHitboxesForBestiary.Count; ++index2)
{
Rectangle rectangle = this._playerHitboxesForBestiary[index2];
if (hitbox.Intersects(rectangle))
{
this._wasSeenNearPlayerByNetId.Add(npc.netID);
this.RegisterWasNearby(npc);
}
}
}
}
}
public void OnPlayerJoining(int playerIndex)
{
foreach (string key in this._wasNearPlayer)
{
int idsByPersistentId = ContentSamples.NpcNetIdsByPersistentIds[key];
NetManager.Instance.SendToClient(NetBestiaryModule.SerializeSight(idsByPersistentId), playerIndex);
}
}
}
}