66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.PlayerMovementAccsCache
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.DataStructures
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{
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public struct PlayerMovementAccsCache
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{
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private bool _readyToPaste;
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private bool _mountPreventedFlight;
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private bool _mountPreventedExtraJumps;
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private int rocketTime;
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private float wingTime;
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private int rocketDelay;
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private int rocketDelay2;
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private bool jumpAgainCloud;
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private bool jumpAgainSandstorm;
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private bool jumpAgainBlizzard;
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private bool jumpAgainFart;
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private bool jumpAgainSail;
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private bool jumpAgainUnicorn;
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public void CopyFrom(Player player)
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{
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if (this._readyToPaste)
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return;
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this._readyToPaste = true;
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this._mountPreventedFlight = true;
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this._mountPreventedExtraJumps = player.mount.BlockExtraJumps;
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this.rocketTime = player.rocketTime;
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this.rocketDelay = player.rocketDelay;
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this.rocketDelay2 = player.rocketDelay2;
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this.wingTime = player.wingTime;
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this.jumpAgainCloud = player.canJumpAgain_Cloud;
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this.jumpAgainSandstorm = player.canJumpAgain_Sandstorm;
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this.jumpAgainBlizzard = player.canJumpAgain_Blizzard;
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this.jumpAgainFart = player.canJumpAgain_Fart;
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this.jumpAgainSail = player.canJumpAgain_Sail;
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this.jumpAgainUnicorn = player.canJumpAgain_Unicorn;
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}
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public void PasteInto(Player player)
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{
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if (!this._readyToPaste)
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return;
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this._readyToPaste = false;
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if (this._mountPreventedFlight)
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{
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player.rocketTime = this.rocketTime;
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player.rocketDelay = this.rocketDelay;
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player.rocketDelay2 = this.rocketDelay2;
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player.wingTime = this.wingTime;
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}
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if (!this._mountPreventedExtraJumps)
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return;
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player.canJumpAgain_Cloud = this.jumpAgainCloud;
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player.canJumpAgain_Sandstorm = this.jumpAgainSandstorm;
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player.canJumpAgain_Blizzard = this.jumpAgainBlizzard;
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player.canJumpAgain_Fart = this.jumpAgainFart;
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player.canJumpAgain_Sail = this.jumpAgainSail;
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player.canJumpAgain_Unicorn = this.jumpAgainUnicorn;
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}
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}
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}
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