terraria-source-code/DataStructures/EntityShadowInfo.cs
2021-10-26 12:45:26 -04:00

32 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.EntityShadowInfo
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.DataStructures
{
public struct EntityShadowInfo
{
public Vector2 Position;
public float Rotation;
public Vector2 Origin;
public int Direction;
public int GravityDirection;
public int BodyFrameIndex;
public void CopyPlayer(Player player)
{
this.Position = player.position;
this.Rotation = player.fullRotation;
this.Origin = player.fullRotationOrigin;
this.Direction = player.direction;
this.GravityDirection = (int) player.gravDir;
this.BodyFrameIndex = player.bodyFrame.Y / player.bodyFrame.Height;
}
public Vector2 HeadgearOffset => Main.OffsetsPlayerHeadgear[this.BodyFrameIndex];
}
}