57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Chat.Commands.HelpCommand
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Terraria.Localization;
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namespace Terraria.Chat.Commands
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{
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[ChatCommand("Help")]
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public class HelpCommand : IChatCommand
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{
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private static readonly Color RESPONSE_COLOR = new Color((int) byte.MaxValue, 240, 20);
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public void ProcessIncomingMessage(string text, byte clientId) => ChatHelper.SendChatMessageToClient(HelpCommand.ComposeMessage(HelpCommand.GetCommandAliasesByID()), HelpCommand.RESPONSE_COLOR, (int) clientId);
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private static Dictionary<string, List<LocalizedText>> GetCommandAliasesByID()
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{
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LocalizedText[] all = Language.FindAll(Lang.CreateDialogFilter("ChatCommand.", Lang.CreateDialogSubstitutionObject()));
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Dictionary<string, List<LocalizedText>> dictionary = new Dictionary<string, List<LocalizedText>>();
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foreach (LocalizedText localizedText in all)
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{
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string key = localizedText.Key.Replace("ChatCommand.", "");
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int length = key.IndexOf('_');
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if (length != -1)
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key = key.Substring(0, length);
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List<LocalizedText> localizedTextList;
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if (!dictionary.TryGetValue(key, out localizedTextList))
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{
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localizedTextList = new List<LocalizedText>();
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dictionary[key] = localizedTextList;
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}
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localizedTextList.Add(localizedText);
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}
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return dictionary;
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}
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private static NetworkText ComposeMessage(
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Dictionary<string, List<LocalizedText>> aliases)
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{
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string text = "";
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for (int index = 0; index < aliases.Count; ++index)
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text = text + "{" + (object) index + "}\n";
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List<NetworkText> networkTextList = new List<NetworkText>();
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foreach (KeyValuePair<string, List<LocalizedText>> alias in aliases)
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networkTextList.Add(Language.GetText("ChatCommandDescription." + alias.Key).ToNetworkText());
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return NetworkText.FromFormattable(text, (object[]) networkTextList.ToArray());
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}
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public void ProcessOutgoingMessage(ChatMessage message)
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{
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}
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}
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}
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