88 lines
3.5 KiB
C#
88 lines
3.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.WorldBuilding.StructureMap
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terraria.ID;
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namespace Terraria.WorldBuilding
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{
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public class StructureMap
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{
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private readonly List<Microsoft.Xna.Framework.Rectangle> _structures = new List<Microsoft.Xna.Framework.Rectangle>(2048);
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private readonly List<Microsoft.Xna.Framework.Rectangle> _protectedStructures = new List<Microsoft.Xna.Framework.Rectangle>(2048);
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private readonly object _lock = new object();
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public bool CanPlace(Microsoft.Xna.Framework.Rectangle area, int padding = 0) => this.CanPlace(area, TileID.Sets.GeneralPlacementTiles, padding);
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public bool CanPlace(Microsoft.Xna.Framework.Rectangle area, bool[] validTiles, int padding = 0)
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{
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lock (this._lock)
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{
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if (area.X < 0 || area.Y < 0 || area.X + area.Width > Main.maxTilesX - 1 || area.Y + area.Height > Main.maxTilesY - 1)
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return false;
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Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(area.X - padding, area.Y - padding, area.Width + padding * 2, area.Height + padding * 2);
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for (int index = 0; index < this._protectedStructures.Count; ++index)
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{
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if (rectangle.Intersects(this._protectedStructures[index]))
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return false;
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}
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for (int x = rectangle.X; x < rectangle.X + rectangle.Width; ++x)
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{
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for (int y = rectangle.Y; y < rectangle.Y + rectangle.Height; ++y)
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{
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if (Main.tile[x, y].active())
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{
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ushort type = Main.tile[x, y].type;
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if (!validTiles[(int) type])
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return false;
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}
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}
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}
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return true;
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}
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}
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public Microsoft.Xna.Framework.Rectangle GetBoundingBox()
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{
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lock (this._lock)
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{
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if (this._structures.Count == 0)
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return Microsoft.Xna.Framework.Rectangle.Empty;
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Point point1 = new Point(this._structures.Min<Microsoft.Xna.Framework.Rectangle>((Func<Microsoft.Xna.Framework.Rectangle, int>) (rect => rect.Left)), this._structures.Min<Microsoft.Xna.Framework.Rectangle>((Func<Microsoft.Xna.Framework.Rectangle, int>) (rect => rect.Top)));
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Point point2 = new Point(this._structures.Max<Microsoft.Xna.Framework.Rectangle>((Func<Microsoft.Xna.Framework.Rectangle, int>) (rect => rect.Right)), this._structures.Max<Microsoft.Xna.Framework.Rectangle>((Func<Microsoft.Xna.Framework.Rectangle, int>) (rect => rect.Bottom)));
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return new Microsoft.Xna.Framework.Rectangle(point1.X, point1.Y, point2.X - point1.X, point2.Y - point1.Y);
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}
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}
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public void AddStructure(Microsoft.Xna.Framework.Rectangle area, int padding = 0)
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{
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lock (this._lock)
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{
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area.Inflate(padding, padding);
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this._structures.Add(area);
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}
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}
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public void AddProtectedStructure(Microsoft.Xna.Framework.Rectangle area, int padding = 0)
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{
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lock (this._lock)
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{
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area.Inflate(padding, padding);
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this._structures.Add(area);
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this._protectedStructures.Add(area);
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}
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}
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public void Reset()
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{
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lock (this._lock)
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this._protectedStructures.Clear();
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}
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}
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}
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