terraria-source-code/WorldBuilding/GenCondition.cs
2021-10-26 12:45:26 -04:00

78 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.WorldBuilding.GenCondition
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.WorldBuilding
{
public abstract class GenCondition : GenBase
{
private bool InvertResults;
private int _width;
private int _height;
private GenCondition.AreaType _areaType = GenCondition.AreaType.None;
public bool IsValid(int x, int y)
{
switch (this._areaType)
{
case GenCondition.AreaType.And:
for (int x1 = x; x1 < x + this._width; ++x1)
{
for (int y1 = y; y1 < y + this._height; ++y1)
{
if (!this.CheckValidity(x1, y1))
return this.InvertResults;
}
}
return !this.InvertResults;
case GenCondition.AreaType.Or:
for (int x2 = x; x2 < x + this._width; ++x2)
{
for (int y2 = y; y2 < y + this._height; ++y2)
{
if (this.CheckValidity(x2, y2))
return !this.InvertResults;
}
}
return this.InvertResults;
case GenCondition.AreaType.None:
return this.CheckValidity(x, y) ^ this.InvertResults;
default:
return true;
}
}
public GenCondition Not()
{
this.InvertResults = !this.InvertResults;
return this;
}
public GenCondition AreaOr(int width, int height)
{
this._areaType = GenCondition.AreaType.Or;
this._width = width;
this._height = height;
return this;
}
public GenCondition AreaAnd(int width, int height)
{
this._areaType = GenCondition.AreaType.And;
this._width = width;
this._height = height;
return this;
}
protected abstract bool CheckValidity(int x, int y);
private enum AreaType
{
And,
Or,
None,
}
}
}