terraria-source-code/UI/CalculatedStyle.cs
2021-10-26 12:45:26 -04:00

32 lines
961 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.UI.CalculatedStyle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.UI
{
public struct CalculatedStyle
{
public float X;
public float Y;
public float Width;
public float Height;
public CalculatedStyle(float x, float y, float width, float height)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
}
public Rectangle ToRectangle() => new Rectangle((int) this.X, (int) this.Y, (int) this.Width, (int) this.Height);
public Vector2 Position() => new Vector2(this.X, this.Y);
public Vector2 Center() => new Vector2(this.X + this.Width * 0.5f, this.Y + this.Height * 0.5f);
}
}