terraria-source-code/Physics/BallCollisionEvent.cs
2021-10-26 12:45:26 -04:00

33 lines
915 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Physics.BallCollisionEvent
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.Physics
{
public struct BallCollisionEvent
{
public readonly Vector2 Normal;
public readonly Vector2 ImpactPoint;
public readonly Tile Tile;
public readonly Entity Entity;
public readonly float TimeScale;
public BallCollisionEvent(
float timeScale,
Vector2 normal,
Vector2 impactPoint,
Tile tile,
Entity entity)
{
this.Normal = normal;
this.ImpactPoint = impactPoint;
this.Tile = tile;
this.Entity = entity;
this.TimeScale = timeScale;
}
}
}