terraria-source-code/Map/MapTile.cs
2021-10-26 12:45:26 -04:00

55 lines
1.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Map.MapTile
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.Map
{
public struct MapTile
{
public ushort Type;
public byte Light;
private byte _extraData;
public bool IsChanged
{
get => ((int) this._extraData & 128) == 128;
set
{
if (value)
this._extraData |= (byte) 128;
else
this._extraData &= (byte) 127;
}
}
public byte Color
{
get => (byte) ((uint) this._extraData & (uint) sbyte.MaxValue);
set => this._extraData = (byte) ((int) this._extraData & 128 | (int) value & (int) sbyte.MaxValue);
}
private MapTile(ushort type, byte light, byte extraData)
{
this.Type = type;
this.Light = light;
this._extraData = extraData;
}
public bool Equals(ref MapTile other) => (int) this.Light == (int) other.Light && (int) this.Type == (int) other.Type && (int) this.Color == (int) other.Color;
public bool EqualsWithoutLight(ref MapTile other) => (int) this.Type == (int) other.Type && (int) this.Color == (int) other.Color;
public void Clear()
{
this.Type = (ushort) 0;
this.Light = (byte) 0;
this._extraData = (byte) 0;
}
public MapTile WithLight(byte light) => new MapTile(this.Type, light, (byte) ((uint) this._extraData | 128U));
public static MapTile Create(ushort type, byte light, byte color) => new MapTile(type, light, (byte) ((uint) color | 128U));
}
}