terraria-source-code/IO/WorldFile.cs
2021-10-26 12:45:26 -04:00

2682 lines
97 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.IO.WorldFile
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Terraria.DataStructures;
using Terraria.GameContent;
using Terraria.GameContent.Creative;
using Terraria.GameContent.Events;
using Terraria.GameContent.Tile_Entities;
using Terraria.ID;
using Terraria.Localization;
using Terraria.Social;
using Terraria.UI;
using Terraria.Utilities;
namespace Terraria.IO
{
public class WorldFile
{
private static readonly object IOLock = new object();
private static double _tempTime = Main.time;
private static bool _tempRaining;
private static float _tempMaxRain;
private static int _tempRainTime;
private static bool _tempDayTime = Main.dayTime;
private static bool _tempBloodMoon = Main.bloodMoon;
private static bool _tempEclipse = Main.eclipse;
private static int _tempMoonPhase = Main.moonPhase;
private static int _tempCultistDelay = CultistRitual.delay;
private static int _versionNumber;
private static bool _isWorldOnCloud;
private static bool _tempPartyGenuine;
private static bool _tempPartyManual;
private static int _tempPartyCooldown;
private static readonly List<int> TempPartyCelebratingNPCs = new List<int>();
private static bool _hasCache;
private static bool? _cachedDayTime;
private static double? _cachedTime;
private static int? _cachedMoonPhase;
private static bool? _cachedBloodMoon;
private static bool? _cachedEclipse;
private static int? _cachedCultistDelay;
private static bool? _cachedPartyGenuine;
private static bool? _cachedPartyManual;
private static int? _cachedPartyDaysOnCooldown;
private static readonly List<int> CachedCelebratingNPCs = new List<int>();
private static bool? _cachedSandstormHappening;
private static bool _tempSandstormHappening;
private static int? _cachedSandstormTimeLeft;
private static int _tempSandstormTimeLeft;
private static float? _cachedSandstormSeverity;
private static float _tempSandstormSeverity;
private static float? _cachedSandstormIntendedSeverity;
private static float _tempSandstormIntendedSeverity;
private static bool _tempLanternNightGenuine;
private static bool _tempLanternNightManual;
private static bool _tempLanternNightNextNightIsGenuine;
private static int _tempLanternNightCooldown;
private static bool? _cachedLanternNightGenuine;
private static bool? _cachedLanternNightManual;
private static bool? _cachedLanternNightNextNightIsGenuine;
private static int? _cachedLanternNightCooldown;
public static Exception LastThrownLoadException;
public static event Action OnWorldLoad;
public static void CacheSaveTime()
{
WorldFile._hasCache = true;
WorldFile._cachedDayTime = new bool?(Main.dayTime);
WorldFile._cachedTime = new double?(Main.time);
WorldFile._cachedMoonPhase = new int?(Main.moonPhase);
WorldFile._cachedBloodMoon = new bool?(Main.bloodMoon);
WorldFile._cachedEclipse = new bool?(Main.eclipse);
WorldFile._cachedCultistDelay = new int?(CultistRitual.delay);
WorldFile._cachedPartyGenuine = new bool?(BirthdayParty.GenuineParty);
WorldFile._cachedPartyManual = new bool?(BirthdayParty.ManualParty);
WorldFile._cachedPartyDaysOnCooldown = new int?(BirthdayParty.PartyDaysOnCooldown);
WorldFile.CachedCelebratingNPCs.Clear();
WorldFile.CachedCelebratingNPCs.AddRange((IEnumerable<int>) BirthdayParty.CelebratingNPCs);
WorldFile._cachedSandstormHappening = new bool?(Sandstorm.Happening);
WorldFile._cachedSandstormTimeLeft = new int?(Sandstorm.TimeLeft);
WorldFile._cachedSandstormSeverity = new float?(Sandstorm.Severity);
WorldFile._cachedSandstormIntendedSeverity = new float?(Sandstorm.IntendedSeverity);
WorldFile._cachedLanternNightCooldown = new int?(LanternNight.LanternNightsOnCooldown);
WorldFile._cachedLanternNightGenuine = new bool?(LanternNight.GenuineLanterns);
WorldFile._cachedLanternNightManual = new bool?(LanternNight.ManualLanterns);
WorldFile._cachedLanternNightNextNightIsGenuine = new bool?(LanternNight.NextNightIsLanternNight);
}
public static void SetOngoingToTemps()
{
Main.dayTime = WorldFile._tempDayTime;
Main.time = WorldFile._tempTime;
Main.moonPhase = WorldFile._tempMoonPhase;
Main.bloodMoon = WorldFile._tempBloodMoon;
Main.eclipse = WorldFile._tempEclipse;
Main.raining = WorldFile._tempRaining;
Main.rainTime = WorldFile._tempRainTime;
Main.maxRaining = WorldFile._tempMaxRain;
Main.cloudAlpha = WorldFile._tempMaxRain;
CultistRitual.delay = WorldFile._tempCultistDelay;
BirthdayParty.ManualParty = WorldFile._tempPartyManual;
BirthdayParty.GenuineParty = WorldFile._tempPartyGenuine;
BirthdayParty.PartyDaysOnCooldown = WorldFile._tempPartyCooldown;
BirthdayParty.CelebratingNPCs.Clear();
BirthdayParty.CelebratingNPCs.AddRange((IEnumerable<int>) WorldFile.TempPartyCelebratingNPCs);
Sandstorm.Happening = WorldFile._tempSandstormHappening;
Sandstorm.TimeLeft = WorldFile._tempSandstormTimeLeft;
Sandstorm.Severity = WorldFile._tempSandstormSeverity;
Sandstorm.IntendedSeverity = WorldFile._tempSandstormIntendedSeverity;
LanternNight.GenuineLanterns = WorldFile._tempLanternNightGenuine;
LanternNight.LanternNightsOnCooldown = WorldFile._tempLanternNightCooldown;
LanternNight.ManualLanterns = WorldFile._tempLanternNightManual;
LanternNight.NextNightIsLanternNight = WorldFile._tempLanternNightNextNightIsGenuine;
}
public static bool IsValidWorld(string file, bool cloudSave) => WorldFile.GetFileMetadata(file, cloudSave) != null;
public static WorldFileData GetAllMetadata(string file, bool cloudSave)
{
if (file == null || cloudSave && SocialAPI.Cloud == null)
return (WorldFileData) null;
WorldFileData worldFileData = new WorldFileData(file, cloudSave);
if (!FileUtilities.Exists(file, cloudSave))
{
worldFileData.CreationTime = DateTime.Now;
worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
return worldFileData;
}
try
{
using (Stream input = cloudSave ? (Stream) new MemoryStream(SocialAPI.Cloud.Read(file)) : (Stream) new FileStream(file, FileMode.Open))
{
using (BinaryReader reader = new BinaryReader(input))
{
int num1 = reader.ReadInt32();
if (num1 >= 135)
worldFileData.Metadata = FileMetadata.Read(reader, FileType.World);
else
worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
if (num1 <= 230)
{
int num2 = (int) reader.ReadInt16();
input.Position = (long) reader.ReadInt32();
worldFileData.Name = reader.ReadString();
if (num1 >= 179)
{
string seedText = num1 != 179 ? reader.ReadString() : reader.ReadInt32().ToString();
worldFileData.SetSeed(seedText);
worldFileData.WorldGeneratorVersion = reader.ReadUInt64();
}
else
{
worldFileData.SetSeedToEmpty();
worldFileData.WorldGeneratorVersion = 0UL;
}
worldFileData.UniqueId = num1 < 181 ? Guid.Empty : new Guid(reader.ReadBytes(16));
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
int y = reader.ReadInt32();
int x = reader.ReadInt32();
worldFileData.SetWorldSize(x, y);
if (num1 >= 209)
{
worldFileData.GameMode = reader.ReadInt32();
if (num1 >= 222)
{
worldFileData.DrunkWorld = reader.ReadBoolean();
if (num1 >= 227)
reader.ReadBoolean();
}
}
else if (num1 >= 112)
worldFileData.GameMode = !reader.ReadBoolean() ? 0 : 1;
worldFileData.CreationTime = num1 < 141 ? (cloudSave ? DateTime.Now : File.GetCreationTime(file)) : DateTime.FromBinary(reader.ReadInt64());
int num3 = (int) reader.ReadByte();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadDouble();
reader.ReadDouble();
reader.ReadDouble();
reader.ReadBoolean();
reader.ReadInt32();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadInt32();
reader.ReadInt32();
worldFileData.HasCrimson = reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
int num4 = num1 < 118 ? 0 : (reader.ReadBoolean() ? 1 : 0);
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
reader.ReadBoolean();
int num5 = (int) reader.ReadByte();
reader.ReadInt32();
worldFileData.IsHardMode = reader.ReadBoolean();
return worldFileData;
}
}
}
}
catch (Exception ex)
{
}
return (WorldFileData) null;
}
public static WorldFileData CreateMetadata(
string name,
bool cloudSave,
int GameMode)
{
WorldFileData worldFileData = new WorldFileData(Main.GetWorldPathFromName(name, cloudSave), cloudSave);
if (Main.autoGenFileLocation != null && Main.autoGenFileLocation != "")
{
worldFileData = new WorldFileData(Main.autoGenFileLocation, cloudSave);
Main.autoGenFileLocation = (string) null;
}
worldFileData.Name = name;
worldFileData.GameMode = GameMode;
worldFileData.CreationTime = DateTime.Now;
worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
worldFileData.SetFavorite(false);
worldFileData.WorldGeneratorVersion = 987842478081UL;
worldFileData.UniqueId = Guid.NewGuid();
if (Main.DefaultSeed == "")
worldFileData.SetSeedToRandom();
else
worldFileData.SetSeed(Main.DefaultSeed);
return worldFileData;
}
public static void ResetTemps()
{
WorldFile._tempRaining = false;
WorldFile._tempMaxRain = 0.0f;
WorldFile._tempRainTime = 0;
WorldFile._tempDayTime = true;
WorldFile._tempBloodMoon = false;
WorldFile._tempEclipse = false;
WorldFile._tempMoonPhase = 0;
Main.anglerWhoFinishedToday.Clear();
Main.anglerQuestFinished = false;
}
private static void ClearTempTiles()
{
for (int i = 0; i < Main.maxTilesX; ++i)
{
for (int j = 0; j < Main.maxTilesY; ++j)
{
if (Main.tile[i, j].type == (ushort) sbyte.MaxValue || Main.tile[i, j].type == (ushort) 504)
WorldGen.KillTile(i, j);
}
}
}
public static void LoadWorld(bool loadFromCloud)
{
Main.lockMenuBGChange = true;
WorldFile._isWorldOnCloud = loadFromCloud;
Main.checkXMas();
Main.checkHalloween();
bool flag = loadFromCloud && SocialAPI.Cloud != null;
if (!FileUtilities.Exists(Main.worldPathName, flag) && Main.autoGen)
{
if (!flag)
{
for (int index = Main.worldPathName.Length - 1; index >= 0; --index)
{
if (Main.worldPathName.Substring(index, 1) == (Path.DirectorySeparatorChar.ToString() ?? ""))
{
Utils.TryCreatingDirectory(Main.worldPathName.Substring(0, index));
break;
}
}
}
WorldGen.clearWorld();
Main.ActiveWorldFileData = WorldFile.CreateMetadata(Main.worldName == "" ? "World" : Main.worldName, flag, Main.GameMode);
string seedText = (Main.AutogenSeedName ?? "").Trim();
if (seedText.Length == 0)
Main.ActiveWorldFileData.SetSeedToRandom();
else
Main.ActiveWorldFileData.SetSeed(seedText);
WorldGen.GenerateWorld(Main.ActiveWorldFileData.Seed, Main.AutogenProgress);
WorldFile.SaveWorld();
}
using (MemoryStream memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(Main.worldPathName, flag)))
{
using (BinaryReader binaryReader = new BinaryReader((Stream) memoryStream))
{
try
{
WorldGen.loadFailed = false;
WorldGen.loadSuccess = false;
int num1 = binaryReader.ReadInt32();
WorldFile._versionNumber = num1;
if (WorldFile._versionNumber <= 0 || WorldFile._versionNumber > 230)
{
WorldGen.loadFailed = true;
return;
}
int num2 = num1 > 87 ? WorldFile.LoadWorld_Version2(binaryReader) : WorldFile.LoadWorld_Version1_Old_BeforeRelease88(binaryReader);
if (num1 < 141)
Main.ActiveWorldFileData.CreationTime = loadFromCloud ? DateTime.Now : File.GetCreationTime(Main.worldPathName);
WorldFile.CheckSavedOreTiers();
binaryReader.Close();
memoryStream.Close();
if (num2 != 0)
WorldGen.loadFailed = true;
else
WorldGen.loadSuccess = true;
if (WorldGen.loadFailed || !WorldGen.loadSuccess)
return;
WorldFile.ConvertOldTileEntities();
WorldFile.ClearTempTiles();
WorldGen.gen = true;
WorldGen.waterLine = Main.maxTilesY;
Liquid.QuickWater(2);
WorldGen.WaterCheck();
int num3 = 0;
Liquid.quickSettle = true;
int num4 = Liquid.numLiquid + LiquidBuffer.numLiquidBuffer;
float num5 = 0.0f;
while (Liquid.numLiquid > 0 && num3 < 100000)
{
++num3;
float num6 = (float) (num4 - (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer)) / (float) num4;
if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > num4)
num4 = Liquid.numLiquid + LiquidBuffer.numLiquidBuffer;
if ((double) num6 > (double) num5)
num5 = num6;
else
num6 = num5;
Main.statusText = Lang.gen[27].Value + " " + (object) (int) ((double) num6 * 100.0 / 2.0 + 50.0) + "%";
Liquid.UpdateLiquid();
}
Liquid.quickSettle = false;
Main.weatherCounter = WorldGen.genRand.Next(3600, 18000);
Cloud.resetClouds();
WorldGen.WaterCheck();
WorldGen.gen = false;
NPC.setFireFlyChance();
if (Main.slimeRainTime > 0.0)
Main.StartSlimeRain(false);
NPC.SetWorldSpecificMonstersByWorldID();
}
catch (Exception ex)
{
WorldFile.LastThrownLoadException = ex;
WorldGen.loadFailed = true;
WorldGen.loadSuccess = false;
try
{
binaryReader.Close();
memoryStream.Close();
return;
}
catch
{
return;
}
}
}
}
if (WorldFile.OnWorldLoad == null)
return;
WorldFile.OnWorldLoad();
}
public static void CheckSavedOreTiers()
{
if (WorldGen.SavedOreTiers.Copper != -1 && WorldGen.SavedOreTiers.Iron != -1 && WorldGen.SavedOreTiers.Silver != -1 && WorldGen.SavedOreTiers.Gold != -1)
return;
int[] numArray = WorldGen.CountTileTypesInWorld(7, 166, 6, 167, 9, 168, 8, 169);
for (int index = 0; index < numArray.Length; index += 2)
{
int num1 = numArray[index];
int num2 = numArray[index + 1];
switch (index)
{
case 0:
WorldGen.SavedOreTiers.Copper = num1 <= num2 ? 166 : 7;
break;
case 2:
WorldGen.SavedOreTiers.Iron = num1 <= num2 ? 167 : 6;
break;
case 4:
WorldGen.SavedOreTiers.Silver = num1 <= num2 ? 168 : 9;
break;
case 6:
WorldGen.SavedOreTiers.Gold = num1 <= num2 ? 169 : 8;
break;
}
}
}
public static void SaveWorld()
{
try
{
WorldFile.SaveWorld(WorldFile._isWorldOnCloud);
}
catch (Exception ex)
{
string worldPath = Main.WorldPath;
FancyErrorPrinter.ShowFileSavingFailError(ex, worldPath);
throw;
}
}
public static void SaveWorld(bool useCloudSaving, bool resetTime = false)
{
if (useCloudSaving && SocialAPI.Cloud == null)
return;
if (Main.worldName == "")
Main.worldName = "World";
while (WorldGen.IsGeneratingHardMode)
Main.statusText = Lang.gen[48].Value;
if (!Monitor.TryEnter(WorldFile.IOLock))
return;
try
{
FileUtilities.ProtectedInvoke((Action) (() => WorldFile.InternalSaveWorld(useCloudSaving, resetTime)));
}
finally
{
Monitor.Exit(WorldFile.IOLock);
}
}
private static void InternalSaveWorld(bool useCloudSaving, bool resetTime)
{
Utils.TryCreatingDirectory(Main.WorldPath);
if (Main.skipMenu)
return;
if (WorldFile._hasCache)
WorldFile.SetTempToCache();
else
WorldFile.SetTempToOngoing();
if (resetTime)
WorldFile.ResetTempsToDayTime();
if (Main.worldPathName == null)
return;
new Stopwatch().Start();
byte[] array;
int length;
using (MemoryStream memoryStream = new MemoryStream(7000000))
{
using (BinaryWriter writer = new BinaryWriter((Stream) memoryStream))
WorldFile.SaveWorld_Version2(writer);
array = memoryStream.ToArray();
length = array.Length;
}
byte[] data = (byte[]) null;
if (FileUtilities.Exists(Main.worldPathName, useCloudSaving))
data = FileUtilities.ReadAllBytes(Main.worldPathName, useCloudSaving);
FileUtilities.Write(Main.worldPathName, array, length, useCloudSaving);
byte[] buffer = FileUtilities.ReadAllBytes(Main.worldPathName, useCloudSaving);
string str = (string) null;
using (MemoryStream memoryStream = new MemoryStream(buffer, 0, length, false))
{
using (BinaryReader fileIO = new BinaryReader((Stream) memoryStream))
{
if (!Main.validateSaves || WorldFile.ValidateWorld(fileIO))
{
if (data != null)
{
str = Main.worldPathName + ".bak";
Main.statusText = Lang.gen[50].Value;
}
WorldFile.DoRollingBackups(str);
}
else
str = Main.worldPathName;
}
}
if (str == null || data == null)
return;
FileUtilities.WriteAllBytes(str, data, useCloudSaving);
}
private static void DoRollingBackups(string backupWorldWritePath)
{
if (Main.WorldRollingBackupsCountToKeep <= 1)
return;
int num1 = Main.WorldRollingBackupsCountToKeep;
if (num1 > 9)
num1 = 9;
int num2 = 1;
for (int index = 1; index < num1; ++index)
{
string path = backupWorldWritePath + (object) index;
if (index == 1)
path = backupWorldWritePath;
if (FileUtilities.Exists(path, false))
num2 = index + 1;
else
break;
}
for (int index = num2 - 1; index > 0; --index)
{
string str = backupWorldWritePath + (object) index;
if (index == 1)
str = backupWorldWritePath;
string destination = backupWorldWritePath + (object) (index + 1);
if (FileUtilities.Exists(str, false))
FileUtilities.Move(str, destination, false);
}
}
private static void ResetTempsToDayTime()
{
WorldFile._tempDayTime = true;
WorldFile._tempTime = 13500.0;
WorldFile._tempMoonPhase = 0;
WorldFile._tempBloodMoon = false;
WorldFile._tempEclipse = false;
WorldFile._tempCultistDelay = 86400;
WorldFile._tempPartyManual = false;
WorldFile._tempPartyGenuine = false;
WorldFile._tempPartyCooldown = 0;
WorldFile.TempPartyCelebratingNPCs.Clear();
WorldFile._tempSandstormHappening = false;
WorldFile._tempSandstormTimeLeft = 0;
WorldFile._tempSandstormSeverity = 0.0f;
WorldFile._tempSandstormIntendedSeverity = 0.0f;
WorldFile._tempLanternNightCooldown = 0;
WorldFile._tempLanternNightGenuine = false;
WorldFile._tempLanternNightManual = false;
WorldFile._tempLanternNightNextNightIsGenuine = false;
}
private static void SetTempToOngoing()
{
WorldFile._tempDayTime = Main.dayTime;
WorldFile._tempTime = Main.time;
WorldFile._tempMoonPhase = Main.moonPhase;
WorldFile._tempBloodMoon = Main.bloodMoon;
WorldFile._tempEclipse = Main.eclipse;
WorldFile._tempCultistDelay = CultistRitual.delay;
WorldFile._tempPartyManual = BirthdayParty.ManualParty;
WorldFile._tempPartyGenuine = BirthdayParty.GenuineParty;
WorldFile._tempPartyCooldown = BirthdayParty.PartyDaysOnCooldown;
WorldFile.TempPartyCelebratingNPCs.Clear();
WorldFile.TempPartyCelebratingNPCs.AddRange((IEnumerable<int>) BirthdayParty.CelebratingNPCs);
WorldFile._tempSandstormHappening = Sandstorm.Happening;
WorldFile._tempSandstormTimeLeft = Sandstorm.TimeLeft;
WorldFile._tempSandstormSeverity = Sandstorm.Severity;
WorldFile._tempSandstormIntendedSeverity = Sandstorm.IntendedSeverity;
WorldFile._tempRaining = Main.raining;
WorldFile._tempRainTime = Main.rainTime;
WorldFile._tempMaxRain = Main.maxRaining;
WorldFile._tempLanternNightCooldown = LanternNight.LanternNightsOnCooldown;
WorldFile._tempLanternNightGenuine = LanternNight.GenuineLanterns;
WorldFile._tempLanternNightManual = LanternNight.ManualLanterns;
WorldFile._tempLanternNightNextNightIsGenuine = LanternNight.NextNightIsLanternNight;
}
private static void SetTempToCache()
{
WorldFile._hasCache = false;
WorldFile._tempDayTime = WorldFile._cachedDayTime.Value;
WorldFile._tempTime = WorldFile._cachedTime.Value;
WorldFile._tempMoonPhase = WorldFile._cachedMoonPhase.Value;
WorldFile._tempBloodMoon = WorldFile._cachedBloodMoon.Value;
WorldFile._tempEclipse = WorldFile._cachedEclipse.Value;
WorldFile._tempCultistDelay = WorldFile._cachedCultistDelay.Value;
WorldFile._tempPartyManual = WorldFile._cachedPartyManual.Value;
WorldFile._tempPartyGenuine = WorldFile._cachedPartyGenuine.Value;
WorldFile._tempPartyCooldown = WorldFile._cachedPartyDaysOnCooldown.Value;
WorldFile.TempPartyCelebratingNPCs.Clear();
WorldFile.TempPartyCelebratingNPCs.AddRange((IEnumerable<int>) WorldFile.CachedCelebratingNPCs);
WorldFile._tempSandstormHappening = WorldFile._cachedSandstormHappening.Value;
WorldFile._tempSandstormTimeLeft = WorldFile._cachedSandstormTimeLeft.Value;
WorldFile._tempSandstormSeverity = WorldFile._cachedSandstormSeverity.Value;
WorldFile._tempSandstormIntendedSeverity = WorldFile._cachedSandstormIntendedSeverity.Value;
WorldFile._tempRaining = Main.raining;
WorldFile._tempRainTime = Main.rainTime;
WorldFile._tempMaxRain = Main.maxRaining;
WorldFile._tempLanternNightCooldown = WorldFile._cachedLanternNightCooldown.Value;
WorldFile._tempLanternNightGenuine = WorldFile._cachedLanternNightGenuine.Value;
WorldFile._tempLanternNightManual = WorldFile._cachedLanternNightManual.Value;
WorldFile._tempLanternNightNextNightIsGenuine = WorldFile._cachedLanternNightNextNightIsGenuine.Value;
}
private static void ConvertOldTileEntities()
{
List<Point> pointList1 = new List<Point>();
List<Point> pointList2 = new List<Point>();
for (int x = 0; x < Main.maxTilesX; ++x)
{
for (int y = 0; y < Main.maxTilesY; ++y)
{
Tile tile = Main.tile[x, y];
if ((tile.type == (ushort) 128 || tile.type == (ushort) 269) && tile.frameY == (short) 0 && ((int) tile.frameX % 100 == 0 || (int) tile.frameX % 100 == 36))
pointList1.Add(new Point(x, y));
if (tile.type == (ushort) 334 && tile.frameY == (short) 0 && (int) tile.frameX % 54 == 0)
pointList2.Add(new Point(x, y));
if (tile.type == (ushort) 49 && (tile.frameX == (short) -1 || tile.frameY == (short) -1))
{
tile.frameX = (short) 0;
tile.frameY = (short) 0;
}
}
}
foreach (Point point in pointList1)
{
if (WorldGen.InWorld(point.X, point.Y, 5))
{
int frameX1 = (int) Main.tile[point.X, point.Y].frameX;
int frameX2 = (int) Main.tile[point.X, point.Y + 1].frameX;
int frameX3 = (int) Main.tile[point.X, point.Y + 2].frameX;
for (int index1 = 0; index1 < 2; ++index1)
{
for (int index2 = 0; index2 < 3; ++index2)
{
Tile tile = Main.tile[point.X + index1, point.Y + index2];
tile.frameX %= (short) 100;
if (tile.type == (ushort) 269)
tile.frameX += (short) 72;
tile.type = (ushort) 470;
}
}
int key = TEDisplayDoll.Place(point.X, point.Y);
if (key != -1)
(TileEntity.ByID[key] as TEDisplayDoll).SetInventoryFromMannequin(frameX1, frameX2, frameX3);
}
}
foreach (Point point in pointList2)
{
if (WorldGen.InWorld(point.X, point.Y, 5))
{
bool flag1 = Main.tile[point.X, point.Y].frameX >= (short) 54;
int frameX4 = (int) Main.tile[point.X, point.Y + 1].frameX;
int frameX5 = (int) Main.tile[point.X + 1, point.Y + 1].frameX;
bool flag2 = frameX4 >= 5000;
int netid = frameX4 % 5000 - 100;
int prefix = frameX5 - (frameX5 >= 25000 ? 25000 : 10000);
for (int index3 = 0; index3 < 3; ++index3)
{
for (int index4 = 0; index4 < 3; ++index4)
{
Tile tile = Main.tile[point.X + index3, point.Y + index4];
tile.type = (ushort) 471;
tile.frameX = (short) ((flag1 ? 54 : 0) + index3 * 18);
tile.frameY = (short) (index4 * 18);
}
}
if (TEWeaponsRack.Place(point.X, point.Y) != -1 & flag2)
TEWeaponsRack.TryPlacing(point.X, point.Y, netid, prefix, 1);
}
}
}
private static void SaveWorld_Version2(BinaryWriter writer)
{
int[] pointers = new int[11]
{
WorldFile.SaveFileFormatHeader(writer),
WorldFile.SaveWorldHeader(writer),
WorldFile.SaveWorldTiles(writer),
WorldFile.SaveChests(writer),
WorldFile.SaveSigns(writer),
WorldFile.SaveNPCs(writer),
WorldFile.SaveTileEntities(writer),
WorldFile.SaveWeightedPressurePlates(writer),
WorldFile.SaveTownManager(writer),
WorldFile.SaveBestiary(writer),
WorldFile.SaveCreativePowers(writer)
};
WorldFile.SaveFooter(writer);
WorldFile.SaveHeaderPointers(writer, pointers);
}
private static int SaveFileFormatHeader(BinaryWriter writer)
{
short num1 = 623;
short num2 = 11;
writer.Write(230);
Main.WorldFileMetadata.IncrementAndWrite(writer);
writer.Write(num2);
for (int index = 0; index < (int) num2; ++index)
writer.Write(0);
writer.Write(num1);
byte num3 = 0;
byte num4 = 1;
for (int index = 0; index < (int) num1; ++index)
{
if (Main.tileFrameImportant[index])
num3 |= num4;
if (num4 == (byte) 128)
{
writer.Write(num3);
num3 = (byte) 0;
num4 = (byte) 1;
}
else
num4 <<= 1;
}
if (num4 != (byte) 1)
writer.Write(num3);
return (int) writer.BaseStream.Position;
}
private static int SaveHeaderPointers(BinaryWriter writer, int[] pointers)
{
writer.BaseStream.Position = 0L;
writer.Write(230);
writer.BaseStream.Position += 20L;
writer.Write((short) pointers.Length);
for (int index = 0; index < pointers.Length; ++index)
writer.Write(pointers[index]);
return (int) writer.BaseStream.Position;
}
private static int SaveWorldHeader(BinaryWriter writer)
{
writer.Write(Main.worldName);
writer.Write(Main.ActiveWorldFileData.SeedText);
writer.Write(Main.ActiveWorldFileData.WorldGeneratorVersion);
writer.Write(Main.ActiveWorldFileData.UniqueId.ToByteArray());
writer.Write(Main.worldID);
writer.Write((int) Main.leftWorld);
writer.Write((int) Main.rightWorld);
writer.Write((int) Main.topWorld);
writer.Write((int) Main.bottomWorld);
writer.Write(Main.maxTilesY);
writer.Write(Main.maxTilesX);
writer.Write(Main.GameMode);
writer.Write(Main.drunkWorld);
writer.Write(Main.getGoodWorld);
writer.Write(Main.ActiveWorldFileData.CreationTime.ToBinary());
writer.Write((byte) Main.moonType);
writer.Write(Main.treeX[0]);
writer.Write(Main.treeX[1]);
writer.Write(Main.treeX[2]);
writer.Write(Main.treeStyle[0]);
writer.Write(Main.treeStyle[1]);
writer.Write(Main.treeStyle[2]);
writer.Write(Main.treeStyle[3]);
writer.Write(Main.caveBackX[0]);
writer.Write(Main.caveBackX[1]);
writer.Write(Main.caveBackX[2]);
writer.Write(Main.caveBackStyle[0]);
writer.Write(Main.caveBackStyle[1]);
writer.Write(Main.caveBackStyle[2]);
writer.Write(Main.caveBackStyle[3]);
writer.Write(Main.iceBackStyle);
writer.Write(Main.jungleBackStyle);
writer.Write(Main.hellBackStyle);
writer.Write(Main.spawnTileX);
writer.Write(Main.spawnTileY);
writer.Write(Main.worldSurface);
writer.Write(Main.rockLayer);
writer.Write(WorldFile._tempTime);
writer.Write(WorldFile._tempDayTime);
writer.Write(WorldFile._tempMoonPhase);
writer.Write(WorldFile._tempBloodMoon);
writer.Write(WorldFile._tempEclipse);
writer.Write(Main.dungeonX);
writer.Write(Main.dungeonY);
writer.Write(WorldGen.crimson);
writer.Write(NPC.downedBoss1);
writer.Write(NPC.downedBoss2);
writer.Write(NPC.downedBoss3);
writer.Write(NPC.downedQueenBee);
writer.Write(NPC.downedMechBoss1);
writer.Write(NPC.downedMechBoss2);
writer.Write(NPC.downedMechBoss3);
writer.Write(NPC.downedMechBossAny);
writer.Write(NPC.downedPlantBoss);
writer.Write(NPC.downedGolemBoss);
writer.Write(NPC.downedSlimeKing);
writer.Write(NPC.savedGoblin);
writer.Write(NPC.savedWizard);
writer.Write(NPC.savedMech);
writer.Write(NPC.downedGoblins);
writer.Write(NPC.downedClown);
writer.Write(NPC.downedFrost);
writer.Write(NPC.downedPirates);
writer.Write(WorldGen.shadowOrbSmashed);
writer.Write(WorldGen.spawnMeteor);
writer.Write((byte) WorldGen.shadowOrbCount);
writer.Write(WorldGen.altarCount);
writer.Write(Main.hardMode);
writer.Write(Main.invasionDelay);
writer.Write(Main.invasionSize);
writer.Write(Main.invasionType);
writer.Write(Main.invasionX);
writer.Write(Main.slimeRainTime);
writer.Write((byte) Main.sundialCooldown);
writer.Write(WorldFile._tempRaining);
writer.Write(WorldFile._tempRainTime);
writer.Write(WorldFile._tempMaxRain);
writer.Write(WorldGen.SavedOreTiers.Cobalt);
writer.Write(WorldGen.SavedOreTiers.Mythril);
writer.Write(WorldGen.SavedOreTiers.Adamantite);
writer.Write((byte) WorldGen.treeBG1);
writer.Write((byte) WorldGen.corruptBG);
writer.Write((byte) WorldGen.jungleBG);
writer.Write((byte) WorldGen.snowBG);
writer.Write((byte) WorldGen.hallowBG);
writer.Write((byte) WorldGen.crimsonBG);
writer.Write((byte) WorldGen.desertBG);
writer.Write((byte) WorldGen.oceanBG);
writer.Write((int) Main.cloudBGActive);
writer.Write((short) Main.numClouds);
writer.Write(Main.windSpeedTarget);
writer.Write(Main.anglerWhoFinishedToday.Count);
for (int index = 0; index < Main.anglerWhoFinishedToday.Count; ++index)
writer.Write(Main.anglerWhoFinishedToday[index]);
writer.Write(NPC.savedAngler);
writer.Write(Main.anglerQuest);
writer.Write(NPC.savedStylist);
writer.Write(NPC.savedTaxCollector);
writer.Write(NPC.savedGolfer);
writer.Write(Main.invasionSizeStart);
writer.Write(WorldFile._tempCultistDelay);
writer.Write((short) 663);
for (int index = 0; index < 663; ++index)
writer.Write(NPC.killCount[index]);
writer.Write(Main.fastForwardTime);
writer.Write(NPC.downedFishron);
writer.Write(NPC.downedMartians);
writer.Write(NPC.downedAncientCultist);
writer.Write(NPC.downedMoonlord);
writer.Write(NPC.downedHalloweenKing);
writer.Write(NPC.downedHalloweenTree);
writer.Write(NPC.downedChristmasIceQueen);
writer.Write(NPC.downedChristmasSantank);
writer.Write(NPC.downedChristmasTree);
writer.Write(NPC.downedTowerSolar);
writer.Write(NPC.downedTowerVortex);
writer.Write(NPC.downedTowerNebula);
writer.Write(NPC.downedTowerStardust);
writer.Write(NPC.TowerActiveSolar);
writer.Write(NPC.TowerActiveVortex);
writer.Write(NPC.TowerActiveNebula);
writer.Write(NPC.TowerActiveStardust);
writer.Write(NPC.LunarApocalypseIsUp);
writer.Write(WorldFile._tempPartyManual);
writer.Write(WorldFile._tempPartyGenuine);
writer.Write(WorldFile._tempPartyCooldown);
writer.Write(WorldFile.TempPartyCelebratingNPCs.Count);
for (int index = 0; index < WorldFile.TempPartyCelebratingNPCs.Count; ++index)
writer.Write(WorldFile.TempPartyCelebratingNPCs[index]);
writer.Write(WorldFile._tempSandstormHappening);
writer.Write(WorldFile._tempSandstormTimeLeft);
writer.Write(WorldFile._tempSandstormSeverity);
writer.Write(WorldFile._tempSandstormIntendedSeverity);
writer.Write(NPC.savedBartender);
DD2Event.Save(writer);
writer.Write((byte) WorldGen.mushroomBG);
writer.Write((byte) WorldGen.underworldBG);
writer.Write((byte) WorldGen.treeBG2);
writer.Write((byte) WorldGen.treeBG3);
writer.Write((byte) WorldGen.treeBG4);
writer.Write(NPC.combatBookWasUsed);
writer.Write(WorldFile._tempLanternNightCooldown);
writer.Write(WorldFile._tempLanternNightGenuine);
writer.Write(WorldFile._tempLanternNightManual);
writer.Write(WorldFile._tempLanternNightNextNightIsGenuine);
WorldGen.TreeTops.Save(writer);
writer.Write(Main.forceHalloweenForToday);
writer.Write(Main.forceXMasForToday);
writer.Write(WorldGen.SavedOreTiers.Copper);
writer.Write(WorldGen.SavedOreTiers.Iron);
writer.Write(WorldGen.SavedOreTiers.Silver);
writer.Write(WorldGen.SavedOreTiers.Gold);
writer.Write(NPC.boughtCat);
writer.Write(NPC.boughtDog);
writer.Write(NPC.boughtBunny);
writer.Write(NPC.downedEmpressOfLight);
writer.Write(NPC.downedQueenSlime);
return (int) writer.BaseStream.Position;
}
private static int SaveWorldTiles(BinaryWriter writer)
{
byte[] buffer = new byte[15];
for (int index1 = 0; index1 < Main.maxTilesX; ++index1)
{
float num1 = (float) index1 / (float) Main.maxTilesX;
Main.statusText = Lang.gen[49].Value + " " + (object) (int) ((double) num1 * 100.0 + 1.0) + "%";
int num2;
for (int index2 = 0; index2 < Main.maxTilesY; index2 = num2 + 1)
{
Tile tile = Main.tile[index1, index2];
int index3 = 3;
int num3;
byte num4 = (byte) (num3 = 0);
byte num5 = (byte) num3;
byte num6 = (byte) num3;
bool flag = false;
if (tile.active())
flag = true;
if (flag)
{
num6 |= (byte) 2;
buffer[index3] = (byte) tile.type;
++index3;
if (tile.type > (ushort) byte.MaxValue)
{
buffer[index3] = (byte) ((uint) tile.type >> 8);
++index3;
num6 |= (byte) 32;
}
if (Main.tileFrameImportant[(int) tile.type])
{
buffer[index3] = (byte) ((uint) tile.frameX & (uint) byte.MaxValue);
int index4 = index3 + 1;
buffer[index4] = (byte) (((int) tile.frameX & 65280) >> 8);
int index5 = index4 + 1;
buffer[index5] = (byte) ((uint) tile.frameY & (uint) byte.MaxValue);
int index6 = index5 + 1;
buffer[index6] = (byte) (((int) tile.frameY & 65280) >> 8);
index3 = index6 + 1;
}
if (tile.color() != (byte) 0)
{
num4 |= (byte) 8;
buffer[index3] = tile.color();
++index3;
}
}
if (tile.wall != (ushort) 0)
{
num6 |= (byte) 4;
buffer[index3] = (byte) tile.wall;
++index3;
if (tile.wallColor() != (byte) 0)
{
num4 |= (byte) 16;
buffer[index3] = tile.wallColor();
++index3;
}
}
if (tile.liquid != (byte) 0)
{
if (tile.lava())
num6 |= (byte) 16;
else if (tile.honey())
num6 |= (byte) 24;
else
num6 |= (byte) 8;
buffer[index3] = tile.liquid;
++index3;
}
if (tile.wire())
num5 |= (byte) 2;
if (tile.wire2())
num5 |= (byte) 4;
if (tile.wire3())
num5 |= (byte) 8;
int num7 = !tile.halfBrick() ? (tile.slope() == (byte) 0 ? 0 : (int) tile.slope() + 1 << 4) : 16;
byte num8 = (byte) ((uint) num5 | (uint) (byte) num7);
if (tile.actuator())
num4 |= (byte) 2;
if (tile.inActive())
num4 |= (byte) 4;
if (tile.wire4())
num4 |= (byte) 32;
if (tile.wall > (ushort) byte.MaxValue)
{
buffer[index3] = (byte) ((uint) tile.wall >> 8);
++index3;
num4 |= (byte) 64;
}
int index7 = 2;
if (num4 != (byte) 0)
{
num8 |= (byte) 1;
buffer[index7] = num4;
--index7;
}
if (num8 != (byte) 0)
{
num6 |= (byte) 1;
buffer[index7] = num8;
--index7;
}
short num9 = 0;
int index8 = index2 + 1;
for (int index9 = Main.maxTilesY - index2 - 1; index9 > 0 && tile.isTheSameAs(Main.tile[index1, index8]); ++index8)
{
++num9;
--index9;
}
num2 = index2 + (int) num9;
if (num9 > (short) 0)
{
buffer[index3] = (byte) ((uint) num9 & (uint) byte.MaxValue);
++index3;
if (num9 > (short) byte.MaxValue)
{
num6 |= (byte) 128;
buffer[index3] = (byte) (((int) num9 & 65280) >> 8);
++index3;
}
else
num6 |= (byte) 64;
}
buffer[index7] = num6;
writer.Write(buffer, index7, index3 - index7);
}
}
return (int) writer.BaseStream.Position;
}
private static int SaveChests(BinaryWriter writer)
{
short num = 0;
for (int index = 0; index < 8000; ++index)
{
Chest chest = Main.chest[index];
if (chest != null)
{
bool flag = false;
for (int x = chest.x; x <= chest.x + 1; ++x)
{
for (int y = chest.y; y <= chest.y + 1; ++y)
{
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
{
flag = true;
break;
}
Tile tile = Main.tile[x, y];
if (!tile.active() || !Main.tileContainer[(int) tile.type])
{
flag = true;
break;
}
}
}
if (flag)
Main.chest[index] = (Chest) null;
else
++num;
}
}
writer.Write(num);
writer.Write((short) 40);
for (int index1 = 0; index1 < 8000; ++index1)
{
Chest chest = Main.chest[index1];
if (chest != null)
{
writer.Write(chest.x);
writer.Write(chest.y);
writer.Write(chest.name);
for (int index2 = 0; index2 < 40; ++index2)
{
Item obj = chest.item[index2];
if (obj == null)
{
writer.Write((short) 0);
}
else
{
if (obj.stack > obj.maxStack)
obj.stack = obj.maxStack;
if (obj.stack < 0)
obj.stack = 1;
writer.Write((short) obj.stack);
if (obj.stack > 0)
{
writer.Write(obj.netID);
writer.Write(obj.prefix);
}
}
}
}
}
return (int) writer.BaseStream.Position;
}
private static int SaveSigns(BinaryWriter writer)
{
short num = 0;
for (int index = 0; index < 1000; ++index)
{
Sign sign = Main.sign[index];
if (sign != null && sign.text != null)
++num;
}
writer.Write(num);
for (int index = 0; index < 1000; ++index)
{
Sign sign = Main.sign[index];
if (sign != null && sign.text != null)
{
writer.Write(sign.text);
writer.Write(sign.x);
writer.Write(sign.y);
}
}
return (int) writer.BaseStream.Position;
}
private static int SaveNPCs(BinaryWriter writer)
{
for (int index = 0; index < Main.npc.Length; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && npc.townNPC && npc.type != 368)
{
writer.Write(npc.active);
writer.Write(npc.netID);
writer.Write(npc.GivenName);
writer.Write(npc.position.X);
writer.Write(npc.position.Y);
writer.Write(npc.homeless);
writer.Write(npc.homeTileX);
writer.Write(npc.homeTileY);
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = npc.townNPC;
writer.Write((byte) bitsByte);
if (bitsByte[0])
writer.Write(npc.townNpcVariationIndex);
}
}
writer.Write(false);
for (int index = 0; index < Main.npc.Length; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && NPCID.Sets.SavesAndLoads[npc.type])
{
writer.Write(npc.active);
writer.Write(npc.netID);
writer.WriteVector2(npc.position);
}
}
writer.Write(false);
return (int) writer.BaseStream.Position;
}
private static int SaveFooter(BinaryWriter writer)
{
writer.Write(true);
writer.Write(Main.worldName);
writer.Write(Main.worldID);
return (int) writer.BaseStream.Position;
}
private static int LoadWorld_Version2(BinaryReader reader)
{
reader.BaseStream.Position = 0L;
bool[] importance;
int[] positions;
if (!WorldFile.LoadFileFormatHeader(reader, out importance, out positions) || reader.BaseStream.Position != (long) positions[0])
return 5;
WorldFile.LoadHeader(reader);
if (reader.BaseStream.Position != (long) positions[1])
return 5;
WorldFile.LoadWorldTiles(reader, importance);
if (reader.BaseStream.Position != (long) positions[2])
return 5;
WorldFile.LoadChests(reader);
if (reader.BaseStream.Position != (long) positions[3])
return 5;
WorldFile.LoadSigns(reader);
if (reader.BaseStream.Position != (long) positions[4])
return 5;
WorldFile.LoadNPCs(reader);
if (reader.BaseStream.Position != (long) positions[5])
return 5;
if (WorldFile._versionNumber >= 116)
{
if (WorldFile._versionNumber < 122)
{
WorldFile.LoadDummies(reader);
if (reader.BaseStream.Position != (long) positions[6])
return 5;
}
else
{
WorldFile.LoadTileEntities(reader);
if (reader.BaseStream.Position != (long) positions[6])
return 5;
}
}
if (WorldFile._versionNumber >= 170)
{
WorldFile.LoadWeightedPressurePlates(reader);
if (reader.BaseStream.Position != (long) positions[7])
return 5;
}
if (WorldFile._versionNumber >= 189)
{
WorldFile.LoadTownManager(reader);
if (reader.BaseStream.Position != (long) positions[8])
return 5;
}
if (WorldFile._versionNumber >= 210)
{
WorldFile.LoadBestiary(reader, WorldFile._versionNumber);
if (reader.BaseStream.Position != (long) positions[9])
return 5;
}
else
WorldFile.LoadBestiaryForVersionsBefore210();
if (WorldFile._versionNumber >= 220)
{
WorldFile.LoadCreativePowers(reader, WorldFile._versionNumber);
if (reader.BaseStream.Position != (long) positions[10])
return 5;
}
return WorldFile.LoadFooter(reader);
}
private static bool LoadFileFormatHeader(
BinaryReader reader,
out bool[] importance,
out int[] positions)
{
importance = (bool[]) null;
positions = (int[]) null;
if ((WorldFile._versionNumber = reader.ReadInt32()) >= 135)
{
try
{
Main.WorldFileMetadata = FileMetadata.Read(reader, FileType.World);
}
catch (FileFormatException ex)
{
Console.WriteLine(Language.GetTextValue("Error.UnableToLoadWorld"));
Console.WriteLine((object) ex);
return false;
}
}
else
Main.WorldFileMetadata = FileMetadata.FromCurrentSettings(FileType.World);
short num1 = reader.ReadInt16();
positions = new int[(int) num1];
for (int index = 0; index < (int) num1; ++index)
positions[index] = reader.ReadInt32();
short num2 = reader.ReadInt16();
importance = new bool[(int) num2];
byte num3 = 0;
byte num4 = 128;
for (int index = 0; index < (int) num2; ++index)
{
if (num4 == (byte) 128)
{
num3 = reader.ReadByte();
num4 = (byte) 1;
}
else
num4 <<= 1;
if (((int) num3 & (int) num4) == (int) num4)
importance[index] = true;
}
return true;
}
private static void LoadHeader(BinaryReader reader)
{
int versionNumber = WorldFile._versionNumber;
Main.worldName = reader.ReadString();
if (versionNumber >= 179)
{
string seedText = versionNumber != 179 ? reader.ReadString() : reader.ReadInt32().ToString();
Main.ActiveWorldFileData.SetSeed(seedText);
Main.ActiveWorldFileData.WorldGeneratorVersion = reader.ReadUInt64();
}
Main.ActiveWorldFileData.UniqueId = versionNumber < 181 ? Guid.NewGuid() : new Guid(reader.ReadBytes(16));
Main.worldID = reader.ReadInt32();
Main.leftWorld = (float) reader.ReadInt32();
Main.rightWorld = (float) reader.ReadInt32();
Main.topWorld = (float) reader.ReadInt32();
Main.bottomWorld = (float) reader.ReadInt32();
Main.maxTilesY = reader.ReadInt32();
Main.maxTilesX = reader.ReadInt32();
WorldGen.clearWorld();
if (versionNumber >= 209)
{
Main.GameMode = reader.ReadInt32();
if (versionNumber >= 222)
Main.drunkWorld = reader.ReadBoolean();
if (versionNumber >= 227)
Main.getGoodWorld = reader.ReadBoolean();
}
else
{
Main.GameMode = versionNumber < 112 ? 0 : (reader.ReadBoolean() ? 1 : 0);
if (versionNumber == 208 && reader.ReadBoolean())
Main.GameMode = 2;
}
if (versionNumber >= 141)
Main.ActiveWorldFileData.CreationTime = DateTime.FromBinary(reader.ReadInt64());
Main.moonType = (int) reader.ReadByte();
Main.treeX[0] = reader.ReadInt32();
Main.treeX[1] = reader.ReadInt32();
Main.treeX[2] = reader.ReadInt32();
Main.treeStyle[0] = reader.ReadInt32();
Main.treeStyle[1] = reader.ReadInt32();
Main.treeStyle[2] = reader.ReadInt32();
Main.treeStyle[3] = reader.ReadInt32();
Main.caveBackX[0] = reader.ReadInt32();
Main.caveBackX[1] = reader.ReadInt32();
Main.caveBackX[2] = reader.ReadInt32();
Main.caveBackStyle[0] = reader.ReadInt32();
Main.caveBackStyle[1] = reader.ReadInt32();
Main.caveBackStyle[2] = reader.ReadInt32();
Main.caveBackStyle[3] = reader.ReadInt32();
Main.iceBackStyle = reader.ReadInt32();
Main.jungleBackStyle = reader.ReadInt32();
Main.hellBackStyle = reader.ReadInt32();
Main.spawnTileX = reader.ReadInt32();
Main.spawnTileY = reader.ReadInt32();
Main.worldSurface = reader.ReadDouble();
Main.rockLayer = reader.ReadDouble();
WorldFile._tempTime = reader.ReadDouble();
WorldFile._tempDayTime = reader.ReadBoolean();
WorldFile._tempMoonPhase = reader.ReadInt32();
WorldFile._tempBloodMoon = reader.ReadBoolean();
WorldFile._tempEclipse = reader.ReadBoolean();
Main.eclipse = WorldFile._tempEclipse;
Main.dungeonX = reader.ReadInt32();
Main.dungeonY = reader.ReadInt32();
WorldGen.crimson = reader.ReadBoolean();
NPC.downedBoss1 = reader.ReadBoolean();
NPC.downedBoss2 = reader.ReadBoolean();
NPC.downedBoss3 = reader.ReadBoolean();
NPC.downedQueenBee = reader.ReadBoolean();
NPC.downedMechBoss1 = reader.ReadBoolean();
NPC.downedMechBoss2 = reader.ReadBoolean();
NPC.downedMechBoss3 = reader.ReadBoolean();
NPC.downedMechBossAny = reader.ReadBoolean();
NPC.downedPlantBoss = reader.ReadBoolean();
NPC.downedGolemBoss = reader.ReadBoolean();
if (versionNumber >= 118)
NPC.downedSlimeKing = reader.ReadBoolean();
NPC.savedGoblin = reader.ReadBoolean();
NPC.savedWizard = reader.ReadBoolean();
NPC.savedMech = reader.ReadBoolean();
NPC.downedGoblins = reader.ReadBoolean();
NPC.downedClown = reader.ReadBoolean();
NPC.downedFrost = reader.ReadBoolean();
NPC.downedPirates = reader.ReadBoolean();
WorldGen.shadowOrbSmashed = reader.ReadBoolean();
WorldGen.spawnMeteor = reader.ReadBoolean();
WorldGen.shadowOrbCount = (int) reader.ReadByte();
WorldGen.altarCount = reader.ReadInt32();
Main.hardMode = reader.ReadBoolean();
Main.invasionDelay = reader.ReadInt32();
Main.invasionSize = reader.ReadInt32();
Main.invasionType = reader.ReadInt32();
Main.invasionX = reader.ReadDouble();
if (versionNumber >= 118)
Main.slimeRainTime = reader.ReadDouble();
if (versionNumber >= 113)
Main.sundialCooldown = (int) reader.ReadByte();
WorldFile._tempRaining = reader.ReadBoolean();
WorldFile._tempRainTime = reader.ReadInt32();
WorldFile._tempMaxRain = reader.ReadSingle();
WorldGen.SavedOreTiers.Cobalt = reader.ReadInt32();
WorldGen.SavedOreTiers.Mythril = reader.ReadInt32();
WorldGen.SavedOreTiers.Adamantite = reader.ReadInt32();
WorldGen.setBG(0, (int) reader.ReadByte());
WorldGen.setBG(1, (int) reader.ReadByte());
WorldGen.setBG(2, (int) reader.ReadByte());
WorldGen.setBG(3, (int) reader.ReadByte());
WorldGen.setBG(4, (int) reader.ReadByte());
WorldGen.setBG(5, (int) reader.ReadByte());
WorldGen.setBG(6, (int) reader.ReadByte());
WorldGen.setBG(7, (int) reader.ReadByte());
Main.cloudBGActive = (float) reader.ReadInt32();
Main.cloudBGAlpha = (double) Main.cloudBGActive < 1.0 ? 0.0f : 1f;
Main.cloudBGActive = (float) -WorldGen.genRand.Next(8640, 86400);
Main.numClouds = (int) reader.ReadInt16();
Main.windSpeedTarget = reader.ReadSingle();
Main.windSpeedCurrent = Main.windSpeedTarget;
if (versionNumber < 95)
return;
Main.anglerWhoFinishedToday.Clear();
for (int index = reader.ReadInt32(); index > 0; --index)
Main.anglerWhoFinishedToday.Add(reader.ReadString());
if (versionNumber < 99)
return;
NPC.savedAngler = reader.ReadBoolean();
if (versionNumber < 101)
return;
Main.anglerQuest = reader.ReadInt32();
if (versionNumber < 104)
return;
NPC.savedStylist = reader.ReadBoolean();
if (versionNumber >= 129)
NPC.savedTaxCollector = reader.ReadBoolean();
if (versionNumber >= 201)
NPC.savedGolfer = reader.ReadBoolean();
if (versionNumber < 107)
{
if (Main.invasionType > 0 && Main.invasionSize > 0)
Main.FakeLoadInvasionStart();
}
else
Main.invasionSizeStart = reader.ReadInt32();
WorldFile._tempCultistDelay = versionNumber >= 108 ? reader.ReadInt32() : 86400;
if (versionNumber < 109)
return;
int num1 = (int) reader.ReadInt16();
for (int index = 0; index < num1; ++index)
{
if (index < 663)
NPC.killCount[index] = reader.ReadInt32();
else
reader.ReadInt32();
}
if (versionNumber < 128)
return;
Main.fastForwardTime = reader.ReadBoolean();
Main.UpdateTimeRate();
if (versionNumber < 131)
return;
NPC.downedFishron = reader.ReadBoolean();
NPC.downedMartians = reader.ReadBoolean();
NPC.downedAncientCultist = reader.ReadBoolean();
NPC.downedMoonlord = reader.ReadBoolean();
NPC.downedHalloweenKing = reader.ReadBoolean();
NPC.downedHalloweenTree = reader.ReadBoolean();
NPC.downedChristmasIceQueen = reader.ReadBoolean();
NPC.downedChristmasSantank = reader.ReadBoolean();
NPC.downedChristmasTree = reader.ReadBoolean();
if (versionNumber < 140)
return;
NPC.downedTowerSolar = reader.ReadBoolean();
NPC.downedTowerVortex = reader.ReadBoolean();
NPC.downedTowerNebula = reader.ReadBoolean();
NPC.downedTowerStardust = reader.ReadBoolean();
NPC.TowerActiveSolar = reader.ReadBoolean();
NPC.TowerActiveVortex = reader.ReadBoolean();
NPC.TowerActiveNebula = reader.ReadBoolean();
NPC.TowerActiveStardust = reader.ReadBoolean();
NPC.LunarApocalypseIsUp = reader.ReadBoolean();
if (NPC.TowerActiveSolar)
NPC.ShieldStrengthTowerSolar = NPC.ShieldStrengthTowerMax;
if (NPC.TowerActiveVortex)
NPC.ShieldStrengthTowerVortex = NPC.ShieldStrengthTowerMax;
if (NPC.TowerActiveNebula)
NPC.ShieldStrengthTowerNebula = NPC.ShieldStrengthTowerMax;
if (NPC.TowerActiveStardust)
NPC.ShieldStrengthTowerStardust = NPC.ShieldStrengthTowerMax;
if (versionNumber < 170)
{
WorldFile._tempPartyManual = false;
WorldFile._tempPartyGenuine = false;
WorldFile._tempPartyCooldown = 0;
WorldFile.TempPartyCelebratingNPCs.Clear();
}
else
{
WorldFile._tempPartyManual = reader.ReadBoolean();
WorldFile._tempPartyGenuine = reader.ReadBoolean();
WorldFile._tempPartyCooldown = reader.ReadInt32();
int num2 = reader.ReadInt32();
WorldFile.TempPartyCelebratingNPCs.Clear();
for (int index = 0; index < num2; ++index)
WorldFile.TempPartyCelebratingNPCs.Add(reader.ReadInt32());
}
if (versionNumber < 174)
{
WorldFile._tempSandstormHappening = false;
WorldFile._tempSandstormTimeLeft = 0;
WorldFile._tempSandstormSeverity = 0.0f;
WorldFile._tempSandstormIntendedSeverity = 0.0f;
}
else
{
WorldFile._tempSandstormHappening = reader.ReadBoolean();
WorldFile._tempSandstormTimeLeft = reader.ReadInt32();
WorldFile._tempSandstormSeverity = reader.ReadSingle();
WorldFile._tempSandstormIntendedSeverity = reader.ReadSingle();
}
DD2Event.Load(reader, versionNumber);
if (versionNumber > 194)
WorldGen.setBG(8, (int) reader.ReadByte());
else
WorldGen.setBG(8, 0);
if (versionNumber >= 215)
WorldGen.setBG(9, (int) reader.ReadByte());
else
WorldGen.setBG(9, 0);
if (versionNumber > 195)
{
WorldGen.setBG(10, (int) reader.ReadByte());
WorldGen.setBG(11, (int) reader.ReadByte());
WorldGen.setBG(12, (int) reader.ReadByte());
}
else
{
WorldGen.setBG(10, WorldGen.treeBG1);
WorldGen.setBG(11, WorldGen.treeBG1);
WorldGen.setBG(12, WorldGen.treeBG1);
}
if (versionNumber >= 204)
NPC.combatBookWasUsed = reader.ReadBoolean();
if (versionNumber < 207)
{
WorldFile._tempLanternNightCooldown = 0;
WorldFile._tempLanternNightGenuine = false;
WorldFile._tempLanternNightManual = false;
WorldFile._tempLanternNightNextNightIsGenuine = false;
}
else
{
WorldFile._tempLanternNightCooldown = reader.ReadInt32();
WorldFile._tempLanternNightGenuine = reader.ReadBoolean();
WorldFile._tempLanternNightManual = reader.ReadBoolean();
WorldFile._tempLanternNightNextNightIsGenuine = reader.ReadBoolean();
}
WorldGen.TreeTops.Load(reader, versionNumber);
if (versionNumber >= 212)
{
Main.forceHalloweenForToday = reader.ReadBoolean();
Main.forceXMasForToday = reader.ReadBoolean();
}
else
{
Main.forceHalloweenForToday = false;
Main.forceXMasForToday = false;
}
if (versionNumber >= 216)
{
WorldGen.SavedOreTiers.Copper = reader.ReadInt32();
WorldGen.SavedOreTiers.Iron = reader.ReadInt32();
WorldGen.SavedOreTiers.Silver = reader.ReadInt32();
WorldGen.SavedOreTiers.Gold = reader.ReadInt32();
}
else
{
WorldGen.SavedOreTiers.Copper = -1;
WorldGen.SavedOreTiers.Iron = -1;
WorldGen.SavedOreTiers.Silver = -1;
WorldGen.SavedOreTiers.Gold = -1;
}
if (versionNumber >= 217)
{
NPC.boughtCat = reader.ReadBoolean();
NPC.boughtDog = reader.ReadBoolean();
NPC.boughtBunny = reader.ReadBoolean();
}
else
{
NPC.boughtCat = false;
NPC.boughtDog = false;
NPC.boughtBunny = false;
}
if (versionNumber >= 223)
{
NPC.downedEmpressOfLight = reader.ReadBoolean();
NPC.downedQueenSlime = reader.ReadBoolean();
}
else
{
NPC.downedEmpressOfLight = false;
NPC.downedQueenSlime = false;
}
}
private static void LoadWorldTiles(BinaryReader reader, bool[] importance)
{
for (int index1 = 0; index1 < Main.maxTilesX; ++index1)
{
float num1 = (float) index1 / (float) Main.maxTilesX;
Main.statusText = Lang.gen[51].Value + " " + (object) (int) ((double) num1 * 100.0 + 1.0) + "%";
for (int index2 = 0; index2 < Main.maxTilesY; ++index2)
{
int index3 = -1;
byte num2;
byte num3 = num2 = (byte) 0;
Tile from = Main.tile[index1, index2];
byte num4 = reader.ReadByte();
if (((int) num4 & 1) == 1)
{
num3 = reader.ReadByte();
if (((int) num3 & 1) == 1)
num2 = reader.ReadByte();
}
if (((int) num4 & 2) == 2)
{
from.active(true);
if (((int) num4 & 32) == 32)
{
byte num5 = reader.ReadByte();
index3 = (int) reader.ReadByte() << 8 | (int) num5;
}
else
index3 = (int) reader.ReadByte();
from.type = (ushort) index3;
if (importance[index3])
{
from.frameX = reader.ReadInt16();
from.frameY = reader.ReadInt16();
if (from.type == (ushort) 144)
from.frameY = (short) 0;
}
else
{
from.frameX = (short) -1;
from.frameY = (short) -1;
}
if (((int) num2 & 8) == 8)
from.color(reader.ReadByte());
}
if (((int) num4 & 4) == 4)
{
from.wall = (ushort) reader.ReadByte();
if (from.wall >= (ushort) 316)
from.wall = (ushort) 0;
if (((int) num2 & 16) == 16)
from.wallColor(reader.ReadByte());
}
byte num6 = (byte) (((int) num4 & 24) >> 3);
if (num6 != (byte) 0)
{
from.liquid = reader.ReadByte();
if (num6 > (byte) 1)
{
if (num6 == (byte) 2)
from.lava(true);
else
from.honey(true);
}
}
if (num3 > (byte) 1)
{
if (((int) num3 & 2) == 2)
from.wire(true);
if (((int) num3 & 4) == 4)
from.wire2(true);
if (((int) num3 & 8) == 8)
from.wire3(true);
byte num7 = (byte) (((int) num3 & 112) >> 4);
if (num7 != (byte) 0 && (Main.tileSolid[(int) from.type] || TileID.Sets.NonSolidSaveSlopes[(int) from.type]))
{
if (num7 == (byte) 1)
from.halfBrick(true);
else
from.slope((byte) ((uint) num7 - 1U));
}
}
if (num2 > (byte) 0)
{
if (((int) num2 & 2) == 2)
from.actuator(true);
if (((int) num2 & 4) == 4)
from.inActive(true);
if (((int) num2 & 32) == 32)
from.wire4(true);
if (((int) num2 & 64) == 64)
{
byte num8 = reader.ReadByte();
from.wall = (ushort) ((uint) num8 << 8 | (uint) from.wall);
if (from.wall >= (ushort) 316)
from.wall = (ushort) 0;
}
}
int num9;
switch ((byte) (((int) num4 & 192) >> 6))
{
case 0:
num9 = 0;
break;
case 1:
num9 = (int) reader.ReadByte();
break;
default:
num9 = (int) reader.ReadInt16();
break;
}
if (index3 != -1)
{
if ((double) index2 <= Main.worldSurface)
{
if ((double) (index2 + num9) <= Main.worldSurface)
{
WorldGen.tileCounts[index3] += (num9 + 1) * 5;
}
else
{
int num10 = (int) (Main.worldSurface - (double) index2 + 1.0);
int num11 = num9 + 1 - num10;
WorldGen.tileCounts[index3] += num10 * 5 + num11;
}
}
else
WorldGen.tileCounts[index3] += num9 + 1;
}
for (; num9 > 0; --num9)
{
++index2;
Main.tile[index1, index2].CopyFrom(from);
}
}
}
WorldGen.AddUpAlignmentCounts(true);
if (WorldFile._versionNumber >= 105)
return;
WorldGen.FixHearts();
}
private static void LoadChests(BinaryReader reader)
{
int num1 = (int) reader.ReadInt16();
int num2 = (int) reader.ReadInt16();
int num3;
int num4;
if (num2 < 40)
{
num3 = num2;
num4 = 0;
}
else
{
num3 = 40;
num4 = num2 - 40;
}
int index1;
for (index1 = 0; index1 < num1; ++index1)
{
Chest chest = new Chest();
chest.x = reader.ReadInt32();
chest.y = reader.ReadInt32();
chest.name = reader.ReadString();
for (int index2 = 0; index2 < num3; ++index2)
{
short num5 = reader.ReadInt16();
Item obj = new Item();
if (num5 > (short) 0)
{
obj.netDefaults(reader.ReadInt32());
obj.stack = (int) num5;
obj.Prefix((int) reader.ReadByte());
}
else if (num5 < (short) 0)
{
obj.netDefaults(reader.ReadInt32());
obj.Prefix((int) reader.ReadByte());
obj.stack = 1;
}
chest.item[index2] = obj;
}
for (int index3 = 0; index3 < num4; ++index3)
{
if (reader.ReadInt16() > (short) 0)
{
reader.ReadInt32();
int num6 = (int) reader.ReadByte();
}
}
Main.chest[index1] = chest;
}
List<Point16> point16List = new List<Point16>();
for (int index4 = 0; index4 < index1; ++index4)
{
if (Main.chest[index4] != null)
{
Point16 point16 = new Point16(Main.chest[index4].x, Main.chest[index4].y);
if (point16List.Contains(point16))
Main.chest[index4] = (Chest) null;
else
point16List.Add(point16);
}
}
for (; index1 < 8000; ++index1)
Main.chest[index1] = (Chest) null;
if (WorldFile._versionNumber >= 115)
return;
WorldFile.FixDresserChests();
}
private static void LoadSigns(BinaryReader reader)
{
short num = reader.ReadInt16();
int index1;
for (index1 = 0; index1 < (int) num; ++index1)
{
string str = reader.ReadString();
int index2 = reader.ReadInt32();
int index3 = reader.ReadInt32();
Tile tile = Main.tile[index2, index3];
Sign sign;
if (tile.active() && Main.tileSign[(int) tile.type])
{
sign = new Sign();
sign.text = str;
sign.x = index2;
sign.y = index3;
}
else
sign = (Sign) null;
Main.sign[index1] = sign;
}
List<Point16> point16List = new List<Point16>();
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.sign[index4] != null)
{
Point16 point16 = new Point16(Main.sign[index4].x, Main.sign[index4].y);
if (point16List.Contains(point16))
Main.sign[index4] = (Sign) null;
else
point16List.Add(point16);
}
}
for (; index1 < 1000; ++index1)
Main.sign[index1] = (Sign) null;
}
private static void LoadDummies(BinaryReader reader)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
DeprecatedClassLeftInForLoading.dummies[index] = new DeprecatedClassLeftInForLoading((int) reader.ReadInt16(), (int) reader.ReadInt16());
for (int index = num; index < 1000; ++index)
DeprecatedClassLeftInForLoading.dummies[index] = (DeprecatedClassLeftInForLoading) null;
}
private static void LoadNPCs(BinaryReader reader)
{
int index = 0;
for (bool flag = reader.ReadBoolean(); flag; flag = reader.ReadBoolean())
{
NPC npc = Main.npc[index];
if (WorldFile._versionNumber >= 190)
npc.SetDefaults(reader.ReadInt32());
else
npc.SetDefaults(NPCID.FromLegacyName(reader.ReadString()));
npc.GivenName = reader.ReadString();
npc.position.X = reader.ReadSingle();
npc.position.Y = reader.ReadSingle();
npc.homeless = reader.ReadBoolean();
npc.homeTileX = reader.ReadInt32();
npc.homeTileY = reader.ReadInt32();
if (WorldFile._versionNumber >= 213 && ((BitsByte) reader.ReadByte())[0])
npc.townNpcVariationIndex = reader.ReadInt32();
++index;
}
if (WorldFile._versionNumber < 140)
return;
for (bool flag = reader.ReadBoolean(); flag; flag = reader.ReadBoolean())
{
NPC npc = Main.npc[index];
if (WorldFile._versionNumber >= 190)
npc.SetDefaults(reader.ReadInt32());
else
npc.SetDefaults(NPCID.FromLegacyName(reader.ReadString()));
npc.position = reader.ReadVector2();
++index;
}
}
private static void ValidateLoadNPCs(BinaryReader fileIO)
{
for (bool flag = fileIO.ReadBoolean(); flag; flag = fileIO.ReadBoolean())
{
fileIO.ReadInt32();
fileIO.ReadString();
double num1 = (double) fileIO.ReadSingle();
double num2 = (double) fileIO.ReadSingle();
fileIO.ReadBoolean();
fileIO.ReadInt32();
fileIO.ReadInt32();
if (((BitsByte) fileIO.ReadByte())[0])
fileIO.ReadInt32();
}
for (bool flag = fileIO.ReadBoolean(); flag; flag = fileIO.ReadBoolean())
{
fileIO.ReadInt32();
double num3 = (double) fileIO.ReadSingle();
double num4 = (double) fileIO.ReadSingle();
}
}
private static int LoadFooter(BinaryReader reader) => !reader.ReadBoolean() || reader.ReadString() != Main.worldName || reader.ReadInt32() != Main.worldID ? 6 : 0;
private static bool ValidateWorld(BinaryReader fileIO)
{
new Stopwatch().Start();
try
{
Stream baseStream = fileIO.BaseStream;
int num1 = fileIO.ReadInt32();
if (num1 == 0 || num1 > 230)
return false;
baseStream.Position = 0L;
bool[] importance;
int[] positions;
if (!WorldFile.LoadFileFormatHeader(fileIO, out importance, out positions))
return false;
string str1 = fileIO.ReadString();
if (num1 >= 179)
{
if (num1 == 179)
fileIO.ReadInt32();
else
fileIO.ReadString();
long num2 = (long) fileIO.ReadUInt64();
}
if (num1 >= 181)
fileIO.ReadBytes(16);
int num3 = fileIO.ReadInt32();
fileIO.ReadInt32();
fileIO.ReadInt32();
fileIO.ReadInt32();
fileIO.ReadInt32();
int num4 = fileIO.ReadInt32();
int num5 = fileIO.ReadInt32();
baseStream.Position = (long) positions[1];
for (int index1 = 0; index1 < num5; ++index1)
{
float num6 = (float) index1 / (float) Main.maxTilesX;
Main.statusText = Lang.gen[73].Value + " " + (object) (int) ((double) num6 * 100.0 + 1.0) + "%";
int num7;
for (int index2 = 0; index2 < num4; index2 = index2 + num7 + 1)
{
byte num8 = 0;
byte num9 = fileIO.ReadByte();
if (((int) num9 & 1) == 1 && ((int) fileIO.ReadByte() & 1) == 1)
num8 = fileIO.ReadByte();
if (((int) num9 & 2) == 2)
{
int index3;
if (((int) num9 & 32) == 32)
{
byte num10 = fileIO.ReadByte();
index3 = (int) fileIO.ReadByte() << 8 | (int) num10;
}
else
index3 = (int) fileIO.ReadByte();
if (importance[index3])
{
int num11 = (int) fileIO.ReadInt16();
int num12 = (int) fileIO.ReadInt16();
}
if (((int) num8 & 8) == 8)
{
int num13 = (int) fileIO.ReadByte();
}
}
if (((int) num9 & 4) == 4)
{
int num14 = (int) fileIO.ReadByte();
if (((int) num8 & 16) == 16)
{
int num15 = (int) fileIO.ReadByte();
}
}
if (((int) num9 & 24) >> 3 != 0)
{
int num16 = (int) fileIO.ReadByte();
}
if (((int) num8 & 64) == 64)
{
int num17 = (int) fileIO.ReadByte();
}
switch ((byte) (((int) num9 & 192) >> 6))
{
case 0:
num7 = 0;
break;
case 1:
num7 = (int) fileIO.ReadByte();
break;
default:
num7 = (int) fileIO.ReadInt16();
break;
}
}
}
if (baseStream.Position != (long) positions[2])
return false;
int num18 = (int) fileIO.ReadInt16();
int num19 = (int) fileIO.ReadInt16();
for (int index4 = 0; index4 < num18; ++index4)
{
fileIO.ReadInt32();
fileIO.ReadInt32();
fileIO.ReadString();
for (int index5 = 0; index5 < num19; ++index5)
{
if (fileIO.ReadInt16() > (short) 0)
{
fileIO.ReadInt32();
int num20 = (int) fileIO.ReadByte();
}
}
}
if (baseStream.Position != (long) positions[3])
return false;
int num21 = (int) fileIO.ReadInt16();
for (int index = 0; index < num21; ++index)
{
fileIO.ReadString();
fileIO.ReadInt32();
fileIO.ReadInt32();
}
if (baseStream.Position != (long) positions[4])
return false;
WorldFile.ValidateLoadNPCs(fileIO);
if (baseStream.Position != (long) positions[5])
return false;
if (WorldFile._versionNumber >= 116 && WorldFile._versionNumber <= 121)
{
int num22 = fileIO.ReadInt32();
for (int index = 0; index < num22; ++index)
{
int num23 = (int) fileIO.ReadInt16();
int num24 = (int) fileIO.ReadInt16();
}
if (baseStream.Position != (long) positions[6])
return false;
}
if (WorldFile._versionNumber >= 122)
{
int num25 = fileIO.ReadInt32();
for (int index = 0; index < num25; ++index)
TileEntity.Read(fileIO);
}
if (WorldFile._versionNumber >= 170)
{
int num26 = fileIO.ReadInt32();
for (int index = 0; index < num26; ++index)
fileIO.ReadInt64();
}
if (WorldFile._versionNumber >= 189)
{
int num27 = fileIO.ReadInt32();
fileIO.ReadBytes(12 * num27);
}
if (WorldFile._versionNumber >= 210)
Main.BestiaryTracker.ValidateWorld(fileIO, WorldFile._versionNumber);
if (WorldFile._versionNumber >= 220)
CreativePowerManager.Instance.ValidateWorld(fileIO, WorldFile._versionNumber);
int num28 = fileIO.ReadBoolean() ? 1 : 0;
string str2 = fileIO.ReadString();
int num29 = fileIO.ReadInt32();
bool flag = false;
if (num28 != 0 && (str2 == str1 || num29 == num3))
flag = true;
return flag;
}
catch (Exception ex)
{
using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
{
streamWriter.WriteLine((object) DateTime.Now);
streamWriter.WriteLine((object) ex);
streamWriter.WriteLine("");
}
return false;
}
}
private static FileMetadata GetFileMetadata(string file, bool cloudSave)
{
if (file == null)
return (FileMetadata) null;
try
{
byte[] buffer = (byte[]) null;
int num = !cloudSave ? 0 : (SocialAPI.Cloud != null ? 1 : 0);
if (num != 0)
{
int length = 24;
buffer = new byte[length];
SocialAPI.Cloud.Read(file, buffer, length);
}
using (Stream input = num != 0 ? (Stream) new MemoryStream(buffer) : (Stream) new FileStream(file, FileMode.Open))
{
using (BinaryReader reader = new BinaryReader(input))
return reader.ReadInt32() >= 135 ? FileMetadata.Read(reader, FileType.World) : FileMetadata.FromCurrentSettings(FileType.World);
}
}
catch
{
}
return (FileMetadata) null;
}
private static void FixDresserChests()
{
for (int X = 0; X < Main.maxTilesX; ++X)
{
for (int Y = 0; Y < Main.maxTilesY; ++Y)
{
Tile tile = Main.tile[X, Y];
if (tile.active() && tile.type == (ushort) 88 && (int) tile.frameX % 54 == 0 && (int) tile.frameY % 36 == 0)
Chest.CreateChest(X, Y);
}
}
}
private static int SaveTileEntities(BinaryWriter writer)
{
lock (TileEntity.ByID)
{
writer.Write(TileEntity.ByID.Count);
foreach (KeyValuePair<int, TileEntity> keyValuePair in TileEntity.ByID)
TileEntity.Write(writer, keyValuePair.Value);
}
return (int) writer.BaseStream.Position;
}
private static void LoadTileEntities(BinaryReader reader)
{
TileEntity.ByID.Clear();
TileEntity.ByPosition.Clear();
int num1 = reader.ReadInt32();
int num2 = 0;
for (int index = 0; index < num1; ++index)
{
TileEntity tileEntity1 = TileEntity.Read(reader);
tileEntity1.ID = num2++;
TileEntity.ByID[tileEntity1.ID] = tileEntity1;
TileEntity tileEntity2;
if (TileEntity.ByPosition.TryGetValue(tileEntity1.Position, out tileEntity2))
TileEntity.ByID.Remove(tileEntity2.ID);
TileEntity.ByPosition[tileEntity1.Position] = tileEntity1;
}
TileEntity.TileEntitiesNextID = num1;
List<Point16> point16List = new List<Point16>();
foreach (KeyValuePair<Point16, TileEntity> keyValuePair in TileEntity.ByPosition)
{
if (!WorldGen.InWorld((int) keyValuePair.Value.Position.X, (int) keyValuePair.Value.Position.Y, 1))
point16List.Add(keyValuePair.Value.Position);
else if (!TileEntity.manager.CheckValidTile((int) keyValuePair.Value.type, (int) keyValuePair.Value.Position.X, (int) keyValuePair.Value.Position.Y))
point16List.Add(keyValuePair.Value.Position);
}
try
{
foreach (Point16 key in point16List)
{
TileEntity tileEntity = TileEntity.ByPosition[key];
if (TileEntity.ByID.ContainsKey(tileEntity.ID))
TileEntity.ByID.Remove(tileEntity.ID);
if (TileEntity.ByPosition.ContainsKey(key))
TileEntity.ByPosition.Remove(key);
}
}
catch
{
}
}
private static int SaveWeightedPressurePlates(BinaryWriter writer)
{
lock (PressurePlateHelper.PressurePlatesPressed)
{
writer.Write(PressurePlateHelper.PressurePlatesPressed.Count);
foreach (KeyValuePair<Point, bool[]> keyValuePair in PressurePlateHelper.PressurePlatesPressed)
{
writer.Write(keyValuePair.Key.X);
writer.Write(keyValuePair.Key.Y);
}
}
return (int) writer.BaseStream.Position;
}
private static void LoadWeightedPressurePlates(BinaryReader reader)
{
PressurePlateHelper.Reset();
PressurePlateHelper.NeedsFirstUpdate = true;
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
{
Point key = new Point(reader.ReadInt32(), reader.ReadInt32());
PressurePlateHelper.PressurePlatesPressed.Add(key, new bool[(int) byte.MaxValue]);
}
}
private static int SaveTownManager(BinaryWriter writer)
{
WorldGen.TownManager.Save(writer);
return (int) writer.BaseStream.Position;
}
private static void LoadTownManager(BinaryReader reader) => WorldGen.TownManager.Load(reader);
private static int SaveBestiary(BinaryWriter writer)
{
Main.BestiaryTracker.Save(writer);
return (int) writer.BaseStream.Position;
}
private static void LoadBestiary(BinaryReader reader, int loadVersionNumber) => Main.BestiaryTracker.Load(reader, loadVersionNumber);
private static void LoadBestiaryForVersionsBefore210() => Main.BestiaryTracker.FillBasedOnVersionBefore210();
private static int SaveCreativePowers(BinaryWriter writer)
{
CreativePowerManager.Instance.SaveToWorld(writer);
return (int) writer.BaseStream.Position;
}
private static void LoadCreativePowers(BinaryReader reader, int loadVersionNumber) => CreativePowerManager.Instance.LoadFromWorld(reader, loadVersionNumber);
private static int LoadWorld_Version1_Old_BeforeRelease88(BinaryReader fileIO)
{
Main.WorldFileMetadata = FileMetadata.FromCurrentSettings(FileType.World);
int versionNumber = WorldFile._versionNumber;
if (versionNumber > 230)
return 1;
Main.worldName = fileIO.ReadString();
Main.worldID = fileIO.ReadInt32();
Main.leftWorld = (float) fileIO.ReadInt32();
Main.rightWorld = (float) fileIO.ReadInt32();
Main.topWorld = (float) fileIO.ReadInt32();
Main.bottomWorld = (float) fileIO.ReadInt32();
Main.maxTilesY = fileIO.ReadInt32();
Main.maxTilesX = fileIO.ReadInt32();
Main.GameMode = versionNumber < 112 ? 0 : (fileIO.ReadBoolean() ? 1 : 0);
if (versionNumber >= 63)
Main.moonType = (int) fileIO.ReadByte();
else
WorldGen.RandomizeMoonState();
WorldGen.clearWorld();
if (versionNumber >= 44)
{
Main.treeX[0] = fileIO.ReadInt32();
Main.treeX[1] = fileIO.ReadInt32();
Main.treeX[2] = fileIO.ReadInt32();
Main.treeStyle[0] = fileIO.ReadInt32();
Main.treeStyle[1] = fileIO.ReadInt32();
Main.treeStyle[2] = fileIO.ReadInt32();
Main.treeStyle[3] = fileIO.ReadInt32();
}
if (versionNumber >= 60)
{
Main.caveBackX[0] = fileIO.ReadInt32();
Main.caveBackX[1] = fileIO.ReadInt32();
Main.caveBackX[2] = fileIO.ReadInt32();
Main.caveBackStyle[0] = fileIO.ReadInt32();
Main.caveBackStyle[1] = fileIO.ReadInt32();
Main.caveBackStyle[2] = fileIO.ReadInt32();
Main.caveBackStyle[3] = fileIO.ReadInt32();
Main.iceBackStyle = fileIO.ReadInt32();
if (versionNumber >= 61)
{
Main.jungleBackStyle = fileIO.ReadInt32();
Main.hellBackStyle = fileIO.ReadInt32();
}
}
else
WorldGen.RandomizeCaveBackgrounds();
Main.spawnTileX = fileIO.ReadInt32();
Main.spawnTileY = fileIO.ReadInt32();
Main.worldSurface = fileIO.ReadDouble();
Main.rockLayer = fileIO.ReadDouble();
WorldFile._tempTime = fileIO.ReadDouble();
WorldFile._tempDayTime = fileIO.ReadBoolean();
WorldFile._tempMoonPhase = fileIO.ReadInt32();
WorldFile._tempBloodMoon = fileIO.ReadBoolean();
if (versionNumber >= 70)
{
WorldFile._tempEclipse = fileIO.ReadBoolean();
Main.eclipse = WorldFile._tempEclipse;
}
Main.dungeonX = fileIO.ReadInt32();
Main.dungeonY = fileIO.ReadInt32();
WorldGen.crimson = versionNumber >= 56 && fileIO.ReadBoolean();
NPC.downedBoss1 = fileIO.ReadBoolean();
NPC.downedBoss2 = fileIO.ReadBoolean();
NPC.downedBoss3 = fileIO.ReadBoolean();
if (versionNumber >= 66)
NPC.downedQueenBee = fileIO.ReadBoolean();
if (versionNumber >= 44)
{
NPC.downedMechBoss1 = fileIO.ReadBoolean();
NPC.downedMechBoss2 = fileIO.ReadBoolean();
NPC.downedMechBoss3 = fileIO.ReadBoolean();
NPC.downedMechBossAny = fileIO.ReadBoolean();
}
if (versionNumber >= 64)
{
NPC.downedPlantBoss = fileIO.ReadBoolean();
NPC.downedGolemBoss = fileIO.ReadBoolean();
}
if (versionNumber >= 29)
{
NPC.savedGoblin = fileIO.ReadBoolean();
NPC.savedWizard = fileIO.ReadBoolean();
if (versionNumber >= 34)
{
NPC.savedMech = fileIO.ReadBoolean();
if (versionNumber >= 80)
NPC.savedStylist = fileIO.ReadBoolean();
}
if (versionNumber >= 129)
NPC.savedTaxCollector = fileIO.ReadBoolean();
if (versionNumber >= 201)
NPC.savedGolfer = fileIO.ReadBoolean();
NPC.downedGoblins = fileIO.ReadBoolean();
}
if (versionNumber >= 32)
NPC.downedClown = fileIO.ReadBoolean();
if (versionNumber >= 37)
NPC.downedFrost = fileIO.ReadBoolean();
if (versionNumber >= 56)
NPC.downedPirates = fileIO.ReadBoolean();
WorldGen.shadowOrbSmashed = fileIO.ReadBoolean();
WorldGen.spawnMeteor = fileIO.ReadBoolean();
WorldGen.shadowOrbCount = (int) fileIO.ReadByte();
if (versionNumber >= 23)
{
WorldGen.altarCount = fileIO.ReadInt32();
Main.hardMode = fileIO.ReadBoolean();
}
Main.invasionDelay = fileIO.ReadInt32();
Main.invasionSize = fileIO.ReadInt32();
Main.invasionType = fileIO.ReadInt32();
Main.invasionX = fileIO.ReadDouble();
if (versionNumber >= 113)
Main.sundialCooldown = (int) fileIO.ReadByte();
if (versionNumber >= 53)
{
WorldFile._tempRaining = fileIO.ReadBoolean();
WorldFile._tempRainTime = fileIO.ReadInt32();
WorldFile._tempMaxRain = fileIO.ReadSingle();
}
if (versionNumber >= 54)
{
WorldGen.SavedOreTiers.Cobalt = fileIO.ReadInt32();
WorldGen.SavedOreTiers.Mythril = fileIO.ReadInt32();
WorldGen.SavedOreTiers.Adamantite = fileIO.ReadInt32();
}
else if (versionNumber >= 23 && WorldGen.altarCount == 0)
{
WorldGen.SavedOreTiers.Cobalt = -1;
WorldGen.SavedOreTiers.Mythril = -1;
WorldGen.SavedOreTiers.Adamantite = -1;
}
else
{
WorldGen.SavedOreTiers.Cobalt = 107;
WorldGen.SavedOreTiers.Mythril = 108;
WorldGen.SavedOreTiers.Adamantite = 111;
}
int style1 = 0;
int style2 = 0;
int style3 = 0;
int style4 = 0;
int style5 = 0;
int style6 = 0;
int style7 = 0;
int style8 = 0;
int style9 = 0;
int style10 = 0;
if (versionNumber >= 55)
{
style1 = (int) fileIO.ReadByte();
style2 = (int) fileIO.ReadByte();
style3 = (int) fileIO.ReadByte();
}
if (versionNumber >= 60)
{
style4 = (int) fileIO.ReadByte();
style5 = (int) fileIO.ReadByte();
style6 = (int) fileIO.ReadByte();
style7 = (int) fileIO.ReadByte();
style8 = (int) fileIO.ReadByte();
}
WorldGen.setBG(0, style1);
WorldGen.setBG(1, style2);
WorldGen.setBG(2, style3);
WorldGen.setBG(3, style4);
WorldGen.setBG(4, style5);
WorldGen.setBG(5, style6);
WorldGen.setBG(6, style7);
WorldGen.setBG(7, style8);
WorldGen.setBG(8, style9);
WorldGen.setBG(9, style10);
WorldGen.setBG(10, style1);
WorldGen.setBG(11, style1);
WorldGen.setBG(12, style1);
if (versionNumber >= 60)
{
Main.cloudBGActive = (float) fileIO.ReadInt32();
Main.cloudBGAlpha = (double) Main.cloudBGActive < 1.0 ? 0.0f : 1f;
}
else
Main.cloudBGActive = (float) -WorldGen.genRand.Next(8640, 86400);
if (versionNumber >= 62)
{
Main.numClouds = (int) fileIO.ReadInt16();
Main.windSpeedTarget = fileIO.ReadSingle();
Main.windSpeedCurrent = Main.windSpeedTarget;
}
else
WorldGen.RandomizeWeather();
for (int index1 = 0; index1 < Main.maxTilesX; ++index1)
{
float num1 = (float) index1 / (float) Main.maxTilesX;
Main.statusText = Lang.gen[51].Value + " " + (object) (int) ((double) num1 * 100.0 + 1.0) + "%";
for (int index2 = 0; index2 < Main.maxTilesY; ++index2)
{
Tile tile = Main.tile[index1, index2];
int index3 = -1;
tile.active(fileIO.ReadBoolean());
if (tile.active())
{
index3 = versionNumber <= 77 ? (int) fileIO.ReadByte() : (int) fileIO.ReadUInt16();
tile.type = (ushort) index3;
if (tile.type == (ushort) sbyte.MaxValue || tile.type == (ushort) 504)
tile.active(false);
if (versionNumber < 72 && (tile.type == (ushort) 35 || tile.type == (ushort) 36 || tile.type == (ushort) 170 || tile.type == (ushort) 171 || tile.type == (ushort) 172))
{
tile.frameX = fileIO.ReadInt16();
tile.frameY = fileIO.ReadInt16();
}
else if (Main.tileFrameImportant[index3])
{
if (versionNumber < 28 && index3 == 4)
{
tile.frameX = (short) 0;
tile.frameY = (short) 0;
}
else if (versionNumber < 40 && tile.type == (ushort) 19)
{
tile.frameX = (short) 0;
tile.frameY = (short) 0;
}
else if (versionNumber < 195 && tile.type == (ushort) 49)
{
tile.frameX = (short) 0;
tile.frameY = (short) 0;
}
else
{
tile.frameX = fileIO.ReadInt16();
tile.frameY = fileIO.ReadInt16();
if (tile.type == (ushort) 144)
tile.frameY = (short) 0;
}
}
else
{
tile.frameX = (short) -1;
tile.frameY = (short) -1;
}
if (versionNumber >= 48 && fileIO.ReadBoolean())
tile.color(fileIO.ReadByte());
}
if (versionNumber <= 25)
fileIO.ReadBoolean();
if (fileIO.ReadBoolean())
{
tile.wall = (ushort) fileIO.ReadByte();
if (tile.wall >= (ushort) 316)
tile.wall = (ushort) 0;
if (versionNumber >= 48 && fileIO.ReadBoolean())
tile.wallColor(fileIO.ReadByte());
}
if (fileIO.ReadBoolean())
{
tile.liquid = fileIO.ReadByte();
tile.lava(fileIO.ReadBoolean());
if (versionNumber >= 51)
tile.honey(fileIO.ReadBoolean());
}
if (versionNumber >= 33)
tile.wire(fileIO.ReadBoolean());
if (versionNumber >= 43)
{
tile.wire2(fileIO.ReadBoolean());
tile.wire3(fileIO.ReadBoolean());
}
if (versionNumber >= 41)
{
tile.halfBrick(fileIO.ReadBoolean());
if (!Main.tileSolid[(int) tile.type] && !TileID.Sets.NonSolidSaveSlopes[(int) tile.type])
tile.halfBrick(false);
if (versionNumber >= 49)
{
tile.slope(fileIO.ReadByte());
if (!Main.tileSolid[(int) tile.type] && !TileID.Sets.NonSolidSaveSlopes[(int) tile.type])
tile.slope((byte) 0);
}
}
if (versionNumber >= 42)
{
tile.actuator(fileIO.ReadBoolean());
tile.inActive(fileIO.ReadBoolean());
}
int num2 = 0;
if (versionNumber >= 25)
num2 = (int) fileIO.ReadInt16();
if (index3 != -1)
{
if ((double) index2 <= Main.worldSurface)
{
if ((double) (index2 + num2) <= Main.worldSurface)
{
WorldGen.tileCounts[index3] += (num2 + 1) * 5;
}
else
{
int num3 = (int) (Main.worldSurface - (double) index2 + 1.0);
int num4 = num2 + 1 - num3;
WorldGen.tileCounts[index3] += num3 * 5 + num4;
}
}
else
WorldGen.tileCounts[index3] += num2 + 1;
}
if (num2 > 0)
{
for (int index4 = index2 + 1; index4 < index2 + num2 + 1; ++index4)
Main.tile[index1, index4].CopyFrom(Main.tile[index1, index2]);
index2 += num2;
}
}
}
WorldGen.AddUpAlignmentCounts(true);
if (versionNumber < 67)
WorldGen.FixSunflowers();
if (versionNumber < 72)
WorldGen.FixChands();
int num5 = 40;
if (versionNumber < 58)
num5 = 20;
int num6 = 1000;
for (int index5 = 0; index5 < num6; ++index5)
{
if (fileIO.ReadBoolean())
{
Main.chest[index5] = new Chest();
Main.chest[index5].x = fileIO.ReadInt32();
Main.chest[index5].y = fileIO.ReadInt32();
if (versionNumber >= 85)
{
string str = fileIO.ReadString();
if (str.Length > 20)
str = str.Substring(0, 20);
Main.chest[index5].name = str;
}
for (int index6 = 0; index6 < 40; ++index6)
{
Main.chest[index5].item[index6] = new Item();
if (index6 < num5)
{
int num7 = versionNumber < 59 ? (int) fileIO.ReadByte() : (int) fileIO.ReadInt16();
if (num7 > 0)
{
if (versionNumber >= 38)
{
Main.chest[index5].item[index6].netDefaults(fileIO.ReadInt32());
}
else
{
short num8 = ItemID.FromLegacyName(fileIO.ReadString(), versionNumber);
Main.chest[index5].item[index6].SetDefaults((int) num8);
}
Main.chest[index5].item[index6].stack = num7;
if (versionNumber >= 36)
Main.chest[index5].item[index6].Prefix((int) fileIO.ReadByte());
}
}
}
}
}
for (int index7 = 0; index7 < 1000; ++index7)
{
if (fileIO.ReadBoolean())
{
string str = fileIO.ReadString();
int index8 = fileIO.ReadInt32();
int index9 = fileIO.ReadInt32();
if (Main.tile[index8, index9].active() && (Main.tile[index8, index9].type == (ushort) 55 || Main.tile[index8, index9].type == (ushort) 85))
{
Main.sign[index7] = new Sign();
Main.sign[index7].x = index8;
Main.sign[index7].y = index9;
Main.sign[index7].text = str;
}
}
}
bool flag = fileIO.ReadBoolean();
int index = 0;
while (flag)
{
if (versionNumber >= 190)
Main.npc[index].SetDefaults(fileIO.ReadInt32());
else
Main.npc[index].SetDefaults(NPCID.FromLegacyName(fileIO.ReadString()));
if (versionNumber >= 83)
Main.npc[index].GivenName = fileIO.ReadString();
Main.npc[index].position.X = fileIO.ReadSingle();
Main.npc[index].position.Y = fileIO.ReadSingle();
Main.npc[index].homeless = fileIO.ReadBoolean();
Main.npc[index].homeTileX = fileIO.ReadInt32();
Main.npc[index].homeTileY = fileIO.ReadInt32();
flag = fileIO.ReadBoolean();
++index;
}
if (versionNumber >= 31 && versionNumber <= 83)
{
NPC.setNPCName(fileIO.ReadString(), 17, true);
NPC.setNPCName(fileIO.ReadString(), 18, true);
NPC.setNPCName(fileIO.ReadString(), 19, true);
NPC.setNPCName(fileIO.ReadString(), 20, true);
NPC.setNPCName(fileIO.ReadString(), 22, true);
NPC.setNPCName(fileIO.ReadString(), 54, true);
NPC.setNPCName(fileIO.ReadString(), 38, true);
NPC.setNPCName(fileIO.ReadString(), 107, true);
NPC.setNPCName(fileIO.ReadString(), 108, true);
if (versionNumber >= 35)
{
NPC.setNPCName(fileIO.ReadString(), 124, true);
if (versionNumber >= 65)
{
NPC.setNPCName(fileIO.ReadString(), 160, true);
NPC.setNPCName(fileIO.ReadString(), 178, true);
NPC.setNPCName(fileIO.ReadString(), 207, true);
NPC.setNPCName(fileIO.ReadString(), 208, true);
NPC.setNPCName(fileIO.ReadString(), 209, true);
NPC.setNPCName(fileIO.ReadString(), 227, true);
NPC.setNPCName(fileIO.ReadString(), 228, true);
NPC.setNPCName(fileIO.ReadString(), 229, true);
if (versionNumber >= 79)
NPC.setNPCName(fileIO.ReadString(), 353, true);
}
}
}
if (Main.invasionType > 0 && Main.invasionSize > 0)
Main.FakeLoadInvasionStart();
if (versionNumber < 7)
return 0;
int num9 = fileIO.ReadBoolean() ? 1 : 0;
string str1 = fileIO.ReadString();
int num10 = fileIO.ReadInt32();
return num9 != 0 && (str1 == Main.worldName || num10 == Main.worldID) ? 0 : 2;
}
}
}