terraria-source-code/Graphics/SpriteRenderTargetHelper.cs
2021-10-26 12:45:26 -04:00

79 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.SpriteRenderTargetHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Terraria.DataStructures;
namespace Terraria.Graphics
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct SpriteRenderTargetHelper
{
public static void GetDrawBoundary(
List<DrawData> playerDrawData,
out Vector2 lowest,
out Vector2 highest)
{
lowest = Vector2.Zero;
highest = Vector2.Zero;
for (int index = 0; index <= playerDrawData.Count; ++index)
{
if (index != playerDrawData.Count)
{
DrawData cdd = playerDrawData[index];
if (index == 0)
{
lowest = cdd.position;
highest = cdd.position;
}
SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd);
}
}
}
public static void GetHighsAndLowsOf(ref Vector2 lowest, ref Vector2 highest, ref DrawData cdd)
{
Vector2 origin = cdd.origin;
Rectangle rectangle = cdd.destinationRectangle;
if (cdd.sourceRect.HasValue)
rectangle = cdd.sourceRect.Value;
if (!cdd.sourceRect.HasValue)
rectangle = cdd.texture.Frame();
rectangle.X = 0;
rectangle.Y = 0;
Vector2 position = cdd.position;
SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, 0.0f));
SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float) rectangle.Width, 0.0f));
SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, (float) rectangle.Height));
SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float) rectangle.Width, (float) rectangle.Height));
}
public static void GetHighsAndLowsOf(
ref Vector2 lowest,
ref Vector2 highest,
ref DrawData cdd,
ref Vector2 pos,
ref Vector2 origin,
Vector2 corner)
{
Vector2 corner1 = SpriteRenderTargetHelper.GetCorner(ref cdd, ref pos, ref origin, corner);
lowest = Vector2.Min(lowest, corner1);
highest = Vector2.Max(highest, corner1);
}
public static Vector2 GetCorner(
ref DrawData cdd,
ref Vector2 pos,
ref Vector2 origin,
Vector2 corner)
{
Vector2 spinningpoint = corner - origin;
return pos + spinningpoint.RotatedBy((double) cdd.rotation) * cdd.scale;
}
}
}