46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Renderers.ParticleRenderer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Terraria.Graphics.Renderers
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{
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public class ParticleRenderer
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{
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public ParticleRendererSettings Settings;
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public List<IParticle> Particles = new List<IParticle>();
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public ParticleRenderer() => this.Settings = new ParticleRendererSettings();
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public void Add(IParticle particle) => this.Particles.Add(particle);
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public void Update()
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{
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for (int index = 0; index < this.Particles.Count; ++index)
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{
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if (this.Particles[index].ShouldBeRemovedFromRenderer)
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{
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if (this.Particles[index] is IPooledParticle particle3)
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particle3.RestInPool();
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this.Particles.RemoveAt(index);
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--index;
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}
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else
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this.Particles[index].Update(ref this.Settings);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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for (int index = 0; index < this.Particles.Count; ++index)
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{
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if (!this.Particles[index].ShouldBeRemovedFromRenderer)
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this.Particles[index].Draw(ref this.Settings, spriteBatch);
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}
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}
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}
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}
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