terraria-source-code/Graphics/Renderers/ABasicParticle.cs
2021-10-26 12:45:26 -04:00

88 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Renderers.ABasicParticle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.Graphics.Renderers
{
public abstract class ABasicParticle : IPooledParticle, IParticle
{
public Vector2 AccelerationPerFrame;
public Vector2 Velocity;
public Vector2 LocalPosition;
protected Asset<Texture2D> _texture;
protected Rectangle _frame;
protected Vector2 _origin;
public float Rotation;
public float RotationVelocity;
public float RotationAcceleration;
public Vector2 Scale;
public Vector2 ScaleVelocity;
public Vector2 ScaleAcceleration;
public bool ShouldBeRemovedFromRenderer { get; protected set; }
public ABasicParticle()
{
this._texture = (Asset<Texture2D>) null;
this._frame = Rectangle.Empty;
this._origin = Vector2.Zero;
this.Velocity = Vector2.Zero;
this.LocalPosition = Vector2.Zero;
this.ShouldBeRemovedFromRenderer = false;
}
public virtual void SetBasicInfo(
Asset<Texture2D> textureAsset,
Rectangle? frame,
Vector2 initialVelocity,
Vector2 initialLocalPosition)
{
this._texture = textureAsset;
this._frame = frame.HasValue ? frame.Value : this._texture.Frame();
this._origin = this._frame.Size() / 2f;
this.Velocity = initialVelocity;
this.LocalPosition = initialLocalPosition;
this.ShouldBeRemovedFromRenderer = false;
}
public virtual void Update(ref ParticleRendererSettings settings)
{
this.Velocity += this.AccelerationPerFrame;
this.LocalPosition += this.Velocity;
this.RotationVelocity += this.RotationAcceleration;
this.Rotation += this.RotationVelocity;
this.ScaleVelocity += this.ScaleAcceleration;
this.Scale += this.ScaleVelocity;
}
public abstract void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch);
public bool IsRestingInPool { get; private set; }
public void RestInPool() => this.IsRestingInPool = true;
public virtual void FetchFromPool()
{
this.IsRestingInPool = false;
this.ShouldBeRemovedFromRenderer = false;
this.AccelerationPerFrame = Vector2.Zero;
this.Velocity = Vector2.Zero;
this.LocalPosition = Vector2.Zero;
this._texture = (Asset<Texture2D>) null;
this._frame = Rectangle.Empty;
this._origin = Vector2.Zero;
this.Rotation = 0.0f;
this.RotationVelocity = 0.0f;
this.RotationAcceleration = 0.0f;
this.Scale = Vector2.Zero;
this.ScaleVelocity = Vector2.Zero;
this.ScaleAcceleration = Vector2.Zero;
}
}
}