29 lines
884 B
C#
29 lines
884 B
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Effects.Overlay
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.Graphics.Effects
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{
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public abstract class Overlay : GameEffect
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{
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public OverlayMode Mode = OverlayMode.Inactive;
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private RenderLayers _layer = RenderLayers.All;
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public RenderLayers Layer => this._layer;
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public Overlay(EffectPriority priority, RenderLayers layer)
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{
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this._priority = priority;
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this._layer = layer;
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}
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public abstract void Draw(SpriteBatch spriteBatch);
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public abstract void Update(GameTime gameTime);
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}
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}
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