terraria-source-code/GameContent/Drawing/ParticleOrchestraSettings.cs
2021-10-26 12:45:26 -04:00

36 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Drawing.ParticleOrchestraSettings
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.IO;
namespace Terraria.GameContent.Drawing
{
public struct ParticleOrchestraSettings
{
public Vector2 PositionInWorld;
public Vector2 MovementVector;
public int PackedShaderIndex;
public byte IndexOfPlayerWhoInvokedThis;
public const int SerializationSize = 21;
public void Serialize(BinaryWriter writer)
{
writer.WriteVector2(this.PositionInWorld);
writer.WriteVector2(this.MovementVector);
writer.Write(this.PackedShaderIndex);
writer.Write(this.IndexOfPlayerWhoInvokedThis);
}
public void DeserializeFrom(BinaryReader reader)
{
this.PositionInWorld = reader.ReadVector2();
this.MovementVector = reader.ReadVector2();
this.PackedShaderIndex = reader.ReadInt32();
this.IndexOfPlayerWhoInvokedThis = reader.ReadByte();
}
}
}