terraria-source-code/Recipe.cs
2021-10-27 18:03:19 -04:00

487 lines
18 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Recipe
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using Terraria.GameContent.Achievements;
using Terraria.ID;
namespace Terraria
{
public class Recipe
{
public static int maxRequirements = 15;
public static int maxRecipes = 2000;
public static int numRecipes = 0;
private static Recipe newRecipe = new Recipe();
public Item createItem = new Item();
public Item[] requiredItem = new Item[Recipe.maxRequirements];
public int[] requiredTile = new int[Recipe.maxRequirements];
public bool needHoney;
public bool needWater;
public bool needLava;
public bool anyWood;
public bool anyIronBar;
public bool anyPressurePlate;
public bool anySand;
public bool anyFragment;
public bool alchemy;
public bool needSnowBiome;
public List<int> acceptedGroups = new List<int>();
public void RequireGroup(string name)
{
int num;
if (!RecipeGroup.recipeGroupIDs.TryGetValue(name, out num))
return;
this.acceptedGroups.Add(num);
}
public bool ProcessGroupsForText(int type, out string theText)
{
foreach (int acceptedGroup in this.acceptedGroups)
{
if (RecipeGroup.recipeGroups[acceptedGroup].ValidItems.Contains(type))
{
theText = RecipeGroup.recipeGroups[acceptedGroup].GetText();
return true;
}
}
theText = "";
return false;
}
public bool AcceptedByItemGroups(int invType, int reqType)
{
foreach (int acceptedGroup in this.acceptedGroups)
{
if (RecipeGroup.recipeGroups[acceptedGroup].ValidItems.Contains(invType) && RecipeGroup.recipeGroups[acceptedGroup].ValidItems.Contains(reqType))
return true;
}
return false;
}
public Recipe()
{
for (int index = 0; index < Recipe.maxRequirements; ++index)
{
this.requiredItem[index] = new Item();
this.requiredTile[index] = -1;
}
}
public void Create()
{
for (int index1 = 0; index1 < Recipe.maxRequirements; ++index1)
{
Item compareItem = this.requiredItem[index1];
if (compareItem.type != 0)
{
int num1 = compareItem.stack;
if (this.alchemy && Main.player[Main.myPlayer].alchemyTable)
{
if (num1 > 1)
{
int num2 = 0;
for (int index2 = 0; index2 < num1; ++index2)
{
if (Main.rand.Next(3) == 0)
++num2;
}
num1 -= num2;
}
else if (Main.rand.Next(3) == 0)
num1 = 0;
}
if (num1 > 0)
{
Item[] inventory = Main.player[Main.myPlayer].inventory;
for (int index3 = 0; index3 < 58; ++index3)
{
Item obj = inventory[index3];
if (num1 > 0)
{
if (obj.IsTheSameAs(compareItem) || this.useWood(obj.type, compareItem.type) || this.useSand(obj.type, compareItem.type) || this.useFragment(obj.type, compareItem.type) || this.useIronBar(obj.type, compareItem.type) || this.usePressurePlate(obj.type, compareItem.type) || this.AcceptedByItemGroups(obj.type, compareItem.type))
{
if (obj.stack > num1)
{
obj.stack -= num1;
num1 = 0;
}
else
{
num1 -= obj.stack;
inventory[index3] = new Item();
}
}
}
else
break;
}
if (Main.player[Main.myPlayer].chest != -1)
{
if (Main.player[Main.myPlayer].chest > -1)
inventory = Main.chest[Main.player[Main.myPlayer].chest].item;
else if (Main.player[Main.myPlayer].chest == -2)
inventory = Main.player[Main.myPlayer].bank.item;
else if (Main.player[Main.myPlayer].chest == -3)
inventory = Main.player[Main.myPlayer].bank2.item;
else if (Main.player[Main.myPlayer].chest == -4)
inventory = Main.player[Main.myPlayer].bank3.item;
for (int index4 = 0; index4 < 40; ++index4)
{
Item obj = inventory[index4];
if (num1 > 0)
{
if (obj.IsTheSameAs(compareItem) || this.useWood(obj.type, compareItem.type) || this.useSand(obj.type, compareItem.type) || this.useIronBar(obj.type, compareItem.type) || this.usePressurePlate(obj.type, compareItem.type) || this.useFragment(obj.type, compareItem.type) || this.AcceptedByItemGroups(obj.type, compareItem.type))
{
if (obj.stack > num1)
{
obj.stack -= num1;
if (Main.netMode == 1 && Main.player[Main.myPlayer].chest >= 0)
NetMessage.SendData(32, number: Main.player[Main.myPlayer].chest, number2: ((float) index4));
num1 = 0;
}
else
{
num1 -= obj.stack;
inventory[index4] = new Item();
if (Main.netMode == 1 && Main.player[Main.myPlayer].chest >= 0)
NetMessage.SendData(32, number: Main.player[Main.myPlayer].chest, number2: ((float) index4));
}
}
}
else
break;
}
}
}
}
else
break;
}
AchievementsHelper.NotifyItemCraft(this);
AchievementsHelper.NotifyItemPickup(Main.player[Main.myPlayer], this.createItem);
Recipe.FindRecipes();
}
public bool useWood(int invType, int reqType)
{
if (!this.anyWood)
return false;
switch (reqType)
{
case 9:
case 619:
case 620:
case 621:
case 911:
case 1729:
case 2503:
case 2504:
switch (invType)
{
case 9:
case 619:
case 620:
case 621:
case 911:
case 1729:
case 2503:
case 2504:
return true;
default:
return false;
}
default:
return false;
}
}
public bool useIronBar(int invType, int reqType) => this.anyIronBar && (reqType == 22 || reqType == 704) && (invType == 22 || invType == 704);
public bool useSand(int invType, int reqType) => (reqType == 169 || reqType == 408 || reqType == 1246 || reqType == 370 || reqType == 3272) && this.anySand && (invType == 169 || invType == 408 || invType == 1246 || invType == 370 || invType == 3272);
public bool useFragment(int invType, int reqType) => (reqType == 3458 || reqType == 3456 || reqType == 3457 || reqType == 3459) && this.anyFragment && (invType == 3458 || invType == 3456 || invType == 3457 || invType == 3459);
public bool usePressurePlate(int invType, int reqType)
{
if (!this.anyPressurePlate)
return false;
switch (reqType)
{
case 529:
case 541:
case 542:
case 543:
case 852:
case 853:
case 1151:
switch (invType)
{
case 529:
case 541:
case 542:
case 543:
case 852:
case 853:
case 1151:
return true;
default:
return false;
}
default:
return false;
}
}
public static void FindRecipes()
{
int num1 = Main.availableRecipe[Main.focusRecipe];
float num2 = Main.availableRecipeY[Main.focusRecipe];
for (int index = 0; index < Recipe.maxRecipes; ++index)
Main.availableRecipe[index] = 0;
Main.numAvailableRecipes = 0;
if ((Main.guideItem.type <= 0 || Main.guideItem.stack <= 0 ? 0 : (Main.guideItem.Name != "" ? 1 : 0)) != 0)
{
for (int index1 = 0; index1 < Recipe.maxRecipes && Main.recipe[index1].createItem.type != 0; ++index1)
{
for (int index2 = 0; index2 < Recipe.maxRequirements && Main.recipe[index1].requiredItem[index2].type != 0; ++index2)
{
if (Main.guideItem.IsTheSameAs(Main.recipe[index1].requiredItem[index2]) || Main.recipe[index1].useWood(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type) || Main.recipe[index1].useSand(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type) || Main.recipe[index1].useIronBar(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type) || Main.recipe[index1].useFragment(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type) || Main.recipe[index1].AcceptedByItemGroups(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type) || Main.recipe[index1].usePressurePlate(Main.guideItem.type, Main.recipe[index1].requiredItem[index2].type))
{
Main.availableRecipe[Main.numAvailableRecipes] = index1;
++Main.numAvailableRecipes;
break;
}
}
}
}
else
{
Dictionary<int, int> dictionary = new Dictionary<int, int>();
Item[] inventory = Main.player[Main.myPlayer].inventory;
for (int index = 0; index < 58; ++index)
{
Item obj = inventory[index];
if (obj.stack > 0)
{
if (dictionary.ContainsKey(obj.netID))
dictionary[obj.netID] += obj.stack;
else
dictionary[obj.netID] = obj.stack;
}
}
if (Main.player[Main.myPlayer].chest != -1)
{
if (Main.player[Main.myPlayer].chest > -1)
inventory = Main.chest[Main.player[Main.myPlayer].chest].item;
else if (Main.player[Main.myPlayer].chest == -2)
inventory = Main.player[Main.myPlayer].bank.item;
else if (Main.player[Main.myPlayer].chest == -3)
inventory = Main.player[Main.myPlayer].bank2.item;
else if (Main.player[Main.myPlayer].chest == -4)
inventory = Main.player[Main.myPlayer].bank3.item;
for (int index = 0; index < 40; ++index)
{
Item obj = inventory[index];
if (obj.stack > 0)
{
if (dictionary.ContainsKey(obj.netID))
dictionary[obj.netID] += obj.stack;
else
dictionary[obj.netID] = obj.stack;
}
}
}
for (int index3 = 0; index3 < Recipe.maxRecipes && Main.recipe[index3].createItem.type != 0; ++index3)
{
bool flag1 = true;
if (flag1)
{
for (int index4 = 0; index4 < Recipe.maxRequirements && Main.recipe[index3].requiredTile[index4] != -1; ++index4)
{
if (!Main.player[Main.myPlayer].adjTile[Main.recipe[index3].requiredTile[index4]])
{
flag1 = false;
break;
}
}
}
if (flag1)
{
for (int index5 = 0; index5 < Recipe.maxRequirements; ++index5)
{
Item obj = Main.recipe[index3].requiredItem[index5];
if (obj.type != 0)
{
int stack = obj.stack;
bool flag2 = false;
foreach (int key in dictionary.Keys)
{
if (Main.recipe[index3].useWood(key, obj.type) || Main.recipe[index3].useSand(key, obj.type) || Main.recipe[index3].useIronBar(key, obj.type) || Main.recipe[index3].useFragment(key, obj.type) || Main.recipe[index3].AcceptedByItemGroups(key, obj.type) || Main.recipe[index3].usePressurePlate(key, obj.type))
{
stack -= dictionary[key];
flag2 = true;
}
}
if (!flag2 && dictionary.ContainsKey(obj.netID))
stack -= dictionary[obj.netID];
if (stack > 0)
{
flag1 = false;
break;
}
}
else
break;
}
}
if (flag1)
{
int num3 = !Main.recipe[index3].needWater ? 1 : (Main.player[Main.myPlayer].adjWater ? 1 : (Main.player[Main.myPlayer].adjTile[172] ? 1 : 0));
bool flag3 = !Main.recipe[index3].needHoney || Main.recipe[index3].needHoney == Main.player[Main.myPlayer].adjHoney;
bool flag4 = !Main.recipe[index3].needLava || Main.recipe[index3].needLava == Main.player[Main.myPlayer].adjLava;
bool flag5 = !Main.recipe[index3].needSnowBiome || Main.player[Main.myPlayer].ZoneSnow;
int num4 = flag3 ? 1 : 0;
if ((num3 & num4 & (flag4 ? 1 : 0) & (flag5 ? 1 : 0)) == 0)
flag1 = false;
}
if (flag1)
{
Main.availableRecipe[Main.numAvailableRecipes] = index3;
++Main.numAvailableRecipes;
}
}
}
for (int index = 0; index < Main.numAvailableRecipes; ++index)
{
if (num1 == Main.availableRecipe[index])
{
Main.focusRecipe = index;
break;
}
}
if (Main.focusRecipe >= Main.numAvailableRecipes)
Main.focusRecipe = Main.numAvailableRecipes - 1;
if (Main.focusRecipe < 0)
Main.focusRecipe = 0;
float num5 = Main.availableRecipeY[Main.focusRecipe] - num2;
for (int index = 0; index < Recipe.maxRecipes; ++index)
Main.availableRecipeY[index] -= num5;
}
public static void SetupRecipeGroups()
{
RecipeGroupID.Birds = RecipeGroup.RegisterGroup("Birds", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.GetNPCNameValue(74)), new int[3]
{
2015,
2016,
2017
}));
RecipeGroupID.Scorpions = RecipeGroup.RegisterGroup("Scorpions", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.GetNPCNameValue(367)), new int[2]
{
2157,
2156
}));
RecipeGroupID.Squirrels = RecipeGroup.RegisterGroup("Squirrels", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.GetNPCNameValue(299)), new int[2]
{
2018,
3563
}));
RecipeGroupID.Bugs = RecipeGroup.RegisterGroup("Bugs", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.misc[85].Value), new int[3]
{
3194,
3192,
3193
}));
RecipeGroupID.Ducks = RecipeGroup.RegisterGroup("Ducks", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.misc[86].Value), new int[2]
{
2123,
2122
}));
RecipeGroupID.Butterflies = RecipeGroup.RegisterGroup("Butterflies", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.misc[87].Value), new int[8]
{
1998,
2001,
1994,
1995,
1996,
1999,
1997,
2000
}));
RecipeGroupID.Fireflies = RecipeGroup.RegisterGroup("Fireflies", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.misc[88].Value), new int[2]
{
1992,
2004
}));
RecipeGroupID.Snails = RecipeGroup.RegisterGroup("Snails", new RecipeGroup((Func<string>) (() => Lang.misc[37].Value + " " + Lang.misc[95].Value), new int[2]
{
2006,
2007
}));
}
public static void SetupRecipes()
{
// ISSUE: The method is too long to display (51538 instructions)
}
private static void PlatformReturn()
{
int numRecipes = Recipe.numRecipes;
for (int index1 = 0; index1 < numRecipes; ++index1)
{
if (Main.recipe[index1].createItem.createTile >= 0 && TileID.Sets.Platforms[Main.recipe[index1].createItem.createTile] && Main.recipe[index1].requiredItem[1].type == 0)
{
Recipe.newRecipe.createItem.SetDefaults(Main.recipe[index1].requiredItem[0].type);
Recipe.newRecipe.createItem.stack = Main.recipe[index1].requiredItem[0].stack;
Recipe.newRecipe.requiredItem[0].SetDefaults(Main.recipe[index1].createItem.type);
Recipe.newRecipe.requiredItem[0].stack = Main.recipe[index1].createItem.stack;
for (int index2 = 0; index2 < Recipe.newRecipe.requiredTile.Length; ++index2)
Recipe.newRecipe.requiredTile[index2] = Main.recipe[index1].requiredTile[index2];
Recipe.AddRecipe();
Recipe recipe = Main.recipe[Recipe.numRecipes - 1];
for (int index3 = Recipe.numRecipes - 2; index3 > index1; --index3)
Main.recipe[index3 + 1] = Main.recipe[index3];
Main.recipe[index1 + 1] = recipe;
}
}
}
private static void WallReturn()
{
int numRecipes = Recipe.numRecipes;
for (int index1 = 0; index1 < numRecipes; ++index1)
{
if (Main.recipe[index1].createItem.createWall > 0 && Main.recipe[index1].requiredItem[1].type == 0 && Main.recipe[index1].requiredItem[0].createWall == -1)
{
Recipe.newRecipe.createItem.SetDefaults(Main.recipe[index1].requiredItem[0].type);
Recipe.newRecipe.createItem.stack = Main.recipe[index1].requiredItem[0].stack;
Recipe.newRecipe.requiredItem[0].SetDefaults(Main.recipe[index1].createItem.type);
Recipe.newRecipe.requiredItem[0].stack = Main.recipe[index1].createItem.stack;
for (int index2 = 0; index2 < Recipe.newRecipe.requiredTile.Length; ++index2)
Recipe.newRecipe.requiredTile[index2] = Main.recipe[index1].requiredTile[index2];
Recipe.AddRecipe();
Recipe recipe = Main.recipe[Recipe.numRecipes - 1];
for (int index3 = Recipe.numRecipes - 2; index3 > index1; --index3)
Main.recipe[index3 + 1] = Main.recipe[index3];
Main.recipe[index1 + 1] = recipe;
}
}
}
private static void AddRecipe()
{
if (Recipe.newRecipe.requiredTile[0] == 13)
Recipe.newRecipe.alchemy = true;
Main.recipe[Recipe.numRecipes] = Recipe.newRecipe;
Recipe.newRecipe = new Recipe();
++Recipe.numRecipes;
}
}
}