56 lines
3.9 KiB
C#
56 lines
3.9 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIPanel
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.Graphics;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIPanel : UIElement
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{
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private static int CORNER_SIZE = 12;
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private static int BAR_SIZE = 4;
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private static Texture2D _borderTexture;
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private static Texture2D _backgroundTexture;
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public Color BorderColor = Color.Black;
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public Color BackgroundColor = new Color(63, 82, 151) * 0.7f;
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public UIPanel()
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{
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if (UIPanel._borderTexture == null)
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UIPanel._borderTexture = TextureManager.Load("Images/UI/PanelBorder");
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if (UIPanel._backgroundTexture == null)
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UIPanel._backgroundTexture = TextureManager.Load("Images/UI/PanelBackground");
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this.SetPadding((float) UIPanel.CORNER_SIZE);
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}
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private void DrawPanel(SpriteBatch spriteBatch, Texture2D texture, Color color)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Point point1 = new Point((int) dimensions.X, (int) dimensions.Y);
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Point point2 = new Point(point1.X + (int) dimensions.Width - UIPanel.CORNER_SIZE, point1.Y + (int) dimensions.Height - UIPanel.CORNER_SIZE);
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int width = point2.X - point1.X - UIPanel.CORNER_SIZE;
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int height = point2.Y - point1.Y - UIPanel.CORNER_SIZE;
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spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(0, 0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, 0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X, point2.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(0, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point2.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point1.Y, width, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, 0, UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point2.Y, width, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y + UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, height), new Rectangle?(new Rectangle(0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y + UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, height), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point1.Y + UIPanel.CORNER_SIZE, width, height), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE, UIPanel.BAR_SIZE)), color);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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this.DrawPanel(spriteBatch, UIPanel._backgroundTexture, this.BackgroundColor);
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this.DrawPanel(spriteBatch, UIPanel._borderTexture, this.BorderColor);
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}
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}
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}
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