terraria-source-code/GameContent/UI/Elements/UIImageFramed.cs
2021-10-27 18:03:19 -04:00

48 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIImageFramed
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIImageFramed : UIElement
{
private Texture2D _texture;
private Rectangle _frame;
public Color Color = Color.White;
public UIImageFramed(Texture2D texture, Rectangle frame)
{
this._texture = texture;
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
}
public void SetImage(Texture2D texture, Rectangle frame)
{
this._texture = texture;
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
}
public void SetFrame(Rectangle frame)
{
this._frame = frame;
this.Width.Set((float) this._frame.Width, 0.0f);
this.Height.Set((float) this._frame.Height, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position(), new Rectangle?(this._frame), this.Color);
}
}
}