terraria-source-code/GameContent/UI/Elements/UIImage.cs
2021-10-27 18:03:19 -04:00

38 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIImage
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIImage : UIElement
{
private Texture2D _texture;
public float ImageScale = 1f;
public UIImage(Texture2D texture)
{
this._texture = texture;
this.Width.Set((float) this._texture.Width, 0.0f);
this.Height.Set((float) this._texture.Height, 0.0f);
}
public void SetImage(Texture2D texture)
{
this._texture = texture;
this.Width.Set((float) this._texture.Width, 0.0f);
this.Height.Set((float) this._texture.Height, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position() + this._texture.Size() * (1f - this.ImageScale) / 2f, new Rectangle?(), Color.White, 0.0f, Vector2.Zero, this.ImageScale, SpriteEffects.None, 0.0f);
}
}
}