terraria-source-code/GameContent/Shaders/BloodMoonScreenShaderData.cs
2021-10-27 18:03:19 -04:00

24 lines
848 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Shaders.BloodMoonScreenShaderData
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Shaders
{
public class BloodMoonScreenShaderData : ScreenShaderData
{
public BloodMoonScreenShaderData(string passName)
: base(passName)
{
}
public override void Apply()
{
this.UseOpacity((1f - Utils.SmoothStep((float) Main.worldSurface + 50f, (float) Main.rockLayer + 100f, (float) (((double) Main.screenPosition.Y + (double) (Main.screenHeight / 2)) / 16.0))) * 0.75f);
base.Apply();
}
}
}