terraria-source-code/DataStructures/PlayerDeathReason.cs
2021-10-27 18:03:19 -04:00

129 lines
4.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.PlayerDeathReason
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.IO;
using Terraria.Localization;
namespace Terraria.DataStructures
{
public class PlayerDeathReason
{
private int SourcePlayerIndex = -1;
private int SourceNPCIndex = -1;
private int SourceProjectileIndex = -1;
private int SourceOtherIndex = -1;
private int SourceProjectileType;
private int SourceItemType;
private int SourceItemPrefix;
private string SourceCustomReason;
public static PlayerDeathReason LegacyEmpty() => new PlayerDeathReason()
{
SourceOtherIndex = 254
};
public static PlayerDeathReason LegacyDefault() => new PlayerDeathReason()
{
SourceOtherIndex = (int) byte.MaxValue
};
public static PlayerDeathReason ByNPC(int index) => new PlayerDeathReason()
{
SourceNPCIndex = index
};
public static PlayerDeathReason ByCustomReason(string reasonInEnglish) => new PlayerDeathReason()
{
SourceCustomReason = reasonInEnglish
};
public static PlayerDeathReason ByPlayer(int index) => new PlayerDeathReason()
{
SourcePlayerIndex = index,
SourceItemType = Main.player[index].inventory[Main.player[index].selectedItem].type,
SourceItemPrefix = (int) Main.player[index].inventory[Main.player[index].selectedItem].prefix
};
public static PlayerDeathReason ByOther(int type) => new PlayerDeathReason()
{
SourceOtherIndex = type
};
public static PlayerDeathReason ByProjectile(
int playerIndex,
int projectileIndex)
{
PlayerDeathReason playerDeathReason = new PlayerDeathReason()
{
SourcePlayerIndex = playerIndex,
SourceProjectileIndex = projectileIndex,
SourceProjectileType = Main.projectile[projectileIndex].type
};
if (playerIndex >= 0 && playerIndex <= (int) byte.MaxValue)
{
playerDeathReason.SourceItemType = Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].type;
playerDeathReason.SourceItemPrefix = (int) Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].prefix;
}
return playerDeathReason;
}
public NetworkText GetDeathText(string deadPlayerName) => this.SourceCustomReason != null ? NetworkText.FromLiteral(this.SourceCustomReason) : Lang.CreateDeathMessage(deadPlayerName, this.SourcePlayerIndex, this.SourceNPCIndex, this.SourceProjectileIndex, this.SourceOtherIndex, this.SourceProjectileType, this.SourceItemType);
public void WriteSelfTo(BinaryWriter writer)
{
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = this.SourcePlayerIndex != -1;
bitsByte[1] = this.SourceNPCIndex != -1;
bitsByte[2] = this.SourceProjectileIndex != -1;
bitsByte[3] = this.SourceOtherIndex != -1;
bitsByte[4] = (uint) this.SourceProjectileType > 0U;
bitsByte[5] = (uint) this.SourceItemType > 0U;
bitsByte[6] = (uint) this.SourceItemPrefix > 0U;
bitsByte[7] = this.SourceCustomReason != null;
writer.Write((byte) bitsByte);
if (bitsByte[0])
writer.Write((short) this.SourcePlayerIndex);
if (bitsByte[1])
writer.Write((short) this.SourceNPCIndex);
if (bitsByte[2])
writer.Write((short) this.SourceProjectileIndex);
if (bitsByte[3])
writer.Write((byte) this.SourceOtherIndex);
if (bitsByte[4])
writer.Write((short) this.SourceProjectileType);
if (bitsByte[5])
writer.Write((short) this.SourceItemType);
if (bitsByte[6])
writer.Write((byte) this.SourceItemPrefix);
if (!bitsByte[7])
return;
writer.Write(this.SourceCustomReason);
}
public static PlayerDeathReason FromReader(BinaryReader reader)
{
PlayerDeathReason playerDeathReason = new PlayerDeathReason();
BitsByte bitsByte = (BitsByte) reader.ReadByte();
if (bitsByte[0])
playerDeathReason.SourcePlayerIndex = (int) reader.ReadInt16();
if (bitsByte[1])
playerDeathReason.SourceNPCIndex = (int) reader.ReadInt16();
if (bitsByte[2])
playerDeathReason.SourceProjectileIndex = (int) reader.ReadInt16();
if (bitsByte[3])
playerDeathReason.SourceOtherIndex = (int) reader.ReadByte();
if (bitsByte[4])
playerDeathReason.SourceProjectileType = (int) reader.ReadInt16();
if (bitsByte[5])
playerDeathReason.SourceItemType = (int) reader.ReadInt16();
if (bitsByte[6])
playerDeathReason.SourceItemPrefix = (int) reader.ReadByte();
if (bitsByte[7])
playerDeathReason.SourceCustomReason = reader.ReadString();
return playerDeathReason;
}
}
}