terraria-source-code/DataStructures/DrawAnimationVertical.cs
2021-10-27 18:03:19 -04:00

34 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.DrawAnimationVertical
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.DataStructures
{
public class DrawAnimationVertical : DrawAnimation
{
public DrawAnimationVertical(int ticksperframe, int frameCount)
{
this.Frame = 0;
this.FrameCounter = 0;
this.FrameCount = frameCount;
this.TicksPerFrame = ticksperframe;
}
public override void Update()
{
if (++this.FrameCounter < this.TicksPerFrame)
return;
this.FrameCounter = 0;
if (++this.Frame < this.FrameCount)
return;
this.Frame = 0;
}
public override Rectangle GetFrame(Texture2D texture) => texture.Frame(verticalFrames: this.FrameCount, frameY: this.Frame);
}
}