terraria-source-code/Netplay.cs
2021-10-26 12:45:26 -04:00

746 lines
23 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Netplay
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Terraria.Audio;
using Terraria.IO;
using Terraria.Localization;
using Terraria.Map;
using Terraria.Net;
using Terraria.Net.Sockets;
using Terraria.Social;
using Terraria.Utilities;
namespace Terraria
{
public class Netplay
{
public const int MaxConnections = 256;
public const int NetBufferSize = 1024;
public static string BanFilePath = "banlist.txt";
public static string ServerPassword = "";
public static RemoteClient[] Clients = new RemoteClient[256];
public static RemoteServer Connection = new RemoteServer();
public static IPAddress ServerIP;
public static string ServerIPText = "";
public static ISocket TcpListener;
public static int ListenPort = 7777;
public static bool IsListening = true;
public static bool UseUPNP = true;
public static bool Disconnect;
public static bool SpamCheck = false;
public static bool HasClients;
private static Thread _serverThread;
public static MessageBuffer fullBuffer = new MessageBuffer();
private static int _currentRequestId;
private static UdpClient BroadcastClient = (UdpClient) null;
private static Thread broadcastThread = (Thread) null;
public static event Action OnDisconnect;
private static void UpdateServer()
{
for (int bufferIndex = 0; bufferIndex < 256; ++bufferIndex)
{
if (NetMessage.buffer[bufferIndex].checkBytes)
NetMessage.CheckBytes(bufferIndex);
}
}
private static string GetLocalIPAddress()
{
string str = "";
foreach (IPAddress address in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
{
if (address.AddressFamily == AddressFamily.InterNetwork)
{
str = address.ToString();
break;
}
}
return str;
}
private static void ResetNetDiag() => Main.ActiveNetDiagnosticsUI.Reset();
public static void ResetSections()
{
for (int index1 = 0; index1 < 256; ++index1)
{
for (int index2 = 0; index2 < Main.maxSectionsX; ++index2)
{
for (int index3 = 0; index3 < Main.maxSectionsY; ++index3)
Netplay.Clients[index1].TileSections[index2, index3] = false;
}
}
}
public static void AddBan(int plr)
{
RemoteAddress remoteAddress = Netplay.Clients[plr].Socket.GetRemoteAddress();
using (StreamWriter streamWriter = new StreamWriter(Netplay.BanFilePath, true))
{
streamWriter.WriteLine("//" + Main.player[plr].name);
streamWriter.WriteLine(remoteAddress.GetIdentifier());
}
}
public static bool IsBanned(RemoteAddress address)
{
try
{
string identifier = address.GetIdentifier();
if (System.IO.File.Exists(Netplay.BanFilePath))
{
using (StreamReader streamReader = new StreamReader(Netplay.BanFilePath))
{
string str;
while ((str = streamReader.ReadLine()) != null)
{
if (str == identifier)
return true;
}
}
}
}
catch (Exception ex)
{
}
return false;
}
private static void OpenPort(int port)
{
}
private static void ClosePort(int port)
{
}
private static void ServerFullWriteCallBack(object state)
{
}
private static void OnConnectionAccepted(ISocket client)
{
int nextOpenClientSlot = Netplay.FindNextOpenClientSlot();
if (nextOpenClientSlot != -1)
{
Netplay.Clients[nextOpenClientSlot].Reset();
Netplay.Clients[nextOpenClientSlot].Socket = client;
}
else
{
lock (Netplay.fullBuffer)
Netplay.KickClient(client, NetworkText.FromKey("CLI.ServerIsFull"));
}
if (Netplay.FindNextOpenClientSlot() != -1)
return;
Netplay.StopListening();
Netplay.IsListening = false;
}
private static void KickClient(ISocket client, NetworkText kickMessage)
{
BinaryWriter writer = Netplay.fullBuffer.writer;
if (writer == null)
{
Netplay.fullBuffer.ResetWriter();
writer = Netplay.fullBuffer.writer;
}
writer.BaseStream.Position = 0L;
long position1 = writer.BaseStream.Position;
writer.BaseStream.Position += 2L;
writer.Write((byte) 2);
kickMessage.Serialize(writer);
if (Main.dedServ)
Console.WriteLine(Language.GetTextValue("CLI.ClientWasBooted", (object) client.GetRemoteAddress().ToString(), (object) kickMessage));
int position2 = (int) writer.BaseStream.Position;
writer.BaseStream.Position = position1;
writer.Write((short) position2);
writer.BaseStream.Position = (long) position2;
client.AsyncSend(Netplay.fullBuffer.writeBuffer, 0, position2, new SocketSendCallback(Netplay.ServerFullWriteCallBack), (object) client);
}
public static void OnConnectedToSocialServer(ISocket client) => Netplay.StartSocialClient(client);
private static bool StartListening()
{
if (SocialAPI.Network != null)
SocialAPI.Network.StartListening(new SocketConnectionAccepted(Netplay.OnConnectionAccepted));
return Netplay.TcpListener.StartListening(new SocketConnectionAccepted(Netplay.OnConnectionAccepted));
}
private static void StopListening()
{
if (SocialAPI.Network != null)
SocialAPI.Network.StopListening();
Netplay.TcpListener.StopListening();
}
public static void StartServer()
{
Netplay.InitializeServer();
Netplay._serverThread = new Thread(new ThreadStart(Netplay.ServerLoop))
{
IsBackground = true,
Name = "Server Loop Thread"
};
Netplay._serverThread.Start();
}
private static void InitializeServer()
{
Netplay.ResetNetDiag();
if (Main.rand == null)
Main.rand = new UnifiedRandom((int) DateTime.Now.Ticks);
Main.myPlayer = (int) byte.MaxValue;
Netplay.ServerIP = IPAddress.Any;
Main.menuMode = 14;
Main.statusText = Lang.menu[8].Value;
Main.netMode = 2;
Netplay.Disconnect = false;
for (int index = 0; index < 256; ++index)
{
Netplay.Clients[index] = new RemoteClient();
Netplay.Clients[index].Reset();
Netplay.Clients[index].Id = index;
Netplay.Clients[index].ReadBuffer = new byte[1024];
}
Netplay.TcpListener = (ISocket) new TcpSocket();
if (!Netplay.Disconnect)
{
if (!Netplay.StartListening())
{
Main.menuMode = 15;
Main.statusText = Language.GetTextValue("Error.TriedToRunServerTwice");
Netplay.Disconnect = true;
}
Main.statusText = Language.GetTextValue("CLI.ServerStarted");
}
if (!Netplay.UseUPNP)
return;
try
{
Netplay.OpenPort(Netplay.ListenPort);
}
catch (Exception ex)
{
}
}
private static void CleanupServer()
{
Netplay.StopListening();
try
{
Netplay.ClosePort(Netplay.ListenPort);
}
catch
{
}
for (int index = 0; index < 256; ++index)
Netplay.Clients[index].Reset();
if (Main.menuMode != 15)
{
Main.netMode = 0;
Main.menuMode = 10;
WorldFile.SaveWorld();
Main.menuMode = 0;
}
else
Main.netMode = 0;
Main.myPlayer = 0;
}
private static void ServerLoop()
{
int num = 0;
Netplay.StartBroadCasting();
while (!Netplay.Disconnect)
{
Netplay.StartListeningIfNeeded();
Netplay.UpdateConnectedClients();
num = (num + 1) % 10;
Thread.Sleep(num == 0 ? 1 : 0);
}
Netplay.StopBroadCasting();
Netplay.CleanupServer();
}
private static void UpdateConnectedClients()
{
int num1 = 0;
for (int index = 0; index < 256; ++index)
{
if (Netplay.Clients[index].PendingTermination)
{
if (Netplay.Clients[index].PendingTerminationApproved)
{
Netplay.Clients[index].Reset();
NetMessage.SyncDisconnectedPlayer(index);
}
}
else if (Netplay.Clients[index].IsConnected())
{
Netplay.Clients[index].Update();
++num1;
}
else if (Netplay.Clients[index].IsActive)
{
Netplay.Clients[index].PendingTermination = true;
Netplay.Clients[index].PendingTerminationApproved = true;
}
else
{
Netplay.Clients[index].StatusText2 = "";
if (index < (int) byte.MaxValue)
{
int num2 = Main.player[index].active ? 1 : 0;
Main.player[index].active = false;
if (num2 != 0)
Player.Hooks.PlayerDisconnect(index);
}
}
}
Netplay.HasClients = (uint) num1 > 0U;
}
private static void StartListeningIfNeeded()
{
if (Netplay.IsListening)
return;
if (!((IEnumerable<RemoteClient>) Netplay.Clients).Any<RemoteClient>((Func<RemoteClient, bool>) (client => !client.IsConnected())))
return;
try
{
Netplay.StartListening();
Netplay.IsListening = true;
}
catch
{
if (Main.ignoreErrors)
return;
throw;
}
}
private static void UpdateClient()
{
if (Main.netMode != 1 || !Netplay.Connection.Socket.IsConnected() || !NetMessage.buffer[256].checkBytes)
return;
NetMessage.CheckBytes();
}
public static void AddCurrentServerToRecentList()
{
if (Netplay.Connection.Socket.GetRemoteAddress().Type != AddressType.Tcp)
return;
for (int index1 = 0; index1 < Main.maxMP; ++index1)
{
if (Main.recentIP[index1].ToLower() == Netplay.ServerIPText.ToLower() && Main.recentPort[index1] == Netplay.ListenPort)
{
for (int index2 = index1; index2 < Main.maxMP - 1; ++index2)
{
Main.recentIP[index2] = Main.recentIP[index2 + 1];
Main.recentPort[index2] = Main.recentPort[index2 + 1];
Main.recentWorld[index2] = Main.recentWorld[index2 + 1];
}
}
}
for (int index = Main.maxMP - 1; index > 0; --index)
{
Main.recentIP[index] = Main.recentIP[index - 1];
Main.recentPort[index] = Main.recentPort[index - 1];
Main.recentWorld[index] = Main.recentWorld[index - 1];
}
Main.recentIP[0] = Netplay.ServerIPText;
Main.recentPort[0] = Netplay.ListenPort;
Main.recentWorld[0] = Main.worldName;
Main.SaveRecent();
}
public static void SocialClientLoop(object threadContext)
{
ISocket socket = (ISocket) threadContext;
Netplay.ClientLoopSetup(socket.GetRemoteAddress());
Netplay.Connection.Socket = socket;
Netplay.InnerClientLoop();
}
public static void TcpClientLoop()
{
Netplay.ClientLoopSetup((RemoteAddress) new TcpAddress(Netplay.ServerIP, Netplay.ListenPort));
Main.menuMode = 14;
bool flag = true;
while (flag)
{
flag = false;
try
{
Netplay.Connection.Socket.Connect((RemoteAddress) new TcpAddress(Netplay.ServerIP, Netplay.ListenPort));
flag = false;
}
catch
{
if (!Netplay.Disconnect)
{
if (Main.gameMenu)
flag = true;
}
}
}
Netplay.InnerClientLoop();
}
private static void ClientLoopSetup(RemoteAddress address)
{
Netplay.ResetNetDiag();
Main.ServerSideCharacter = false;
if (Main.rand == null)
Main.rand = new UnifiedRandom((int) DateTime.Now.Ticks);
Main.player[Main.myPlayer].hostile = false;
Main.clientPlayer = (Player) Main.player[Main.myPlayer].clientClone();
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != Main.myPlayer)
Main.player[index] = new Player();
}
Main.netMode = 1;
Main.menuMode = 14;
if (!Main.autoPass)
Main.statusText = Language.GetTextValue("Net.ConnectingTo", (object) address.GetFriendlyName());
Netplay.Disconnect = false;
Netplay.Connection = new RemoteServer();
Netplay.Connection.ReadBuffer = new byte[1024];
}
private static void InnerClientLoop()
{
try
{
NetMessage.buffer[256].Reset();
int num1 = -1;
while (!Netplay.Disconnect)
{
if (Netplay.Connection.Socket.IsConnected())
{
Netplay.Connection.IsActive = true;
if (Netplay.Connection.State == 0)
{
Main.statusText = Language.GetTextValue("Net.FoundServer");
Netplay.Connection.State = 1;
NetMessage.SendData(1);
}
if (Netplay.Connection.State == 2 && num1 != Netplay.Connection.State)
Main.statusText = Language.GetTextValue("Net.SendingPlayerData");
if (Netplay.Connection.State == 3 && num1 != Netplay.Connection.State)
Main.statusText = Language.GetTextValue("Net.RequestingWorldInformation");
if (Netplay.Connection.State == 4)
{
WorldGen.worldCleared = false;
Netplay.Connection.State = 5;
Main.cloudBGAlpha = (double) Main.cloudBGActive < 1.0 ? 0.0f : 1f;
Main.windSpeedCurrent = Main.windSpeedTarget;
Cloud.resetClouds();
Main.cloudAlpha = Main.maxRaining;
WorldGen.clearWorld();
if (Main.mapEnabled)
Main.Map.Load();
}
if (Netplay.Connection.State == 5 && Main.loadMapLock)
{
float num2 = (float) Main.loadMapLastX / (float) Main.maxTilesX;
Main.statusText = Lang.gen[68].Value + " " + (object) (int) ((double) num2 * 100.0 + 1.0) + "%";
}
else if (Netplay.Connection.State == 5 && WorldGen.worldCleared)
{
Netplay.Connection.State = 6;
Main.player[Main.myPlayer].FindSpawn();
NetMessage.SendData(8, number: Main.player[Main.myPlayer].SpawnX, number2: ((float) Main.player[Main.myPlayer].SpawnY));
}
if (Netplay.Connection.State == 6 && num1 != Netplay.Connection.State)
Main.statusText = Language.GetTextValue("Net.RequestingTileData");
if (!Netplay.Connection.IsReading && !Netplay.Disconnect && Netplay.Connection.Socket.IsDataAvailable())
{
Netplay.Connection.IsReading = true;
Netplay.Connection.Socket.AsyncReceive(Netplay.Connection.ReadBuffer, 0, Netplay.Connection.ReadBuffer.Length, new SocketReceiveCallback(Netplay.Connection.ClientReadCallBack));
}
if (Netplay.Connection.StatusMax > 0 && Netplay.Connection.StatusText != "")
{
if (Netplay.Connection.StatusCount >= Netplay.Connection.StatusMax)
{
Main.statusText = Language.GetTextValue("Net.StatusComplete", (object) Netplay.Connection.StatusText);
Netplay.Connection.StatusText = "";
Netplay.Connection.StatusMax = 0;
Netplay.Connection.StatusCount = 0;
}
else
Main.statusText = Netplay.Connection.StatusText + ": " + (object) (int) ((double) Netplay.Connection.StatusCount / (double) Netplay.Connection.StatusMax * 100.0) + "%";
}
Thread.Sleep(1);
}
else if (Netplay.Connection.IsActive)
{
Main.statusText = Language.GetTextValue("Net.LostConnection");
Netplay.Disconnect = true;
}
num1 = Netplay.Connection.State;
}
try
{
Netplay.Connection.Socket.Close();
}
catch
{
}
if (!Main.gameMenu)
{
Main.gameMenu = true;
Main.SwitchNetMode(0);
MapHelper.noStatusText = true;
Player.SavePlayer(Main.ActivePlayerFileData);
Player.ClearPlayerTempInfo();
Main.ActivePlayerFileData.StopPlayTimer();
SoundEngine.StopTrackedSounds();
MapHelper.noStatusText = false;
Main.menuMode = 14;
}
NetMessage.buffer[256].Reset();
if (Main.menuMode == 15 && Main.statusText == Language.GetTextValue("Net.LostConnection"))
Main.menuMode = 14;
if (Netplay.Connection.StatusText != "" && Netplay.Connection.StatusText != null)
Main.statusText = Language.GetTextValue("Net.LostConnection");
Netplay.Connection.StatusCount = 0;
Netplay.Connection.StatusMax = 0;
Netplay.Connection.StatusText = "";
Main.SwitchNetMode(0);
}
catch (Exception ex)
{
try
{
using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
{
streamWriter.WriteLine((object) DateTime.Now);
streamWriter.WriteLine((object) ex);
streamWriter.WriteLine("");
}
}
catch
{
}
Netplay.Disconnect = true;
}
if (Netplay.OnDisconnect == null)
return;
Netplay.OnDisconnect();
}
private static int FindNextOpenClientSlot()
{
for (int index = 0; index < Main.maxNetPlayers; ++index)
{
if (!Netplay.Clients[index].IsConnected())
return index;
}
return -1;
}
public static void StartSocialClient(ISocket socket) => new Thread(new ParameterizedThreadStart(Netplay.SocialClientLoop))
{
Name = "Social Client Thread",
IsBackground = true
}.Start((object) socket);
public static void StartTcpClient() => new Thread(new ThreadStart(Netplay.TcpClientLoop))
{
Name = "TCP Client Thread",
IsBackground = true
}.Start();
public static bool SetRemoteIP(string remoteAddress) => Netplay.SetRemoteIPOld(remoteAddress);
public static bool SetRemoteIPOld(string remoteAddress)
{
try
{
IPAddress address;
if (IPAddress.TryParse(remoteAddress, out address))
{
Netplay.ServerIP = address;
Netplay.ServerIPText = address.ToString();
return true;
}
IPAddress[] addressList = Dns.GetHostEntry(remoteAddress).AddressList;
for (int index = 0; index < addressList.Length; ++index)
{
if (addressList[index].AddressFamily == AddressFamily.InterNetwork)
{
Netplay.ServerIP = addressList[index];
Netplay.ServerIPText = remoteAddress;
return true;
}
}
}
catch (Exception ex)
{
}
return false;
}
public static void SetRemoteIPAsync(string remoteAddress, Action successCallBack)
{
try
{
IPAddress address;
if (IPAddress.TryParse(remoteAddress, out address))
{
Netplay.ServerIP = address;
Netplay.ServerIPText = address.ToString();
successCallBack();
}
else
{
Netplay.InvalidateAllOngoingIPSetAttempts();
Dns.BeginGetHostAddresses(remoteAddress, new AsyncCallback(Netplay.SetRemoteIPAsyncCallback), (object) new Netplay.SetRemoteIPRequestInfo()
{
RequestId = Netplay._currentRequestId,
SuccessCallback = successCallBack,
RemoteAddress = remoteAddress
});
}
}
catch (Exception ex)
{
}
}
public static void InvalidateAllOngoingIPSetAttempts() => ++Netplay._currentRequestId;
private static void SetRemoteIPAsyncCallback(IAsyncResult ar)
{
Netplay.SetRemoteIPRequestInfo asyncState = (Netplay.SetRemoteIPRequestInfo) ar.AsyncState;
if (asyncState.RequestId != Netplay._currentRequestId)
return;
try
{
bool flag = false;
IPAddress[] hostAddresses = Dns.EndGetHostAddresses(ar);
for (int index = 0; index < hostAddresses.Length; ++index)
{
if (hostAddresses[index].AddressFamily == AddressFamily.InterNetwork)
{
Netplay.ServerIP = hostAddresses[index];
Netplay.ServerIPText = asyncState.RemoteAddress;
flag = true;
break;
}
}
if (!flag)
return;
asyncState.SuccessCallback();
}
catch (Exception ex)
{
}
}
public static void Initialize()
{
NetMessage.buffer[256] = new MessageBuffer();
NetMessage.buffer[256].whoAmI = 256;
}
public static void Update() => Netplay.UpdateClient();
public static int GetSectionX(int x) => x / 200;
public static int GetSectionY(int y) => y / 150;
private static void BroadcastThread()
{
Netplay.BroadcastClient = new UdpClient();
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 0);
Netplay.BroadcastClient.EnableBroadcast = true;
DateTime dateTime = new DateTime(0L);
byte[] array;
using (MemoryStream memoryStream = new MemoryStream())
{
using (BinaryWriter binaryWriter = new BinaryWriter((Stream) memoryStream))
{
int num = 1010;
binaryWriter.Write(num);
binaryWriter.Write(Netplay.ListenPort);
binaryWriter.Write(Main.worldName);
binaryWriter.Write(Dns.GetHostName());
binaryWriter.Write((ushort) Main.maxTilesX);
binaryWriter.Write(Main.ActiveWorldFileData.HasCrimson);
binaryWriter.Write(Main.ActiveWorldFileData.GameMode);
binaryWriter.Write((byte) Main.maxNetPlayers);
binaryWriter.Write((byte) 0);
binaryWriter.Flush();
array = memoryStream.ToArray();
}
}
while (true)
{
int num = 0;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active)
++num;
}
if (num > 0)
{
array[array.Length - 1] = (byte) num;
try
{
Netplay.BroadcastClient.Send(array, array.Length, new IPEndPoint(IPAddress.Broadcast, 8888));
}
catch
{
}
}
Thread.Sleep(1000);
}
}
public static void StartBroadCasting()
{
if (Netplay.broadcastThread != null)
Netplay.StopBroadCasting();
Netplay.broadcastThread = new Thread(new ThreadStart(Netplay.BroadcastThread));
Netplay.broadcastThread.Start();
}
public static void StopBroadCasting()
{
if (Netplay.broadcastThread != null)
{
Netplay.broadcastThread.Abort();
Netplay.broadcastThread = (Thread) null;
}
if (Netplay.BroadcastClient == null)
return;
Netplay.BroadcastClient.Close();
Netplay.BroadcastClient = (UdpClient) null;
}
private class SetRemoteIPRequestInfo
{
public int RequestId;
public Action SuccessCallback;
public string RemoteAddress;
}
}
}