terraria-source-code/Net/Sockets/TcpSocket.cs
2021-10-26 12:45:26 -04:00

155 lines
4.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Net.Sockets.TcpSocket
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Terraria.Localization;
namespace Terraria.Net.Sockets
{
public class TcpSocket : ISocket
{
private byte[] _packetBuffer = new byte[1024];
private List<object> _callbackBuffer = new List<object>();
private int _messagesInQueue;
private TcpClient _connection;
private TcpListener _listener;
private SocketConnectionAccepted _listenerCallback;
private RemoteAddress _remoteAddress;
private bool _isListening;
public int MessagesInQueue => this._messagesInQueue;
public TcpSocket() => this._connection = new TcpClient()
{
NoDelay = true
};
public TcpSocket(TcpClient tcpClient)
{
this._connection = tcpClient;
this._connection.NoDelay = true;
IPEndPoint remoteEndPoint = (IPEndPoint) tcpClient.Client.RemoteEndPoint;
this._remoteAddress = (RemoteAddress) new TcpAddress(remoteEndPoint.Address, remoteEndPoint.Port);
}
void ISocket.Close()
{
this._remoteAddress = (RemoteAddress) null;
this._connection.Close();
}
bool ISocket.IsConnected() => this._connection != null && this._connection.Client != null && this._connection.Connected;
void ISocket.Connect(RemoteAddress address)
{
TcpAddress tcpAddress = (TcpAddress) address;
this._connection.Connect(tcpAddress.Address, tcpAddress.Port);
this._remoteAddress = address;
}
private void ReadCallback(IAsyncResult result)
{
Tuple<SocketReceiveCallback, object> asyncState = (Tuple<SocketReceiveCallback, object>) result.AsyncState;
asyncState.Item1(asyncState.Item2, this._connection.GetStream().EndRead(result));
}
private void SendCallback(IAsyncResult result)
{
Tuple<SocketSendCallback, object> asyncState = (Tuple<SocketSendCallback, object>) result.AsyncState;
try
{
this._connection.GetStream().EndWrite(result);
asyncState.Item1(asyncState.Item2);
}
catch (Exception ex)
{
((ISocket) this).Close();
}
}
void ISocket.SendQueuedPackets()
{
}
void ISocket.AsyncSend(
byte[] data,
int offset,
int size,
SocketSendCallback callback,
object state)
{
this._connection.GetStream().BeginWrite(data, 0, size, new AsyncCallback(this.SendCallback), (object) new Tuple<SocketSendCallback, object>(callback, state));
}
void ISocket.AsyncReceive(
byte[] data,
int offset,
int size,
SocketReceiveCallback callback,
object state)
{
this._connection.GetStream().BeginRead(data, offset, size, new AsyncCallback(this.ReadCallback), (object) new Tuple<SocketReceiveCallback, object>(callback, state));
}
bool ISocket.IsDataAvailable() => this._connection.Connected && this._connection.GetStream().DataAvailable;
RemoteAddress ISocket.GetRemoteAddress() => this._remoteAddress;
bool ISocket.StartListening(SocketConnectionAccepted callback)
{
IPAddress address = IPAddress.Any;
string ipString;
if (Program.LaunchParameters.TryGetValue("-ip", out ipString) && !IPAddress.TryParse(ipString, out address))
address = IPAddress.Any;
this._isListening = true;
this._listenerCallback = callback;
if (this._listener == null)
this._listener = new TcpListener(address, Netplay.ListenPort);
try
{
this._listener.Start();
}
catch (Exception ex)
{
return false;
}
new Thread(new ThreadStart(this.ListenLoop))
{
IsBackground = true,
Name = "TCP Listen Thread"
}.Start();
return true;
}
void ISocket.StopListening() => this._isListening = false;
private void ListenLoop()
{
while (this._isListening)
{
if (!Netplay.Disconnect)
{
try
{
ISocket client = (ISocket) new TcpSocket(this._listener.AcceptTcpClient());
Console.WriteLine(Language.GetTextValue("Net.ClientConnecting", (object) client.GetRemoteAddress()));
this._listenerCallback(client);
}
catch (Exception ex)
{
}
}
else
break;
}
this._listener.Stop();
}
}
}