terraria-source-code/Net/Sockets/ISocket.cs
2021-10-26 12:45:26 -04:00

36 lines
907 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Net.Sockets.ISocket
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.Net.Sockets
{
public interface ISocket
{
void Close();
bool IsConnected();
void Connect(RemoteAddress address);
void AsyncSend(byte[] data, int offset, int size, SocketSendCallback callback, object state = null);
void AsyncReceive(
byte[] data,
int offset,
int size,
SocketReceiveCallback callback,
object state = null);
bool IsDataAvailable();
void SendQueuedPackets();
bool StartListening(SocketConnectionAccepted callback);
void StopListening();
RemoteAddress GetRemoteAddress();
}
}