terraria-source-code/Graphics/Renderers/CreativeSacrificeParticle.cs
2021-10-26 12:45:26 -04:00

59 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Renderers.CreativeSacrificeParticle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.Graphics.Renderers
{
public class CreativeSacrificeParticle : IParticle
{
public Vector2 AccelerationPerFrame;
public Vector2 Velocity;
public Vector2 LocalPosition;
public float ScaleOffsetPerFrame;
public float StopWhenBelowXScale;
private Asset<Texture2D> _texture;
private Rectangle _frame;
private Vector2 _origin;
private float _scale;
public bool ShouldBeRemovedFromRenderer { get; private set; }
public CreativeSacrificeParticle(
Asset<Texture2D> textureAsset,
Rectangle? frame,
Vector2 initialVelocity,
Vector2 initialLocalPosition)
{
this._texture = textureAsset;
this._frame = frame.HasValue ? frame.Value : this._texture.Frame();
this._origin = this._frame.Size() / 2f;
this.Velocity = initialVelocity;
this.LocalPosition = initialLocalPosition;
this.StopWhenBelowXScale = 0.0f;
this.ShouldBeRemovedFromRenderer = false;
this._scale = 0.6f;
}
public void Update(ref ParticleRendererSettings settings)
{
this.Velocity += this.AccelerationPerFrame;
this.LocalPosition += this.Velocity;
this._scale += this.ScaleOffsetPerFrame;
if ((double) this._scale > (double) this.StopWhenBelowXScale)
return;
this.ShouldBeRemovedFromRenderer = true;
}
public void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
{
Color color = Color.Lerp(Color.White, new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0), Utils.GetLerpValue(0.1f, 0.5f, this._scale, false));
spritebatch.Draw(this._texture.Value, settings.AnchorPosition + this.LocalPosition, new Rectangle?(this._frame), color, 0.0f, this._origin, this._scale, SpriteEffects.None, 0.0f);
}
}
}