terraria-source-code/Graphics/Effects/Overlay.cs
2021-10-26 12:45:26 -04:00

29 lines
884 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Effects.Overlay
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.Graphics.Effects
{
public abstract class Overlay : GameEffect
{
public OverlayMode Mode = OverlayMode.Inactive;
private RenderLayers _layer = RenderLayers.All;
public RenderLayers Layer => this._layer;
public Overlay(EffectPriority priority, RenderLayers layer)
{
this._priority = priority;
this._layer = layer;
}
public abstract void Draw(SpriteBatch spriteBatch);
public abstract void Update(GameTime gameTime);
}
}