terraria-source-code/GameInput/TriggersPack.cs
2021-10-26 12:45:26 -04:00

45 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameInput.TriggersPack
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Linq;
namespace Terraria.GameInput
{
public class TriggersPack
{
public TriggersSet Current = new TriggersSet();
public TriggersSet Old = new TriggersSet();
public TriggersSet JustPressed = new TriggersSet();
public TriggersSet JustReleased = new TriggersSet();
public void Initialize()
{
this.Current.SetupKeys();
this.Old.SetupKeys();
this.JustPressed.SetupKeys();
this.JustReleased.SetupKeys();
}
public void Reset()
{
this.Old = this.Current.Clone();
this.Current.Reset();
}
public void Update()
{
this.CompareDiffs(this.JustPressed, this.Old, this.Current);
this.CompareDiffs(this.JustReleased, this.Current, this.Old);
}
public void CompareDiffs(TriggersSet Bearer, TriggersSet oldset, TriggersSet newset)
{
Bearer.Reset();
foreach (string key in Bearer.KeyStatus.Keys.ToList<string>())
Bearer.KeyStatus[key] = newset.KeyStatus[key] && !oldset.KeyStatus[key];
}
}
}