301 lines
16 KiB
C#
301 lines
16 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.TextureAssets
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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namespace Terraria.GameContent
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{
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public static class TextureAssets
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{
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public static Asset<Texture2D>[] InfoIcon = new Asset<Texture2D>[14];
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public static Asset<Texture2D>[] WireUi = new Asset<Texture2D>[12];
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public static Asset<Texture2D> BuilderAcc;
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public static Asset<Texture2D> QuicksIcon;
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public static Asset<Texture2D>[] Clothes = new Asset<Texture2D>[6];
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public static Asset<Texture2D>[] MapIcon = new Asset<Texture2D>[9];
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public static Asset<Texture2D>[] Underworld = new Asset<Texture2D>[14];
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public static Asset<Texture2D> MapPing;
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public static Asset<Texture2D> Map;
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public static Asset<Texture2D>[] MapBGs = new Asset<Texture2D>[42];
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public static Asset<Texture2D> Hue;
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public static Asset<Texture2D> FlameRing;
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public static Asset<Texture2D> MapDeath;
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public static Asset<Texture2D> ColorSlider;
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public static Asset<Texture2D> ColorBar;
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public static Asset<Texture2D> ColorBlip;
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public static Asset<Texture2D> SmartDig;
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public static Asset<Texture2D> ColorHighlight;
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public static Asset<Texture2D> TileCrack;
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public static Asset<Texture2D> LockOnCursor;
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public static Asset<Texture2D> IceBarrier;
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public static Asset<Texture2D>[] ChestStack = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] NpcHead = new Asset<Texture2D>[45];
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public static Asset<Texture2D>[] NpcHeadBoss = new Asset<Texture2D>[39];
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public static Asset<Texture2D>[] CraftToggle = new Asset<Texture2D>[4];
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public static Asset<Texture2D>[] InventorySort = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] TextGlyph = new Asset<Texture2D>[1];
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public static Asset<Texture2D>[] HotbarRadial = new Asset<Texture2D>[3];
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public static Asset<Texture2D> CraftUpButton;
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public static Asset<Texture2D> CraftDownButton;
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public static Asset<Texture2D> ScrollLeftButton;
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public static Asset<Texture2D> ScrollRightButton;
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public static Asset<Texture2D> Frozen;
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public static Asset<Texture2D> MagicPixel;
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public static Asset<Texture2D> SettingsPanel;
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public static Asset<Texture2D> SettingsPanel2;
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public static Asset<Texture2D>[] Dest = new Asset<Texture2D>[3];
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public static Asset<Texture2D>[] Gem = new Asset<Texture2D>[7];
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public static Asset<Texture2D>[] RudolphMount = new Asset<Texture2D>[3];
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public static Asset<Texture2D> BunnyMount;
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public static Asset<Texture2D> PigronMount;
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public static Asset<Texture2D> SlimeMount;
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public static Asset<Texture2D> MinecartMount;
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public static Asset<Texture2D> TurtleMount;
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public static Asset<Texture2D> DesertMinecartMount;
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public static Asset<Texture2D> FishMinecartMount;
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public static Asset<Texture2D>[] BeeMount = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] UfoMount = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] DrillMount = new Asset<Texture2D>[6];
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public static Asset<Texture2D>[] ScutlixMount = new Asset<Texture2D>[3];
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public static Asset<Texture2D> UnicornMount;
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public static Asset<Texture2D> BasiliskMount;
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public static Asset<Texture2D>[] MinecartMechMount = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] CuteFishronMount = new Asset<Texture2D>[2];
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public static Asset<Texture2D> MinecartWoodMount;
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public static Asset<Texture2D>[] Wings = new Asset<Texture2D>[47];
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public static Asset<Texture2D>[] ArmorHead = new Asset<Texture2D>[266];
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public static Asset<Texture2D>[] ArmorBody = new Asset<Texture2D>[235];
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public static Asset<Texture2D>[] ArmorBodyComposite = new Asset<Texture2D>[235];
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public static Asset<Texture2D>[] FemaleBody = new Asset<Texture2D>[235];
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public static Asset<Texture2D>[] ArmorArm = new Asset<Texture2D>[235];
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public static Asset<Texture2D>[] ArmorLeg = new Asset<Texture2D>[218];
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public static Asset<Texture2D>[] AccHandsOn = new Asset<Texture2D>[22];
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public static Asset<Texture2D>[] AccHandsOnComposite = new Asset<Texture2D>[22];
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public static Asset<Texture2D>[] AccHandsOff = new Asset<Texture2D>[14];
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public static Asset<Texture2D>[] AccHandsOffComposite = new Asset<Texture2D>[14];
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public static Asset<Texture2D>[] AccBack = new Asset<Texture2D>[30];
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public static Asset<Texture2D>[] AccFront = new Asset<Texture2D>[9];
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public static Asset<Texture2D>[] AccShoes = new Asset<Texture2D>[25];
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public static Asset<Texture2D>[] AccWaist = new Asset<Texture2D>[17];
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public static Asset<Texture2D>[] AccShield = new Asset<Texture2D>[10];
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public static Asset<Texture2D>[] AccNeck = new Asset<Texture2D>[11];
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public static Asset<Texture2D>[] AccFace = new Asset<Texture2D>[16];
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public static Asset<Texture2D>[] AccBalloon = new Asset<Texture2D>[18];
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public static Asset<Texture2D> Pulley;
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public static Asset<Texture2D>[] XmasTree = new Asset<Texture2D>[5];
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public static Asset<Texture2D>[] Flames = new Asset<Texture2D>[17];
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public static Asset<Texture2D> Timer;
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public static Asset<Texture2D>[] Reforge = new Asset<Texture2D>[2];
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public static Asset<Texture2D> EmoteMenuButton;
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public static Asset<Texture2D> BestiaryMenuButton;
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public static Asset<Texture2D> WallOutline;
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public static Asset<Texture2D> Actuator;
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public static Asset<Texture2D> Wire;
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public static Asset<Texture2D> Wire2;
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public static Asset<Texture2D> Wire3;
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public static Asset<Texture2D> Wire4;
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public static Asset<Texture2D> WireNew;
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public static Asset<Texture2D>[] Camera = new Asset<Texture2D>[8];
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public static Asset<Texture2D> FlyingCarpet;
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public static Asset<Texture2D> Grid;
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public static Asset<Texture2D> LightDisc;
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public static Asset<Texture2D> EyeLaser;
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public static Asset<Texture2D> BoneEyes;
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public static Asset<Texture2D> BoneLaser;
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public static Asset<Texture2D> Trash;
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public static Asset<Texture2D> FishingLine;
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public static Asset<Texture2D> Beetle;
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public static Asset<Texture2D> Probe;
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public static Asset<Texture2D> EyeLaserSmall;
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public static Asset<Texture2D> XmasLight;
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public static Asset<Texture2D>[] Golem = new Asset<Texture2D>[4];
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public static Asset<Texture2D> Confuse;
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public static Asset<Texture2D> SunOrb;
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public static Asset<Texture2D> SunAltar;
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public static Asset<Texture2D>[] Chains = new Asset<Texture2D>[17];
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public static Asset<Texture2D> Chain;
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public static Asset<Texture2D>[] GemChain = new Asset<Texture2D>[7];
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public static Asset<Texture2D> Chain2;
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public static Asset<Texture2D> Chain3;
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public static Asset<Texture2D> Chain4;
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public static Asset<Texture2D> Chain5;
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public static Asset<Texture2D> Chain6;
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public static Asset<Texture2D> Chain7;
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public static Asset<Texture2D> Chain8;
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public static Asset<Texture2D> Chain9;
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public static Asset<Texture2D> Chain10;
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public static Asset<Texture2D> Chain11;
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public static Asset<Texture2D> Chain12;
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public static Asset<Texture2D> Chain13;
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public static Asset<Texture2D> Chain14;
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public static Asset<Texture2D> Chain15;
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public static Asset<Texture2D> Chain16;
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public static Asset<Texture2D> Chain17;
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public static Asset<Texture2D> Chain18;
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public static Asset<Texture2D> Chain19;
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public static Asset<Texture2D> Chain20;
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public static Asset<Texture2D> Chain21;
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public static Asset<Texture2D> Chain22;
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public static Asset<Texture2D> Chain23;
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public static Asset<Texture2D> Chain24;
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public static Asset<Texture2D> Chain25;
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public static Asset<Texture2D> Chain26;
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public static Asset<Texture2D> Chain27;
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public static Asset<Texture2D> Chain28;
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public static Asset<Texture2D> Chain29;
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public static Asset<Texture2D> Chain30;
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public static Asset<Texture2D> Chain31;
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public static Asset<Texture2D> Chain32;
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public static Asset<Texture2D> Chain33;
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public static Asset<Texture2D> Chain34;
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public static Asset<Texture2D> Chain35;
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public static Asset<Texture2D> Chain36;
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public static Asset<Texture2D> Chain37;
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public static Asset<Texture2D> Chain38;
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public static Asset<Texture2D> Chain39;
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public static Asset<Texture2D> Chain40;
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public static Asset<Texture2D> Chain41;
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public static Asset<Texture2D> Chain42;
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public static Asset<Texture2D> Chain43;
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public static Asset<Texture2D> Hb1;
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public static Asset<Texture2D> Hb2;
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public static Asset<Texture2D> Chaos;
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public static Asset<Texture2D> Cd;
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public static Asset<Texture2D> Wof;
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public static Asset<Texture2D> BoneArm;
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public static Asset<Texture2D> BoneArm2;
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public static Asset<Texture2D> PumpkingArm;
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public static Asset<Texture2D> PumpkingCloak;
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public static Asset<Texture2D>[] EquipPage = new Asset<Texture2D>[11];
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public static Asset<Texture2D> HouseBanner;
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public static Asset<Texture2D>[] Pvp = new Asset<Texture2D>[3];
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public static Asset<Texture2D>[] NpcToggle = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] HbLock = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] blockReplaceIcon = new Asset<Texture2D>[2];
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public static Asset<Texture2D>[] Buff = new Asset<Texture2D>[323];
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public static Asset<Texture2D>[] Item = new Asset<Texture2D>[5045];
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public static Asset<Texture2D>[] ItemFlame = new Asset<Texture2D>[5045];
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public static Asset<Texture2D>[] Npc = new Asset<Texture2D>[663];
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public static Asset<Texture2D>[] Projectile = new Asset<Texture2D>[950];
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public static Asset<Texture2D>[] Gore = new Asset<Texture2D>[1269];
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public static Asset<Texture2D>[] BackPack = new Asset<Texture2D>[9];
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public static Asset<Texture2D> Rain;
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public static Asset<Texture2D>[] GlowMask = new Asset<Texture2D>[301];
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public static Asset<Texture2D>[] Extra = new Asset<Texture2D>[212];
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public static Asset<Texture2D>[] HighlightMask = new Asset<Texture2D>[623];
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public static Asset<Texture2D>[] Coin = new Asset<Texture2D>[4];
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public static Asset<Texture2D>[] Cursors = new Asset<Texture2D>[18];
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public static Asset<Texture2D> CursorRadial;
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public static Asset<Texture2D> Dust;
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public static Asset<Texture2D> Sun;
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public static Asset<Texture2D> Sun2;
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public static Asset<Texture2D> Sun3;
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public static Asset<Texture2D>[] Moon = new Asset<Texture2D>[9];
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public static Asset<Texture2D> SmileyMoon;
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public static Asset<Texture2D> PumpkinMoon;
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public static Asset<Texture2D> SnowMoon;
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public static Asset<Texture2D> OneDropLogo;
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public static Asset<Texture2D>[] Tile = new Asset<Texture2D>[623];
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public static Asset<Texture2D> BlackTile;
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public static Asset<Texture2D>[] Wall = new Asset<Texture2D>[316];
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public static Asset<Texture2D>[] Background = new Asset<Texture2D>[298];
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public static Asset<Texture2D>[] Cloud = new Asset<Texture2D>[37];
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public static Asset<Texture2D>[] Star = new Asset<Texture2D>[4];
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public static Asset<Texture2D>[] Liquid = new Asset<Texture2D>[13];
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public static Asset<Texture2D>[] LiquidSlope = new Asset<Texture2D>[13];
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public static Asset<Texture2D> Heart;
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public static Asset<Texture2D> Heart2;
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public static Asset<Texture2D> Mana;
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public static Asset<Texture2D> Bubble;
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public static Asset<Texture2D> Flame;
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public static Asset<Texture2D>[] TreeTop = new Asset<Texture2D>[31];
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public static Asset<Texture2D>[] TreeBranch = new Asset<Texture2D>[31];
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public static Asset<Texture2D>[] Wood = new Asset<Texture2D>[7];
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public static Asset<Texture2D> ShroomCap;
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public static Asset<Texture2D> InventoryBack;
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public static Asset<Texture2D> InventoryBack2;
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public static Asset<Texture2D> InventoryBack3;
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public static Asset<Texture2D> InventoryBack4;
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public static Asset<Texture2D> InventoryBack5;
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public static Asset<Texture2D> InventoryBack6;
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public static Asset<Texture2D> InventoryBack7;
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public static Asset<Texture2D> InventoryBack8;
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public static Asset<Texture2D> InventoryBack9;
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public static Asset<Texture2D> InventoryBack10;
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public static Asset<Texture2D> InventoryBack11;
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public static Asset<Texture2D> InventoryBack12;
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public static Asset<Texture2D> InventoryBack13;
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public static Asset<Texture2D> InventoryBack14;
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public static Asset<Texture2D> InventoryBack15;
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public static Asset<Texture2D> InventoryBack16;
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public static Asset<Texture2D> InventoryBack17;
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public static Asset<Texture2D> InventoryBack18;
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public static Asset<Texture2D> HairStyleBack;
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public static Asset<Texture2D> ClothesStyleBack;
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public static Asset<Texture2D> InventoryTickOn;
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public static Asset<Texture2D> InventoryTickOff;
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public static Asset<Texture2D> SplashTexture16x9;
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public static Asset<Texture2D> SplashTexture4x3;
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public static Asset<Texture2D> SplashTextureLegoBack;
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public static Asset<Texture2D> SplashTextureLegoResonanace;
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public static Asset<Texture2D> SplashTextureLegoTree;
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public static Asset<Texture2D> SplashTextureLegoFront;
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public static Asset<Texture2D> Logo;
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public static Asset<Texture2D> Logo2;
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public static Asset<Texture2D> Logo3;
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public static Asset<Texture2D> Logo4;
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public static Asset<Texture2D> TextBack;
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public static Asset<Texture2D> Chat;
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public static Asset<Texture2D> Chat2;
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public static Asset<Texture2D> ChatBack;
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public static Asset<Texture2D> Team;
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public static Asset<Texture2D> Re;
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public static Asset<Texture2D> Ra;
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public static Asset<Texture2D> Splash;
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public static Asset<Texture2D> Fade;
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public static Asset<Texture2D> Ninja;
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public static Asset<Texture2D> AntLion;
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public static Asset<Texture2D> SpikeBase;
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public static Asset<Texture2D> Ghost;
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public static Asset<Texture2D> EvilCactus;
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public static Asset<Texture2D> GoodCactus;
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public static Asset<Texture2D> CrimsonCactus;
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public static Asset<Texture2D> WraithEye;
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public static Asset<Texture2D> Firefly;
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public static Asset<Texture2D> FireflyJar;
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public static Asset<Texture2D> Lightningbug;
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public static Asset<Texture2D> LightningbugJar;
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public static Asset<Texture2D>[] JellyfishBowl = new Asset<Texture2D>[3];
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public static Asset<Texture2D> GlowSnail;
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public static Asset<Texture2D> IceQueen;
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public static Asset<Texture2D> SantaTank;
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public static Asset<Texture2D> ReaperEye;
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public static Asset<Texture2D> JackHat;
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public static Asset<Texture2D> TreeFace;
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public static Asset<Texture2D> PumpkingFace;
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public static Asset<Texture2D> DukeFishron;
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public static Asset<Texture2D> MiniMinotaur;
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public static Asset<Texture2D>[,] Players;
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public static Asset<Texture2D>[] PlayerHair = new Asset<Texture2D>[162];
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public static Asset<Texture2D>[] PlayerHairAlt = new Asset<Texture2D>[162];
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public static Asset<Texture2D> LoadingSunflower;
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public static Asset<Texture2D> GolfSwingBarPanel;
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public static Asset<Texture2D> GolfSwingBarFill;
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public static Asset<Texture2D> SpawnPoint;
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public static Asset<Texture2D> SpawnBed;
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public static Asset<Texture2D> GolfBallArrow;
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public static Asset<Texture2D> GolfBallArrowShadow;
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public static Asset<Texture2D> GolfBallOutline;
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public static class RenderTargets
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{
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public static PlayerRainbowWingsTextureContent PlayerRainbowWings;
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public static PlayerTitaniumStormBuffTextureContent PlayerTitaniumStormBuff;
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public static PlayerQueenSlimeMountTextureContent QueenSlimeMount;
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}
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}
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}
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