terraria-source-code/GameContent/NetModules/NetParticlesModule.cs
2021-10-26 12:45:26 -04:00

37 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.NetModules.NetParticlesModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.IO;
using Terraria.GameContent.Drawing;
using Terraria.Net;
namespace Terraria.GameContent.NetModules
{
public class NetParticlesModule : NetModule
{
public static NetPacket Serialize(
ParticleOrchestraType particleType,
ParticleOrchestraSettings settings)
{
NetPacket packet = NetModule.CreatePacket<NetParticlesModule>(22);
packet.Writer.Write((byte) particleType);
settings.Serialize(packet.Writer);
return packet;
}
public override bool Deserialize(BinaryReader reader, int userId)
{
ParticleOrchestraType particleOrchestraType = (ParticleOrchestraType) reader.ReadByte();
ParticleOrchestraSettings settings = new ParticleOrchestraSettings();
settings.DeserializeFrom(reader);
if (Main.netMode == 2)
NetManager.Instance.Broadcast(NetParticlesModule.Serialize(particleOrchestraType, settings), userId);
else
ParticleOrchestrator.SpawnParticlesDirect(particleOrchestraType, settings);
return true;
}
}
}