terraria-source-code/GameContent/LootSimulation/LootSimulationItemCounter.cs
2021-10-26 12:45:26 -04:00

62 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.LootSimulation.LootSimulationItemCounter
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.ID;
namespace Terraria.GameContent.LootSimulation
{
public class LootSimulationItemCounter
{
private long[] _itemCountsObtained = new long[5045];
private long[] _itemCountsObtainedExpert = new long[5045];
private long _totalTimesAttempted;
private long _totalTimesAttemptedExpert;
public void AddItem(int itemId, int amount, bool expert)
{
if (expert)
this._itemCountsObtainedExpert[itemId] += (long) amount;
else
this._itemCountsObtained[itemId] += (long) amount;
}
public void Exclude(params int[] itemIds)
{
foreach (int itemId in itemIds)
{
this._itemCountsObtained[itemId] = 0L;
this._itemCountsObtainedExpert[itemId] = 0L;
}
}
public void IncreaseTimesAttempted(int amount, bool expert)
{
if (expert)
this._totalTimesAttemptedExpert += (long) amount;
else
this._totalTimesAttempted += (long) amount;
}
public string PrintCollectedItems(bool expert)
{
long[] collectionToUse = this._itemCountsObtained;
long totalDropsAttempted = this._totalTimesAttempted;
if (expert)
{
collectionToUse = this._itemCountsObtainedExpert;
this._totalTimesAttempted = this._totalTimesAttemptedExpert;
}
return string.Join(",\n", ((IEnumerable<long>) collectionToUse).Select((count, itemId) => new
{
itemId = itemId,
count = count
}).Where(entry => entry.count > 0L).Select(entry => entry.itemId).Select<int, string>((Func<int, string>) (itemId => string.Format("new ItemDropInfo(ItemID.{0}, {1}, {2})", (object) ItemID.Search.GetName(itemId), (object) collectionToUse[itemId], (object) totalDropsAttempted))));
}
}
}