terraria-source-code/GameContent/IPersistentPerPlayerContent.cs
2021-10-26 12:45:26 -04:00

23 lines
705 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.IPersistentPerPlayerContent
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.IO;
namespace Terraria.GameContent
{
public interface IPersistentPerPlayerContent
{
void Save(Player player, BinaryWriter writer);
void Load(Player player, BinaryReader reader, int gameVersionSaveWasMadeOn);
void ApplyLoadedDataToOutOfPlayerFields(Player player);
void ResetDataForNewPlayer(Player player);
void Reset();
}
}