terraria-source-code/GameContent/Generation/ActionVines.cs
2021-10-26 12:45:26 -04:00

37 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Generation.ActionVines
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.WorldBuilding;
namespace Terraria.GameContent.Generation
{
public class ActionVines : GenAction
{
private int _minLength;
private int _maxLength;
private int _vineId;
public ActionVines(int minLength = 6, int maxLength = 10, int vineId = 52)
{
this._minLength = minLength;
this._maxLength = maxLength;
this._vineId = vineId;
}
public override bool Apply(Point origin, int x, int y, params object[] args)
{
int num1 = GenBase._random.Next(this._minLength, this._maxLength + 1);
int num2;
for (num2 = 0; num2 < num1 && !GenBase._tiles[x, y + num2].active(); ++num2)
{
GenBase._tiles[x, y + num2].type = (ushort) this._vineId;
GenBase._tiles[x, y + num2].active(true);
}
return num2 > 0 && this.UnitApply(origin, x, y, args);
}
}
}