39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Dyes.LegacyHairShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Dyes
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{
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public class LegacyHairShaderData : HairShaderData
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{
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private LegacyHairShaderData.ColorProcessingMethod _colorProcessor;
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public LegacyHairShaderData()
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: base((Ref<Effect>) null, (string) null)
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{
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this._shaderDisabled = true;
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}
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public override Color GetColor(Player player, Color lightColor)
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{
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bool lighting = true;
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Color color = this._colorProcessor(player, player.hairColor, ref lighting);
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return lighting ? new Color(color.ToVector4() * lightColor.ToVector4()) : color;
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}
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public LegacyHairShaderData UseLegacyMethod(
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LegacyHairShaderData.ColorProcessingMethod colorProcessor)
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{
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this._colorProcessor = colorProcessor;
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return this;
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}
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public delegate Color ColorProcessingMethod(Player player, Color color, ref bool lighting);
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}
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}
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