terraria-source-code/DataStructures/PlacementHook.cs
2021-10-26 12:45:26 -04:00

40 lines
1.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.PlacementHook
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
namespace Terraria.DataStructures
{
public struct PlacementHook
{
public Func<int, int, int, int, int, int, int> hook;
public int badReturn;
public int badResponse;
public bool processedCoordinates;
public static PlacementHook Empty = new PlacementHook((Func<int, int, int, int, int, int, int>) null, 0, 0, false);
public const int Response_AllInvalid = 0;
public PlacementHook(
Func<int, int, int, int, int, int, int> hook,
int badReturn,
int badResponse,
bool processedCoordinates)
{
this.hook = hook;
this.badResponse = badResponse;
this.badReturn = badReturn;
this.processedCoordinates = processedCoordinates;
}
public static bool operator ==(PlacementHook first, PlacementHook second) => first.hook == second.hook && first.badResponse == second.badResponse && first.badReturn == second.badReturn && first.processedCoordinates == second.processedCoordinates;
public static bool operator !=(PlacementHook first, PlacementHook second) => first.hook != second.hook || first.badResponse != second.badResponse || first.badReturn != second.badReturn || first.processedCoordinates != second.processedCoordinates;
public override bool Equals(object obj) => obj is PlacementHook placementHook && this == placementHook;
public override int GetHashCode() => base.GetHashCode();
}
}