terraria-source-code/Cinematics/FrameEventData.cs
2021-10-26 12:45:26 -04:00

36 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Cinematics.FrameEventData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.Cinematics
{
public struct FrameEventData
{
private int _absoluteFrame;
private int _start;
private int _duration;
public int AbsoluteFrame => this._absoluteFrame;
public int Start => this._start;
public int Duration => this._duration;
public int Frame => this._absoluteFrame - this._start;
public bool IsFirstFrame => this._start == this._absoluteFrame;
public bool IsLastFrame => this.Remaining == 0;
public int Remaining => this._start + this._duration - this._absoluteFrame - 1;
public FrameEventData(int absoluteFrame, int start, int duration)
{
this._absoluteFrame = absoluteFrame;
this._start = start;
this._duration = duration;
}
}
}