terraria-source-code/Cinematics/Film.cs
2021-10-26 12:45:26 -04:00

120 lines
4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Cinematics.Film
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Terraria.Cinematics
{
public class Film
{
private int _frame;
private int _frameCount;
private int _nextSequenceAppendTime;
private bool _isActive;
private List<Film.Sequence> _sequences = new List<Film.Sequence>();
public int Frame => this._frame;
public int FrameCount => this._frameCount;
public int AppendPoint => this._nextSequenceAppendTime;
public bool IsActive => this._isActive;
public void AddSequence(int start, int duration, FrameEvent frameEvent)
{
this._sequences.Add(new Film.Sequence(frameEvent, start, duration));
this._nextSequenceAppendTime = Math.Max(this._nextSequenceAppendTime, start + duration);
this._frameCount = Math.Max(this._frameCount, start + duration);
}
public void AppendSequence(int duration, FrameEvent frameEvent) => this.AddSequence(this._nextSequenceAppendTime, duration, frameEvent);
public void AddSequences(int start, int duration, params FrameEvent[] frameEvents)
{
foreach (FrameEvent frameEvent in frameEvents)
this.AddSequence(start, duration, frameEvent);
}
public void AppendSequences(int duration, params FrameEvent[] frameEvents)
{
int sequenceAppendTime = this._nextSequenceAppendTime;
foreach (FrameEvent frameEvent in frameEvents)
{
this._sequences.Add(new Film.Sequence(frameEvent, sequenceAppendTime, duration));
this._nextSequenceAppendTime = Math.Max(this._nextSequenceAppendTime, sequenceAppendTime + duration);
this._frameCount = Math.Max(this._frameCount, sequenceAppendTime + duration);
}
}
public void AppendEmptySequence(int duration) => this.AddSequence(this._nextSequenceAppendTime, duration, new FrameEvent(Film.EmptyFrameEvent));
public void AppendKeyFrame(FrameEvent frameEvent) => this.AddKeyFrame(this._nextSequenceAppendTime, frameEvent);
public void AppendKeyFrames(params FrameEvent[] frameEvents)
{
int sequenceAppendTime = this._nextSequenceAppendTime;
foreach (FrameEvent frameEvent in frameEvents)
this._sequences.Add(new Film.Sequence(frameEvent, sequenceAppendTime, 1));
this._frameCount = Math.Max(this._frameCount, sequenceAppendTime + 1);
}
public void AddKeyFrame(int frame, FrameEvent frameEvent)
{
this._sequences.Add(new Film.Sequence(frameEvent, frame, 1));
this._frameCount = Math.Max(this._frameCount, frame + 1);
}
public void AddKeyFrames(int frame, params FrameEvent[] frameEvents)
{
foreach (FrameEvent frameEvent in frameEvents)
this.AddKeyFrame(frame, frameEvent);
}
public bool OnUpdate(GameTime gameTime)
{
if (this._sequences.Count == 0)
return false;
foreach (Film.Sequence sequence in this._sequences)
{
int num = this._frame - sequence.Start;
if (num >= 0 && num < sequence.Duration)
sequence.Event(new FrameEventData(this._frame, sequence.Start, sequence.Duration));
}
return ++this._frame != this._frameCount;
}
public virtual void OnBegin() => this._isActive = true;
public virtual void OnEnd() => this._isActive = false;
private static void EmptyFrameEvent(FrameEventData evt)
{
}
private class Sequence
{
private FrameEvent _frameEvent;
private int _duration;
private int _start;
public FrameEvent Event => this._frameEvent;
public int Duration => this._duration;
public int Start => this._start;
public Sequence(FrameEvent frameEvent, int start, int duration)
{
this._frameEvent = frameEvent;
this._start = start;
this._duration = duration;
}
}
}
}