terraria-source-code/Chat/Commands/HelpCommand.cs
2021-10-26 12:45:26 -04:00

57 lines
2.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Chat.Commands.HelpCommand
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria.Localization;
namespace Terraria.Chat.Commands
{
[ChatCommand("Help")]
public class HelpCommand : IChatCommand
{
private static readonly Color RESPONSE_COLOR = new Color((int) byte.MaxValue, 240, 20);
public void ProcessIncomingMessage(string text, byte clientId) => ChatHelper.SendChatMessageToClient(HelpCommand.ComposeMessage(HelpCommand.GetCommandAliasesByID()), HelpCommand.RESPONSE_COLOR, (int) clientId);
private static Dictionary<string, List<LocalizedText>> GetCommandAliasesByID()
{
LocalizedText[] all = Language.FindAll(Lang.CreateDialogFilter("ChatCommand.", Lang.CreateDialogSubstitutionObject()));
Dictionary<string, List<LocalizedText>> dictionary = new Dictionary<string, List<LocalizedText>>();
foreach (LocalizedText localizedText in all)
{
string key = localizedText.Key.Replace("ChatCommand.", "");
int length = key.IndexOf('_');
if (length != -1)
key = key.Substring(0, length);
List<LocalizedText> localizedTextList;
if (!dictionary.TryGetValue(key, out localizedTextList))
{
localizedTextList = new List<LocalizedText>();
dictionary[key] = localizedTextList;
}
localizedTextList.Add(localizedText);
}
return dictionary;
}
private static NetworkText ComposeMessage(
Dictionary<string, List<LocalizedText>> aliases)
{
string text = "";
for (int index = 0; index < aliases.Count; ++index)
text = text + "{" + (object) index + "}\n";
List<NetworkText> networkTextList = new List<NetworkText>();
foreach (KeyValuePair<string, List<LocalizedText>> alias in aliases)
networkTextList.Add(Language.GetText("ChatCommandDescription." + alias.Key).ToNetworkText());
return NetworkText.FromFormattable(text, (object[]) networkTextList.ToArray());
}
public void ProcessOutgoingMessage(ChatMessage message)
{
}
}
}