terraria-source-code/UI/SnapPoint.cs
2021-10-26 12:45:26 -04:00

44 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.UI.SnapPoint
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Diagnostics;
namespace Terraria.UI
{
[DebuggerDisplay("Snap Point - {Name} {Id}")]
public class SnapPoint
{
public string Name;
private Vector2 _anchor;
private Vector2 _offset;
public int Id { get; private set; }
public Vector2 Position { get; private set; }
public SnapPoint(string name, int id, Vector2 anchor, Vector2 offset)
{
this.Name = name;
this.Id = id;
this._anchor = anchor;
this._offset = offset;
}
public void Calculate(UIElement element)
{
CalculatedStyle dimensions = element.GetDimensions();
this.Position = dimensions.Position() + this._offset + this._anchor * new Vector2(dimensions.Width, dimensions.Height);
}
public void ThisIsAHackThatChangesTheSnapPointsInfo(Vector2 anchor, Vector2 offset, int id)
{
this._anchor = anchor;
this._offset = offset;
this.Id = id;
}
}
}